环形手势移动处理方式
2020-05-20 本文已影响0人
CodingTom
#import <UIKit/UIKit.h>
@interface RoundRotatePanel : UIControl
/**
* 中心点的坐标值
*/
@property (nonatomic, assign) CGPoint centerPoint;
@property (nonatomic, assign) CGFloat changedRadian;
/**
* 将图层旋转radian弧度
* @param radian 旋转的弧度
*/
- (void)rotateByRadian:(CGFloat)radian;
@end
- (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {
CGPoint previousLocation = [touch previousLocationInView:self];
CGPoint location = [touch locationInView:self];
CGFloat previousRadian = [self radianToCenterPoint:self.centerPoint withPoint:previousLocation];
CGFloat curRadian = [self radianToCenterPoint:self.centerPoint withPoint:location];
CGFloat changedRadian = curRadian - previousRadian;
self.changedRadian = changedRadian;// 记录
[self rotateByRadian:changedRadian];
[self sendActionsForControlEvents:UIControlEventValueChanged];
return YES;
}
/**
* 以ColorPanel的anchorPoint为坐标原点建立坐标系,计算坐标点|point|与坐标原点的连线距离x轴正方向的夹角
* @param centerPoint 坐标原点坐标
* @param point 某坐标点
*
* @return 坐标点|point|与坐标原点的连线距离x轴正方向的夹角
*/
- (CGFloat)radianToCenterPoint:(CGPoint)centerPoint withPoint:(CGPoint)point {
CGVector vector = CGVectorMake(point.x - centerPoint.x, point.y - centerPoint.y);
return atan2f(vector.dy, vector.dx);
}
/**
* 将图层旋转radian弧度
* @param radian 旋转的弧度
*/
- (void)rotateByRadian:(CGFloat)radian {
CGAffineTransform transform = self.layer.affineTransform;
transform = CGAffineTransformRotate(transform, radian);
self.layer.affineTransform = transform;
}