CALayer.h

2016-09-25  本文已影响133人  ShenYj

#import <QuartzCore/CAMediaTiming.h>
#import <QuartzCore/CATransform3D.h>
#import <Foundation/NSObject.h>

@class NSArray, NSDictionary, NSEnumerator, CAAnimation, CALayerArray;
@protocol CAAction;


enum CAEdgeAntialiasingMask
{
  kCALayerLeftEdge  = 1U << 0,  /* Minimum X edge. */
  kCALayerRightEdge = 1U << 1,  /* Maximum X edge. */
  kCALayerBottomEdge    = 1U << 2,  /* Minimum Y edge. */
  kCALayerTopEdge   = 1U << 3,  /* Maximum Y edge. */
};


@interface CALayer : NSObject <NSCoding, CAMediaTiming>
{
@private
  struct _CALayerIvars {
    int32_t refcount;
    uint32_t magic;
    void *layer;
#if TARGET_OS_MAC && !TARGET_RT_64_BIT
    void *unused1[8];
#endif
  } _attr;
}


+ (id)layer;    // 图层


- (id)init;     // 初始化
- (id)initWithLayer:(id)layer;


- (id)presentationLayer;
- (id)modelLayer;

+ (id)defaultValueForKey:(NSString *)key;
+ (BOOL)needsDisplayForKey:(NSString *)key;
- (BOOL)shouldArchiveValueForKey:(NSString *)key;

@property CGRect bounds;            // 形状
@property CGPoint position;         // 位置,(锚点所在的点)
@property CGFloat zPosition;        // 在z轴的距离,通常用来显示不同图层的层位
@property CGPoint anchorPoint;      // 锚点,形变的支点
@property CGFloat anchorPointZ;     // z轴锚点
@property CATransform3D transform; // 3D形变属性

- (CGAffineTransform)affineTransform;
- (void)setAffineTransform:(CGAffineTransform)m;


@property CGRect frame;
@property(getter=isHidden) BOOL hidden;
@property(getter=isDoubleSided) BOOL doubleSided;
@property(getter=isGeometryFlipped) BOOL geometryFlipped;


- (BOOL)contentsAreFlipped;


@property(readonly) CALayer *superlayer;
- (void)removeFromSuperlayer;

@property(copy) NSArray *sublayers; // 所有子图层
- (void)addSublayer:(CALayer *)layer;   // 添加图层
- (void)insertSublayer:(CALayer *)layer atIndex:(unsigned)idx;  // 插入图层
- (void)insertSublayer:(CALayer *)layer below:(CALayer *)sibling;
- (void)insertSublayer:(CALayer *)layer above:(CALayer *)sibling;
- (void)replaceSublayer:(CALayer *)layer with:(CALayer *)layer2;    // 替换图层


@property CATransform3D sublayerTransform;

@property(retain) CALayer *mask;
@property BOOL masksToBounds; // 超过范围的剪掉,看不见


- (CGPoint)convertPoint:(CGPoint)p fromLayer:(CALayer *)l;
- (CGPoint)convertPoint:(CGPoint)p toLayer:(CALayer *)l;
- (CGRect)convertRect:(CGRect)r fromLayer:(CALayer *)l;
- (CGRect)convertRect:(CGRect)r toLayer:(CALayer *)l;

- (CFTimeInterval)convertTime:(CFTimeInterval)t fromLayer:(CALayer *)l;
- (CFTimeInterval)convertTime:(CFTimeInterval)t toLayer:(CALayer *)l;

- (CALayer *)hitTest:(CGPoint)p;

- (BOOL)containsPoint:(CGPoint)p;

@property(retain) id contents; // 内容
@property CGRect contentsRect;  // 内容所在的矩形框

@property(copy) NSString *contentsGravity; // 内容所在的位置 根据 左中右 和上中下划分成9个区域


@property CGFloat contentsScale;


@property CGRect contentsCenter;


@property(copy) NSString *minificationFilter, *magnificationFilter;


@property float minificationFilterBias;


@property(getter=isOpaque) BOOL opaque;


- (void)display;


- (void)setNeedsDisplay;
- (void)setNeedsDisplayInRect:(CGRect)r;


- (BOOL)needsDisplay;


- (void)displayIfNeeded;


@property BOOL needsDisplayOnBoundsChange;


@property BOOL drawsAsynchronously;


- (void)drawInContext:(CGContextRef)ctx;



- (void)renderInContext:(CGContextRef)ctx;


@property unsigned int edgeAntialiasingMask;


@property BOOL allowsEdgeAntialiasing;


@property CGColorRef backgroundColor;


@property CGFloat cornerRadius; // 圆角


@property CGFloat borderWidth; // 边框宽度


@property CGColorRef borderColor; //边框颜色


@property float opacity;


@property BOOL allowsGroupOpacity;


@property(retain) id compositingFilter;


@property(copy) NSArray *filters;


@property(copy) NSArray *backgroundFilters;


@property BOOL shouldRasterize;


@property CGFloat rasterizationScale;



@property CGColorRef shadowColor; // 阴影颜色


@property float shadowOpacity;  // 阴影透明度


@property CGSize shadowOffset;  // 阴影偏差


@property CGFloat shadowRadius; // 阴影向周围模糊的程度,0代表没有模糊


@property CGPathRef shadowPath; // 阴影路径



- (CGSize)preferredFrameSize;   // 最适合的尺寸

- (void)setNeedsLayout; // 重新布局
- (BOOL)needsLayout;    // 是否需要重新布局
- (void)layoutIfNeeded; // 需要时布局
- (void)layoutSublayers;    // 重新布局子图层




+ (id<CAAction>)defaultActionForKey:(NSString *)event;


- (id<CAAction>)actionForKey:(NSString *)event;


@property(copy) NSDictionary *actions; // 图层的所有行为动画,这里可以修改隐式动画

- (void)addAnimation:(CAAnimation *)anim forKey:(NSString *)key;    // 增加核心动画
- (void)removeAllAnimations;                                        // 移除所有动画
- (void)removeAnimationForKey:(NSString *)key;                      // 移除某一个动画
- (NSArray *)animationKeys;                                         // 动画的keys
- (CAAnimation *)animationForKey:(NSString *)key;                   // 某一个key的动画

@property(copy) NSString *name;
@property(assign) id delegate;
@property(copy) NSDictionary *style;

@end

#pragma - mark - 行为
@protocol CAAction

- (void)runActionForKey:(NSString *)event object:(id)anObject
    arguments:(NSDictionary *)dict;

@end

#pragma - mark - 图层代理
@interface NSObject (CALayerDelegate)

- (void)displayLayer:(CALayer *)layer;
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx;
- (void)layoutSublayersOfLayer:(CALayer *)layer;
- (id<CAAction>)actionForLayer:(CALayer *)layer forKey:(NSString *)event;

@end


CA_EXTERN NSString * const kCAGravityCenter
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCAGravityTop
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCAGravityBottom
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCAGravityLeft
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCAGravityRight
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCAGravityTopLeft
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCAGravityTopRight
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCAGravityBottomLeft
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCAGravityBottomRight
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCAGravityResize
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCAGravityResizeAspect
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCAGravityResizeAspectFill
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);


CA_EXTERN NSString * const kCAFilterNearest
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCAFilterLinear
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);


CA_EXTERN NSString * const kCAFilterTrilinear
    __OSX_AVAILABLE_STARTING (__MAC_10_6, __IPHONE_3_0);


CA_EXTERN NSString * const kCAOnOrderIn
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);
CA_EXTERN NSString * const kCAOnOrderOut
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);


CA_EXTERN NSString * const kCATransition
    __OSX_AVAILABLE_STARTING (__MAC_10_5, __IPHONE_2_0);


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