Pygame101

001 Memory Puzzle - step 5 对创建好的

2019-08-16  本文已影响0人  爱学习的洋仔

在上一节中,我们创建了一个随机组合的图形组, 如何绘制呢?


(1)我们有图形的行列位置, 有形状, 有颜色, 首先, 我们需要一个 函数, 能够根据这些信息来绘制一个图形:
def drawIcon(displaysurf, shape, color, boxx, boxy):
    # 根据位置,形状,颜色,绘制一个图形
    quarter = int(BOXSIZE * 0.25)
    half    = int(BOXSIZE * 0.5)
    left, top = leftTopCoordsOfBox(boxx, boxy)
    if shape == DONUT:
        pygame.draw.circle(displaysurf, color, (left+half, top+half), half-5)
        pygame.draw.circle(displaysurf, BGCOLOR, (left+half, top+half), quarter-5)
    elif shape == DIAMOND:
        pygame.draw.polygon(displaysurf, color, ((left+half, top),
                                                 (left+BOXSIZE-1, top+half),
                                                 (left+half, top+BOXSIZE-1),
                                                 (left, top+half)))
    elif shape == SQUARE:
        pygame.draw.rect(displaysurf, color, (left+quarter, top+quarter,
                                              BOXSIZE-half, BOXSIZE-half))
    elif shape == LINES:
        for i in range(0, BOXSIZE, 4):
            pygame.draw.line(displaysurf, color, (left, top+i), (left + i, top))
            pygame.draw.line(displaysurf, color, (left+i, top+BOXSIZE-1),
                             (left+BOXSIZE-1, top+i))
    elif shape == OVAL:
        pygame.draw.ellipse(displaysurf, color, (left, top+quarter, BOXSIZE, half))
(2)然后,再创建一个函数,来绘制所有的随机图形的组合
def drawBoard(displaysurf, board):
    # 绘制所有的图形组
    for boxx in range(BOARD_WIDTH):
        for boxy in range(BOARD_HEIGHT):
            shape, color = getShapeAndColor(board, boxx, boxy)
            drawIcon(displaysurf, shape, color, boxx, boxy)
(3)在main函数中测试一下功能:
def main():
    pygame.init()
    fpsclock = pygame.time.Clock()
    displaysurf = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
    pygame.display.set_caption("Memory Game")
    displaysurf.fill(BGCOLOR)
    # 创建图形组合
    board = getRandomizedBoard()
    while True:
        displaysurf.fill(BGCOLOR)
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
        # 绘制图形组合
        drawBoard(displaysurf, board
        pygame.display.update()
        fpsclock.tick(FPS)
if __name__ == '__main__':
    main()

结果显示如下:


ScreenClip.png

下面是到目前为止的完整代码:

# Memory Puzzle
import random, pygame, sys
from pygame.locals import *

# 配置基础 ------------------------------------------------------------
FPS = 30                    # 设置帧数为30
WINDOW_WIDTH = 640          # 窗口宽度640像素
WINDOW_HEIGHT = 480         # 窗口告诉480像素
BOARD_WIDTH = 3             # 每行有3个图形
BOARD_HEIGHT = 2            # 每行有2个图形
BOXSIZE = 40                # 图形范围
GAPSIZE = 10                # 每个图形之间的间隔
# 左边边缘位置
XMARGIN = int((WINDOW_WIDTH - BOARD_WIDTH*(BOXSIZE+GAPSIZE)) / 2)
# 顶部边缘位置
YMARGIN = int((WINDOW_HEIGHT - BOARD_HEIGHT*(BOXSIZE+GAPSIZE)) /2 )

# 游戏中需要用到的颜色设置 -----------------------------------------------
# R G B 颜色
GRAY = (100,100,100)
NAVYBLUE = (60,60,100)
WHITE = (255,255,255)
RED = (255,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)
YELLOW = (255,255,0)
ORANGE = (255,128,0)
PUPPLE = (255,0,255)
CYAN = (0,255,255)
BGCOLOR = NAVYBLUE # 背景色设置为navyblue
ALLCOLORS = (RED, GREEN, BLUE, YELLOW, ORANGE, PUPPLE, CYAN)

# 游戏中用到的5种形状 ---------------------------------------------------
DONUT = 'donut'
SQUARE = 'square'
DIAMOND = 'diamond'
LINES = 'lines'
OVAL = 'oval'
ALLSHAPES = (DONUT, SQUARE, DIAMOND, LINES, OVAL)


# 工具函数 -------------------------------------------------------------

def leftTopCoordsOfBox(boxx, boxy):
    # 将图形行列位置转换为屏幕上的像素坐标
    left = boxx * (BOXSIZE + GAPSIZE) + XMARGIN
    top = boxy * (BOXSIZE + GAPSIZE) + YMARGIN
    return left, top

def getRandomizedBoard():
    # 生成随机的图形颜色组合
    icons = []  # 用列表保存
    for color in ALLCOLORS:
        for shape in ALLSHAPES:
            icons.append((shape, color))

    random.shuffle(icons)  # 打乱序列
    numIconsUsed = int(BOARD_WIDTH * BOARD_HEIGHT / 2)  # 计算要使用的图形数
    icons = icons[:numIconsUsed] * 2  # 根据要使用的图形数截取出来图形, 并翻倍配对
    random.shuffle(icons)  # 再次打乱图形

    # 将创建好的图形放入图形组列表
    board = []
    for x in range(BOARD_WIDTH):
        column = []
        for y in range(BOARD_HEIGHT):
            column.append(icons[0])
            del icons[0]
        board.append(column)
    return board

def getShapeAndColor(board, boxx, boxy):
    # 根据行列信息返回形状和颜色
    return board[boxx][boxy][0], board[boxx][boxy][1]

def drawIcon(displaysurf, shape, color, boxx, boxy):
    # 根据位置,形状,颜色,绘制一个图形
    quarter = int(BOXSIZE * 0.25)
    half    = int(BOXSIZE * 0.5)
    left, top = leftTopCoordsOfBox(boxx, boxy)
    if shape == DONUT:
        pygame.draw.circle(displaysurf, color, (left+half, top+half), half-5)
        pygame.draw.circle(displaysurf, BGCOLOR, (left+half, top+half), quarter-5)
    elif shape == DIAMOND:
        pygame.draw.polygon(displaysurf, color, ((left+half, top),
                                                 (left+BOXSIZE-1, top+half),
                                                 (left+half, top+BOXSIZE-1),
                                                 (left, top+half)))
    elif shape == SQUARE:
        pygame.draw.rect(displaysurf, color, (left+quarter, top+quarter,
                                              BOXSIZE-half, BOXSIZE-half))
    elif shape == LINES:
        for i in range(0, BOXSIZE, 4):
            pygame.draw.line(displaysurf, color, (left, top+i), (left + i, top))
            pygame.draw.line(displaysurf, color, (left+i, top+BOXSIZE-1),
                             (left+BOXSIZE-1, top+i))
    elif shape == OVAL:
        pygame.draw.ellipse(displaysurf, color, (left, top+quarter, BOXSIZE, half))

def drawBoard(displaysurf, board):
    # 绘制所有的图形组
    for boxx in range(BOARD_WIDTH):
        for boxy in range(BOARD_HEIGHT):
            shape, color = getShapeAndColor(board, boxx, boxy)
            drawIcon(displaysurf, shape, color, boxx, boxy)

# 定义main函数 ---------------------------------------------------------
def main():
    pygame.init()                           # pygame初始化
    fpsclock = pygame.time.Clock()
    displaysurf = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
    pygame.display.set_caption("Memory Game")   # 设置窗口标题
    displaysurf.fill(BGCOLOR)
    # 创建图形组合
    board = getRandomizedBoard()

    while True:                                 # 游戏主题循环
        displaysurf.fill(BGCOLOR)               # 用背景色填充窗口
        for event in pygame.event.get():        # 获取游戏事件
            if event.type == QUIT:
                pygame.quit()
                sys.exit()

        # 绘制图形组合
        drawBoard(displaysurf, board)

        pygame.display.update()
        fpsclock.tick(FPS)


if __name__ == '__main__':
    main()

Memory Puzzle 下一节:绘制盖子

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