Xcode11新建项目 & iOS13 适配SceneDeleg
2019-12-04 本文已影响0人
不会武功的陈真
我们把Xcode升级到11.0以后,新建工程的时候就会多一个SceneDelegate 文件,这是苹果兼容iPadOS新添加的文件。
1、 Xcode 11 默认是会创建通过 UIScene 管理多个 UIWindow 的应用,工程中除了 AppDelegate 外会多一个 SceneDelegate
2、AppDelegate和SceneDelegate这是iPadOS带来的新的多窗口支持的结果,并且有效地将应用程序委托的工作分成两部分。
那AppDelegate 和 SceneDelegate到底有什么区别
- 在iOS 13以后
AppDelegate
的功能发生了变化,把一部分功能交给了SceneDelegate
处理
在iOS13 以前AppDelegate
的功能,全权处理App生命周期和UI生命周期,如下图。
iOS13 以前AppDelegate功能图
- 在iOS 13以后
AppDelegate
的功能 和SceneDelegate
功能对照图
iOS 13以后AppDelegate功能图
SceneDelegate功能图
SceneDelegate适配
方案一
如果我们不开发iPadOS多窗口APP,SceneDelegate窗口管理我们可以不需要直接删掉就好了。
1.删除掉info.plist中Application Scene Manifest选项,同时,文件SceneDelegate可删除可不删
2.相关代码注释掉
//注释下面两个方法
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
}
//在AppDelegate 中添加window 属性
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
window = UIWindow.init()
window?.frame = UIScreen.main.bounds
window?.makeKeyAndVisible()
window?.rootViewController = UIViewController.init()
return true
}
方案二
即要用iOS 13中新的SceneDelegate,又可以在iOS 13一下的设备中完美运行。那就添加版本判断,利用@available
1.SceneDelegate中添加@available(iOS 13, *)
import UIKit
@available(iOS 13, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
let windowScene:UIWindowScene = scene as! UIWindowScene
window = UIWindow.init(windowScene: windowScene)
window?.backgroundColor = UIColor.green
window?.frame = UIScreen.main.bounds
window?.makeKeyAndVisible()
let tt = UIViewController.init()
tt.view.backgroundColor = UIColor.brown
window?.rootViewController = tt
guard let _ = (scene as? UIWindowScene) else { return }
}
}
2.AppDelegate中同样声明window属性,AppDelegate中两个关于Scene的类也添加版本控制,Swift中可以用扩展单独拎出来,如下:
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
if #available(iOS 13, *) {
}else {
window = UIWindow.init()
window?.frame = UIScreen.main.bounds
window?.makeKeyAndVisible()
window?.rootViewController = UIViewController.init()
}
return true
}
}
@available(iOS 13.0, *)
extension AppDelegate {
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
}
}
本文参考1:https://blog.csdn.net/weixin_38735568/article/details/101266408
本文参考2:https://www.jianshu.com/p/801de3beee22