SwiftUI 中的状态管理

2024-12-17  本文已影响0人  张_何
@State
struct ContentView: View {
    @State private var counter = 0
    
    var body: some View {
        VStack {
            Text("Counter: \(counter)")
            Button("Increment") {
                counter += 1
            }
        }
    }
}

上面点击“Increment” 按钮时Text中的内容会跟着变化

@Binding
struct HomepageView: View {

    var body: some View {
        ParentView()
    }
}


struct ParentView: View {
    @State private var counter = 0
    
    var body: some View {
        Text("ParentView Counter: \(counter)")
        ChildView(counter: $counter)
    }
}

struct ChildView: View {
    @Binding var counter: Int
    
    var body: some View {
        Button("Increment in Child") {
            counter += 1
        }
    }
}

当点击ChildView中的"Increment in Child" 按钮时ParentView中的counter会跟着变化.

struct HomepageView: View {
    @State private var counter = 0

    var body: some View {
        Text("HomepageView Counter: \(counter)")
        ParentView(counter1: $counter)
    }
}


struct ParentView: View {
    @Binding var counter1: Int
    
    var body: some View {
        Text("ParentView Counter: \(counter1)")
        ChildView(counter2: $counter1)
    }
}

struct ChildView: View {
    @Binding var counter2: Int
    
    var body: some View {
        Button("Increment in Child") {
            counter2 += 1
        }
    }
}
@Published
ObservableObject
@ObservedObject
class CounterModel: ObservableObject {
    @Published var counter = 0
}

struct ContentView: View {
    @ObservedObject var model = CounterModel()

    var body: some View {
        VStack {
            Text("Counter: \(model.counter)")
            Button("Increment") {
                model.counter += 1
            }
        }
    }
}

每次点击“Increment”按钮时,Text中的Counter就会跟着变化

@EnvironmentObject
// 可观察对象,用来存储应用的状态
class UserSettings: ObservableObject {
    @Published var username: String = "Guest"
}

struct ContentView: View {
    @EnvironmentObject var userSettings: UserSettings  // 从环境中获取共享的数据

    var body: some View {
        VStack {
            Text("Hello, \(userSettings.username)")  // 显示用户名
            Button("Change Username in Content") {
                userSettings.username = "Content"  // 修改用户名,视图会自动更新
            }
        }
        .padding()
    }
}

struct AnotherView: View {
    @EnvironmentObject var userSettings: UserSettings

    var body: some View {
        VStack {
            Text("AnotherView Hello: \(userSettings.username)")
            Button("Change Username in Another View") {
                userSettings.username = "Another"
            }
            
            ThreeLevelView()
        }
    }
}

struct ThreeLevelView: View {
    @EnvironmentObject var userSettings: UserSettings
    
    var body: some View {
        VStack {
            Text("ThreeLevelView Hello: \(userSettings.username)")
            Button("Change Username in ThreeLevelView") {
                userSettings.username = "Three Level"
            }
        }
    }
}

struct ParentView: View {
    @EnvironmentObject var userSettings: UserSettings

    var body: some View {
        VStack {
            ContentView()
            AnotherView()
        }
    }
}

struct HomepageView: View {
    @StateObject private var userSettings = UserSettings()

    var body: some View {
        VStack {
            Text("HomePage Hello: \(userSettings.username)")
            Button("Change Username in HomePage") {
                userSettings.username = "HomePage"
            }
        }
        ParentView().environmentObject(userSettings)
    }
}
@StateObject
class Counter: ObservableObject {
    @Published var value = 0
    private var name: String
    
    init(name: String) {
        self.name = name
        print("======\(name)")
    }
}

struct ContentView: View {
    @ObservedObject var counter: Counter
    
    var body: some View {
        VStack {
            FirstView()
            SecondView()
        }
    }
}

struct FirstView: View {
    @ObservedObject private var counter = Counter(name: "FirstView")
    
    var body: some View {
        Text("First View")
        ThirdView(name: "First", counter: counter)
    }
}

struct SecondView: View {
    @StateObject private var counter = Counter(name: "SecondView")

    var body: some View {
        Text("Second View")
        ThirdView(name: "Second", counter: counter)
    }
}

struct ThirdView: View {
    @ObservedObject var counter: Counter
    
    init(name: String, counter: Counter) {
        print("-----\(name)")
        self.counter = counter
    }
    
    var body: some View {
        Text("Third View counter: \(counter.value)")
    }
}



struct HomepageView: View {
    @ObservedObject private var counter = Counter(name: "HomepageView")
    
    var body: some View {
        VStack {
            ContentView(counter: counter)
            Text("HomePage Hello: \(counter.value)")
            Button("HomePage") {
                counter.value += 1
            }
        }
    }
}

点击Homepage Button两次看到的结果

======HomepageView
======FirstView
-----First
======SecondView
-----Second
======FirstView
-----First
======FirstView
-----First
======FirstView
-----First

上面可以看到SecondView 只在创建的时候打印了一次,而FirstView在每次点击“Homepage” button的时候都会打印

@Environment
struct ContentView: View {
    @Environment(\.colorScheme) var colorScheme1 // 获取当前的颜色模式
    @Environment(\.horizontalSizeClass) var sizeClass // 获取当前设备的横向布局类

    var body: some View {
        Text("Current color scheme is \(colorScheme1 == .dark ? "Dark" : "Light")")
            .padding()
        if sizeClass == .compact {
            Text("Compact width class")
        } else {
            Text("Regular width class")
        }
    }
}
struct HomepageView: View {
    var body: some View {
        VStack {
            ContentView()
        }
    }
}

// 定义一个简单的主题
struct AppTheme {
    var backgroundColor: Color
    var textColor: Color
}

struct AppThemeKey: EnvironmentKey {
    // 为这个环境键提供默认值
    static let defaultValue: AppTheme = AppTheme(backgroundColor: .white, textColor: .black)
}

extension EnvironmentValues {
    var appTheme: AppTheme {
        get { self[AppThemeKey.self] }
        set { self[AppThemeKey.self] = newValue }
    }
}

struct ContentView: View {
    let lightTheme = AppTheme(backgroundColor: .white, textColor: .black)
    let darkTheme = AppTheme(backgroundColor: .black, textColor: .white)
    
    @State private var isDarkMode = false

    var body: some View {
        VStack {
            Button("Toggle Theme") {
                isDarkMode.toggle()
            }
            .padding()
            ChildView()
        }
        .environment(\.appTheme, isDarkMode ? darkTheme : lightTheme) // 注入自定义的 AppTheme
    }
}

struct ChildView: View {
    @Environment(\.appTheme) var appTheme  // 访问注入的 AppTheme
    
    var body: some View {
        VStack {
            Text("This is a child view")
                .padding()
                .background(appTheme.backgroundColor)  // 使用环境中传递的主题背景色
                .foregroundColor(appTheme.textColor)  // 使用环境中传递的主题文字色
        }
    }
}

上面每次点击“Toggle Theme” button的时候,ChildView中的Text的文字和背景色就会改变

@AppStorage
struct HomepageView: View {
    var body: some View {
        VStack {
            ContentView()
        }
    }
}

struct ContentView: View {

    @AppStorage("isDarkMode") var isDarkMode: Bool = false
    
    var body: some View {
        VStack {
            Button("Toggle Theme") {
                isDarkMode.toggle()
            }.padding()
            ChildView()
        }
    }
}

struct ChildView: View {
    @AppStorage("isDarkMode") var isDarkMode2: Bool = false
    
    var body: some View {
        VStack {
            Text(isDarkMode2 ? "DarkModel" : "Not DarkModel")
        }
    }
}

上面每次点击Toggle Theme 的时候,会修改isDarkModel的值,同时并保存到UserDefault中去,当UserDefault中的isDarkModel变化时,会触发ChildView重新渲染,这样就会导致ChildView 的内容跟着改变。

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