Android效果/自定义Android UIAndroid

Builder设计模式 - 构建整个应用的万能Dialog

2017-02-20  本文已影响7190人  红橙Darren

1. 概述


上一期的热修复相对来说有点难度,我其实也没往深里说如果实在看不懂可以看看视频,其实最主要的还是思路代码也就那么几行,这一期我们又回归到设计模式,相对来说要简单不少,这一期要讲的是一行代码如何显示所有弹出框效果。

视频地址:http://pan.baidu.com/s/1gfwZfF1

相关文章:

2017Android进阶之路与你同行

Builder设计模式 - 构建整个项目的万能Dialog

Builder设计模式 - 构建整个应用的NavigationBar

2. 模式介绍


模式的定义

将一个复杂对象的构建与它的表示分离,使得不同的构建过程可以创建不同的显示,但其根本还是不变。

模式的使用场景

  1. 相同的方法,不同的执行顺序,产生不同的事件结果时;
  2. 多个部件或零件,都可以装配到一个对象中,但是产生的运行结果又不相同时;
  3. 产品类非常复杂,或者产品类中的调用顺序不同产生了不同的效能,这个时候使用建造者模式非常合适。

3. UML类图


builder-uml.png

角色介绍

4. 模式的简单实现


简单实现的介绍

电脑的组装过程较为复杂,步骤繁多,但是顺序却是不固定的。下面我们以组装电脑为例来演示一下简单且经典的builder模式。

实现源码

package com.dp.example.builder;

/**
 * Computer产品抽象类, 为了例子简单, 只列出这几个属性
 * 
 * @author mrsimple
 *
 */
public abstract class Computer {

    protected int mCpuCore = 1;
    protected int mRamSize = 0;
    protected String mOs = "Dos";

    protected Computer() {

    }

    // 设置CPU核心数
    public abstract void setCPU(int core);

    // 设置内存
    public abstract void setRAM(int gb);

    // 设置操作系统
    public abstract void setOs(String os);

    @Override
    public String toString() {
        return "Computer [mCpuCore=" + mCpuCore + ", mRamSize=" + mRamSize
                + ", mOs=" + mOs + "]";
    }

}

package com.dp.example.builder;

/**
 * Apple电脑
 */
public class AppleComputer extends Computer {

    protected AppleComputer() {

    }

    @Override
    public void setCPU(int core) {
        mCpuCore = core;
    }

    @Override
    public void setRAM(int gb) {
        mRamSize = gb;
    }

    @Override
    public void setOs(String os) {
        mOs = os;
    }

}

package com.dp.example.builder;


package com.dp.example.builder;

/**
 * builder抽象类
 *
 */
public abstract class Builder {
    // 设置CPU核心数
    public abstract void buildCPU(int core);

    // 设置内存
    public abstract void buildRAM(int gb);

    // 设置操作系统
    public abstract void buildOs(String os);

    // 创建Computer
    public abstract Computer create();

}

package com.dp.example.builder;

public class ApplePCBuilder extends Builder {
    private Computer mApplePc = new AppleComputer();

    @Override
    public void buildCPU(int core) {
        mApplePc.setCPU(core);
    }

    @Override
    public void buildRAM(int gb) {
        mApplePc.setRAM(gb);
    }

    @Override
    public void buildOs(String os) {
        mApplePc.setOs(os);
    }

    @Override
    public Computer create() {
        return mApplePc;
    }

}

package com.dp.example.builder;

public class Director {
    Builder mBuilder = null;

    /**
     * 
     * @param builder
     */
    public Director(Builder builder) {
        mBuilder = builder;
    }

    /**
     * 构建对象
     * 
     * @param cpu
     * @param ram
     * @param os
     */
    public void construct(int cpu, int ram, String os) {
        mBuilder.buildCPU(cpu);
        mBuilder.buildRAM(ram);
        mBuilder.buildOs(os);
    }
}

/**
 * 经典实现较为繁琐
 * 
 * @author mrsimple
 *
 */
public class Test {
    public static void main(String[] args) {
        // 构建器
        Builder builder = new ApplePCBuilder();
        // Director
        Director pcDirector = new Director(builder);
        // 封装构建过程, 4核, 内存2GB, Mac系统
        pcDirector.construct(4, 2, "Mac OS X 10.9.1");
        // 构建电脑, 输出相关信息
        System.out.println("Computer Info : " + builder.create().toString());
    }
}

通过Builder来构建产品对象, 而Director封装了构建复杂产品对象对象的过程,不对外隐藏构建细节。

5. Android源码中的模式实现


在Android源码中,我们最常用到的Builder模式就是AlertDialog.Builder, 使用该Builder来构建复杂的AlertDialog对象。简单示例如下 :

    //显示基本的AlertDialog  
    private void showDialog(Context context) {  
        AlertDialog.Builder builder = new AlertDialog.Builder(context);  
        builder.setIcon(R.drawable.icon);  
        builder.setTitle("头部");  
        builder.setMessage("内容");  
        builder.setPositiveButton("Button1",  
                new DialogInterface.OnClickListener() {  
                    public void onClick(DialogInterface dialog, int whichButton) {  
                        setTitle("点击了对话框上的Button1");  
                    }  
                })
        .setNeutralButton("Button2",  
                new DialogInterface.OnClickListener() {  
                    public void onClick(DialogInterface dialog, int whichButton) {  
                        setTitle("点击了对话框上的Button2");  
                    }  
                });  
        builder.create().show();  // 构建AlertDialog, 并且显示
    } 

效果就不演示了没什么好看的,如果是v7包中的AlertDialog还看得下去,如果是v4包中的惨目忍睹。下面我们看看AlertDialog的相关源码,你看的可能和我的不一样但大致差不多你懂的:

// AlertDialog
public class AlertDialog extends Dialog implements DialogInterface {
    // Controller, 接受Builder成员变量P中的各个参数
    private AlertController mAlert;

    // 构造函数
    protected AlertDialog(Context context, int theme) {
        this(context, theme, true);
    }

    // 4 : 构造AlertDialog
    AlertDialog(Context context, int theme, boolean createContextWrapper) {
        super(context, resolveDialogTheme(context, theme), createContextWrapper);
        mWindow.alwaysReadCloseOnTouchAttr();
        mAlert = new AlertController(getContext(), this, getWindow());
    }

    // 实际上调用的是mAlert的setTitle方法
    @Override
    public void setTitle(CharSequence title) {
        super.setTitle(title);
        mAlert.setTitle(title);
    }

    // 实际上调用的是mAlert的setCustomTitle方法
    public void setCustomTitle(View customTitleView) {
        mAlert.setCustomTitle(customTitleView);
    }

    public void setMessage(CharSequence message) {
        mAlert.setMessage(message);
    }

    // AlertDialog其他的代码省略

    // ************  Builder为AlertDialog的内部类   *******************
    public static class Builder {
        // 1 : 存储AlertDialog的各个参数, 例如title, message, icon等.
        private final AlertController.AlertParams P;
        // 属性省略

        /**
         * Constructor using a context for this builder and the {@link AlertDialog} it creates.
         */
        public Builder(Context context) {
            this(context, resolveDialogTheme(context, 0));
        }


        public Builder(Context context, int theme) {
            P = new AlertController.AlertParams(new ContextThemeWrapper(
                    context, resolveDialogTheme(context, theme)));
            mTheme = theme;
        }

        // Builder的其他代码省略 ......

        // 2 : 设置各种参数
        public Builder setTitle(CharSequence title) {
            P.mTitle = title;
            return this;
        }


        public Builder setMessage(CharSequence message) {
            P.mMessage = message;
            return this;
        }

        public Builder setIcon(int iconId) {
            P.mIconId = iconId;
            return this;
        }

        public Builder setPositiveButton(CharSequence text, final OnClickListener listener) {
            P.mPositiveButtonText = text;
            P.mPositiveButtonListener = listener;
            return this;
        }


        public Builder setView(View view) {
            P.mView = view;
            P.mViewSpacingSpecified = false;
            return this;
        }

        // 3 : 构建AlertDialog, 传递参数
        public AlertDialog create() {
            // 调用new AlertDialog构造对象, 并且将参数传递个体AlertDialog 
            final AlertDialog dialog = new AlertDialog(P.mContext, mTheme, false);
            // 5 : 将P中的参数应用的dialog中的mAlert对象中
            P.apply(dialog.mAlert);
            dialog.setCancelable(P.mCancelable);
            if (P.mCancelable) {
                dialog.setCanceledOnTouchOutside(true);
            }
            dialog.setOnCancelListener(P.mOnCancelListener);
            if (P.mOnKeyListener != null) {
                dialog.setOnKeyListener(P.mOnKeyListener);
            }
            return dialog;
        }
    }

}

可以看到,通过Builder来设置AlertDialog中的title, message, button等参数, 这些参数都存储在类型为AlertController.AlertParams的成员变量P中,AlertController.AlertParams中包含了与之对应的成员变量。在调用Builder类的create函数时才创建AlertDialog, 并且将Builder成员变量P中保存的参数应用到AlertDialog的mAlert对象中,即P.apply(dialog.mAlert)代码段。我们看看apply函数的实现 :

   public void apply(AlertController dialog) {
        if (mCustomTitleView != null) {
            dialog.setCustomTitle(mCustomTitleView);
        } else {
            if (mTitle != null) {
                dialog.setTitle(mTitle);
            }
            if (mIcon != null) {
                dialog.setIcon(mIcon);
            }
            if (mIconId >= 0) {
                dialog.setIcon(mIconId);
            }
            if (mIconAttrId > 0) {
                dialog.setIcon(dialog.getIconAttributeResId(mIconAttrId));
            }
        }
        if (mMessage != null) {
            dialog.setMessage(mMessage);
        }
        if (mPositiveButtonText != null) {
            dialog.setButton(DialogInterface.BUTTON_POSITIVE, mPositiveButtonText,
                    mPositiveButtonListener, null);
        }
        if (mNegativeButtonText != null) {
            dialog.setButton(DialogInterface.BUTTON_NEGATIVE, mNegativeButtonText,
                    mNegativeButtonListener, null);
        }
        if (mNeutralButtonText != null) {
            dialog.setButton(DialogInterface.BUTTON_NEUTRAL, mNeutralButtonText,
                    mNeutralButtonListener, null);
        }
        if (mForceInverseBackground) {
            dialog.setInverseBackgroundForced(true);
        }
        // For a list, the client can either supply an array of items or an
        // adapter or a cursor
        if ((mItems != null) || (mCursor != null) || (mAdapter != null)) {
            createListView(dialog);
        }
        if (mView != null) {
            if (mViewSpacingSpecified) {
                dialog.setView(mView, mViewSpacingLeft, mViewSpacingTop, mViewSpacingRight,
                        mViewSpacingBottom);
            } else {
                dialog.setView(mView);
            }
        }
    }

实际上就是把P中的参数挨个的设置到AlertController中, 也就是AlertDialog中的mAlert对象。从AlertDialog的各个setter方法中我们也可以看到,实际上也都是调用了mAlert对应的setter方法。在这里,Builder同时扮演了上文中提到的builder、ConcreteBuilder、Director的角色,简化了Builder模式的设计。

6. 构建整个应用的万能Dialog

AlertDialog其实在我们的开发过程中可能没卵用,一般设计师设计出来的基本都是仿照的IOS的效果,这样一来就算再好用也与我们无缘。而且在我们的开发过程中效果千奇百怪时而这样,时而那样头疼得很啊,接下来我们就打算采用系统已经提供好的Builder设计模式构建整个应用的万能Dialog,代码可以参考系统的AlertDialog,最终无论什么复杂的效果一行能搞定算得上勉勉强强。

public static class Builder {

        private AlertController.AlertParams P;

        public Builder(Context context) {
            this(context, 0);
        }

        public Builder(Context context, int themeResId) {
            P = new AlertController.AlertParams();
            P.themeResId = themeResId;
            P.context = context;
        }

        public Builder setText(int viewId, CharSequence text) {
            P.textArray.put(viewId, text);
            return this;
        }

        public Builder setOnClickListener(int viewId, View.OnClickListener listener) {
            P.clickArray.put(viewId, listener);
            return this;
        }


        public Builder setContentView(int layoutId) {
            P.view = null;
            P.layoutId = layoutId;
            return this;
        }

        public Builder setContentView(View view) {
            P.layoutId = 0;
            P.view = view;
            return this;
        }

        /**
         * Sets whether the dialog is cancelable or not.  Default is true.
         *
         * @return This Builder object to allow for chaining of calls to set methods
         */
        public Builder setCancelable(boolean cancelable) {
            P.cancelable = cancelable;
            return this;
        }


        /**
         * Sets the callback that will be called if the dialog is canceled.
         * <p>
         * <p>Even in a cancelable dialog, the dialog may be dismissed for reasons other than
         * being canceled or one of the supplied choices being selected.
         * If you are interested in listening for all cases where the dialog is dismissed
         * and not just when it is canceled, see
         * {@link #setOnDismissListener(OnDismissListener) setOnDismissListener}.</p>
         *
         * @return This Builder object to allow for chaining of calls to set methods
         * @see #setCancelable(boolean)
         * @see #setOnDismissListener(OnDismissListener)
         */
        public Builder setOnCancelListener(OnCancelListener onCancelListener) {
            P.onCancelListener = onCancelListener;
            return this;
        }

        /**
         * Sets the callback that will be called when the dialog is dismissed for any reason.
         *
         * @return This Builder object to allow for chaining of calls to set methods
         */
        public Builder setOnDismissListener(OnDismissListener onDismissListener) {
            P.onDismissListener = onDismissListener;
            return this;
        }

        /**
         * Sets the callback that will be called if a key is dispatched to the dialog.
         *
         * @return This Builder object to allow for chaining of calls to set methods
         */
        public Builder setOnKeyListener(OnKeyListener onKeyListener) {
            P.onKeyListener = onKeyListener;
            return this;
        }


        /**
         * Creates an {@link AlertDialog} with the arguments supplied to this
         * builder.
         * <p/>
         * Calling this method does not display the dialog. If no additional
         * processing is needed, {@link #show()} may be called instead to both
         * create and display the dialog.
         */
        public BaseDialog create() {
            // Context has already been wrapped with the appropriate theme.
            final BaseDialog dialog = new BaseDialog(P.context, P.themeResId);
            P.apply(dialog.mAlert);
            dialog.setCancelable(P.cancelable);
            if (P.cancelable) {
                dialog.setCanceledOnTouchOutside(true);
            }
            dialog.setOnCancelListener(P.onCancelListener);
            dialog.setOnDismissListener(P.onDismissListener);
            if (P.onKeyListener != null) {
                dialog.setOnKeyListener(P.onKeyListener);
            }
            return dialog;
        }

        /**
         * Creates an {@link AlertDialog} with the arguments supplied to this
         * builder and immediately displays the dialog.
         * <p/>
         * Calling this method is functionally identical to:
         * <pre>
         *     AlertDialog dialog = builder.create();
         *     dialog.show();
         * </pre>
         */
        public BaseDialog show() {
            final BaseDialog dialog = create();
            dialog.show();
            return dialog;
        }
    }
class AlertController {

    private DialogViewHelper mViewHelper;
    private BaseDialog mDialog;
    private Window mWindow;

    public AlertController(BaseDialog dialog, Window window) {
        mDialog = dialog;
        mWindow = window;
    }

    /**
     * 获取Dialog
     * @return
     */
    public BaseDialog getDialog() {
        return mDialog;
    }

    /**
     * 获取window
     * @return
     */
    public Window getWindow() {
        return mWindow;
    }

    public DialogViewHelper getViewHelper() {
        return mViewHelper;
    }

    /**
     * 设置View的辅助
     * @param viewHelper
     */
    public void setDialogViewHelper(DialogViewHelper viewHelper) {
        this.mViewHelper = viewHelper;
    }

    /**
     * 设置文本
     * @param viewId
     * @param text
     */
    public void setText(int viewId, CharSequence text) {
        mViewHelper.setText(viewId, text);
    }

    /**
     * 设置点击事件
     * @param viewId
     * @param listener
     */
    public void setOnClickListener(int viewId, View.OnClickListener listener) {
        mViewHelper.setOnClickListener(viewId, listener);
    }

    /**
     * 通过id获取View
     * @param viewId
     * @param <T>
     * @return
     */
    public <T extends View> T getView(int viewId) {
        return mViewHelper.getView(viewId);
    }
}

以后我们显示任何的弹出框效果都只需要一行了:

    @Override
    public void onClick(View v) {
        BaseDialog dialog = new BaseDialog.Builder(this)
                .setContentView(R.layout.detail_comment_dialog).fullWith()
                .fromBottom(false)
                .show();
    }

不过这明明有四行,接下来我们来说一下好处,Builder设计模式的好处就不说了网上太多了,我们就只说在真正的开发中这么做的好处:

  1. 良好的封装性, 使用建造者模式你不必知道内部的细节,只要知道我想要什么效果就行了;
  2. 建造者独立,容易扩展,不过我们不需要扩展了,这么多年碰到的效果都在里面了;
  3. 在对象创建过程中会使用到系统中的一些其它对象,这些对象在创建过程中不易得到;
  4. 大大节省了代码量,按照我们之前的那种写法没个几行写不出这效果,这里就一行而且效果完全自定义。

视频地址:http://pan.baidu.com/s/1gfwZfF1

相关文章:

2017Android进阶之路与你同行

Android Builder设计模式 - 构建整个项目的万能Dialog

Builder设计模式 - 构建整个应用的NavigationBar

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