水平方向望向目标-unity
2020-06-27 本文已影响0人
_Pman
Vector3 target = enemys[0].transform.position;
target.y = head.position.y;
head.LookAt(target);
Vector3 target = enemys[0].transform.position;
target.y = head.position.y;
head.LookAt(target);