2018-07-28 Pygame 练习

2018-07-29  本文已影响0人  Kris_Shin

Case.py

import pygame  # 导入pygame模块
from math import pi  # 导入pi,画曲线用
from time import sleep  # sleep函数控制动画播放速度

函数

因为小新的头部并不是标准的圆形或者椭圆,而是有多个弧线构成所以我把他分割为4个弧线,一条直线做下巴.拼接成头部形状
左上角弧线线宽设置为20,就有头发了
两条眉毛实际上是两条折线
眼睛上面两条线是弧线
眼睛是圆形
嘴巴是弧线
衣服左边和右边分别是一条折线

def xin(screen):
    screen.fill((255, 255, 255))  # 设置背景色位白色
    pygame.draw.arc(screen, (0, 0, 0), (530, 34, 160, 150), 0, 0.5 * pi, 3) 
    pygame.draw.arc(screen, (0, 0, 0), (617, 109, 144, 147), -0.5 * pi,
                    0.5 * pi, 3)
    pygame.draw.arc(screen, (0, 0, 0), (460, 30, 270, 260), 0.4 * pi, 1 * pi,
                    20)  # 宽度设为20 假装有头发
    pygame.draw.arc(screen, (0, 0, 0), (428, 158, 61, 91), 0.3 * pi, 1.7 * pi,
                    3)
    pygame.draw.line(screen, (0, 0, 0), (475, 240), (690, 253), 3)  # 下巴
    pygame.draw.lines(screen, (0, 0, 10), False, [(498, 103), (540, 56),
                                                  (573, 81)], 30)  # 左眉毛
    pygame.draw.lines(screen, (0, 0, 10), False, [(610, 83), (647, 47),
                                                  (680, 76)], 30)
    pygame.draw.arc(screen, (0, 0, 0), (498, 98, 85, 110), 0.3 * pi, 1 * pi, 3)
    pygame.draw.arc(screen, (0, 0, 0), (610, 83, 84, 112), 0.18 * pi,
                    0.85 * pi, 3)
    pygame.draw.circle(screen, (0, 0, 0), (553, 140), 27)  # 左眼
    pygame.draw.circle(screen, (255, 255, 255), (555, 135), 10)
    pygame.draw.circle(screen, (0, 0, 0), (640, 133), 26)
    pygame.draw.circle(screen, (255, 255, 255), (639, 130), 10)
    pygame.draw.arc(screen, (0, 0, 0), (427, 229, 337, 260), 0.37 * pi,
                    0.41 * pi, 2)  # 嘴
    points = [(501, 242), (483, 246), (462, 312), (477, 326), (475, 359),
              (477, 326), (520, 336), (509, 359), (520, 336), (530, 339),
              (539, 302)]  # 左边衣服的点
    pygame.draw.lines(screen, (0, 0, 0), False, points, 4)
    points2 = [(714, 250), (729, 309), (720, 315), (722, 359), (720, 315),
               (705, 322), (709, 359), (705, 322), (701, 296)]  # 右边
    pygame.draw.lines(screen, (0, 0, 0), False, points2, 4)
    img = pygame.image.load('./day10/img/xin.jpeg')  # 导入左边的对比原图
    screen.blit(img, (0, 0))
    pygame.display.flip()

绘制基本图形

image.png

函数2和3只是把眉毛的位置向上移动了一点,用来做动图

def xin2(screen):
    screen.fill((255, 255, 255))
    pygame.draw.arc(screen, (0, 0, 0), (530, 34, 160, 150), 0, 0.5 * pi, 3)
    pygame.draw.arc(screen, (0, 0, 0), (617, 109, 144, 147), -0.5 * pi,
                    0.5 * pi, 3)
    pygame.draw.arc(screen, (0, 0, 0), (460, 30, 270, 260), 0.4 * pi, 1 * pi,
                    20)
    pygame.draw.arc(screen, (0, 0, 0), (428, 158, 61, 91), 0.3 * pi, 1.7 * pi,
                    3)
    pygame.draw.line(screen, (0, 0, 0), (475, 240), (690, 253), 3)
    pygame.draw.lines(screen, (0, 0, 10), False, [(498, 98), (540, 51), (573, 76)], 30)
    pygame.draw.lines(screen, (0, 0, 10), False, [(610, 78), (647, 42), (680, 71)], 30)
    pygame.draw.arc(screen, (0, 0, 0), (498, 98, 85, 110), 0.3 * pi, 1 * pi, 3)
    pygame.draw.arc(screen, (0, 0, 0), (610, 83, 84, 112), 0.18 * pi,
                    0.85 * pi, 3)
    pygame.draw.circle(screen, (0, 0, 0), (553, 140), 27)
    pygame.draw.circle(screen, (255, 255, 255), (555, 135), 10)
    pygame.draw.circle(screen, (0, 0, 0), (640, 133), 26)
    pygame.draw.circle(screen, (255, 255, 255), (639, 130), 10)
    pygame.draw.arc(screen, (0, 0, 0), (427, 229, 337, 260), 0.37 * pi,
                    0.41 * pi, 2)
    points = [(501, 242), (483, 246), (462, 312), (477, 326), (475, 359),
              (477, 326), (520, 336), (509, 359), (520, 336), (530, 339),
              (539, 302)]
    pygame.draw.lines(screen, (0, 0, 0), False, points, 4)
    points2 = [(714, 250), (729, 309), (720, 315), (722, 359), (720, 315),
               (705, 322), (709, 359), (705, 322), (701, 296)]
    pygame.draw.lines(screen, (0, 0, 0), False, points2, 4)
    img = pygame.image.load('./day10/img/xin.jpeg')
    screen.blit(img, (0, 0))
    pygame.display.flip()


def xin3(screen):
    screen.fill((255, 255, 255))
    pygame.draw.arc(screen, (0, 0, 0), (530, 34, 160, 150), 0, 0.5 * pi, 3)
    pygame.draw.arc(screen, (0, 0, 0), (617, 109, 144, 147), -0.5 * pi,
                    0.5 * pi, 3)
    pygame.draw.arc(screen, (0, 0, 0), (460, 30, 270, 260), 0.4 * pi, 1 * pi,
                    20)
    pygame.draw.arc(screen, (0, 0, 0), (428, 158, 61, 91), 0.3 * pi, 1.7 * pi,
                    3)
    pygame.draw.line(screen, (0, 0, 0), (475, 240), (690, 253), 3)
    pygame.draw.lines(screen, (0, 0, 10), False, [(498, 96), (540, 49), (573, 74)], 30)
    pygame.draw.lines(screen, (0, 0, 10), False, [(610, 76), (647, 40), (680, 69)], 30)
    pygame.draw.arc(screen, (0, 0, 0), (498, 98, 85, 110), 0.3 * pi, 1 * pi, 3)
    pygame.draw.arc(screen, (0, 0, 0), (610, 83, 84, 112), 0.18 * pi,
                    0.85 * pi, 3)
    pygame.draw.circle(screen, (0, 0, 0), (553, 140), 27)
    pygame.draw.circle(screen, (255, 255, 255), (555, 135), 10)
    pygame.draw.circle(screen, (0, 0, 0), (640, 133), 26)
    pygame.draw.circle(screen, (255, 255, 255), (639, 130), 10)
    pygame.draw.arc(screen, (0, 0, 0), (427, 229, 337, 260), 0.37 * pi,
                    0.41 * pi, 2)
    points = [(501, 242), (483, 246), (462, 312), (477, 326), (475, 359),
              (477, 326), (520, 336), (509, 359), (520, 336), (530, 339),
              (539, 302)]
    pygame.draw.lines(screen, (0, 0, 0), False, points, 4)
    points2 = [(714, 250), (729, 309), (720, 315), (722, 359), (720, 315),
               (705, 322), (709, 359), (705, 322), (701, 296)]
    pygame.draw.lines(screen, (0, 0, 0), False, points2, 4)
    img = pygame.image.load('./day10/img/xin.jpeg')
    screen.blit(img, (0, 0))
    pygame.display.flip()

主函数

def main():
    pygame.init()  # 初始化pygame
    screen = pygame.display.set_mode((800, 359))  # 设置窗口大小
    screen.fill((255, 255, 255))
    while True:
        for evt in pygame.event.get():  # 退出按钮
            if evt.type == pygame.QUIT:
                exit()
        xin(screen)
        sleep(0.3)  # 控制动图速度
        xin2(screen)
        sleep(0.1)
        xin3(screen)
        sleep(0.1)
        xin2(screen)
        sleep(0.2)


if __name__ == '__main__':
    main()

最终效果:

xiaoxin.gif
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