Androd自定义view--简单实战练习
2018-01-26 本文已影响15人
谢尔顿
参考文章:
Android 自定义 View(2) -- 使用
1.渐变的SeekBar
地址:https://github.com/gaojuanjuan/CustomViewDemo
效果图:
核心代码:
public class GradientSeekBarView extends View {
private static final int[] SECTION_COLORS = {0xffCC3399, 0xFF00CCFF, 0xff339999};
private Context mContext;
private Paint mPaint;
private RectF rfBase; //底层圆角矩形
private RectF rfCover; //覆盖层圆角矩形,底层圆角矩形和覆盖层圆角矩形形成一个线框
private RectF rfContent; //内容圆角矩形
private int mWidth;
private int mHeight;
private float currentCount;
private float maxCount;
public GradientSeekBarView(Context context) {
this(context,null);
}
public GradientSeekBarView(Context context, @Nullable AttributeSet attrs) {
this(context,attrs,0);
}
public GradientSeekBarView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mContext = context;
init();
}
private void init() {
mPaint = new Paint();
rfBase = new RectF();
rfCover = new RectF();
rfContent = new RectF();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int wMode = MeasureSpec.getMode(widthMeasureSpec);
int wSize = MeasureSpec.getSize(widthMeasureSpec);
int hMode = MeasureSpec.getMode(heightMeasureSpec);
int hSize = MeasureSpec.getSize(heightMeasureSpec);
if (wMode == MeasureSpec.EXACTLY || wMode ==MeasureSpec.AT_MOST){
mWidth = wSize;
}else {
mWidth = 0;
}
if (hMode == MeasureSpec.AT_MOST || hMode ==MeasureSpec.UNSPECIFIED){
mHeight = dpToPx(15);
}else {
mHeight = hSize;
}
setMeasuredDimension(mWidth,mHeight);
}
private int dpToPx(int dp){
float scale = mContext.getResources().getDisplayMetrics().density;
return (int)(dp * scale + 0.5f * (dp >= 0 ? 1:-1));
}
@SuppressLint("DrawAllocation")
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setAntiAlias(true);
int round = mHeight /2;
//绘制底层的圆角矩形
mPaint.setColor(Color.GRAY);
rfBase.set(0,0,mWidth,mHeight);
canvas.drawRoundRect(rfBase,round,round,mPaint);
//绘制内层的圆角矩形,和底层的圆角矩形形成线框
mPaint.setColor(Color.WHITE);
rfCover.set(2,2,mWidth-2,mHeight-2);
canvas.drawRoundRect(rfCover,round,round,mPaint);
//得到当前位置占总宽度的比例
float section = currentCount / maxCount;
//创建内容圆角矩形
rfContent.set(2,2,(mWidth - 2)*section,mHeight - 2);
//如果当前值的比例小于等于1/3,设置颜色为颜色数组中的第一个值
if (section <= 1.0f/3.0f){
if (section != 0.0f){
mPaint.setColor(SECTION_COLORS[0]);
}else {
mPaint.setColor(Color.TRANSPARENT);
}
}else{
int count = (section <= 1.0f / 3.0f * 2) ? 2 : 3;
int[] colors = new int[count];
System.arraycopy(SECTION_COLORS,0,colors,0,count);
LinearGradient shader = new LinearGradient(3, 3, (mWidth - 3) * section, mHeight - 3, colors, null, Shader.TileMode.MIRROR);
mPaint.setShader(shader);
}
canvas.drawRoundRect(rfContent,round,round,mPaint);
//一次绘制完成之后应该重置一下画笔
mPaint.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
//下面这句话的作用:表示子组件要自己消费这次事件,告诉父组件不要拦截(抢走)这次的事件
getParent().requestDisallowInterceptTouchEvent(true);
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
moved(x);
break;
case MotionEvent.ACTION_MOVE:
moved(x);
break;
case MotionEvent.ACTION_UP:
moved(x);
break;
}
return true;
}
private void moved(float x) {
if (x > mWidth){
return;
}
currentCount = maxCount * (x / mWidth);
invalidate();
}
public void setMaxCount(float maxCount){
this.maxCount = maxCount;
}
public void setCurrentCount(float currentCount){
this.currentCount = currentCount > maxCount ? maxCount :currentCount;
invalidate();
}
public float getMaxCount() {
return maxCount;
}
public float getCurrentCount() {
return currentCount;
}
}
Activity
mGradientSeekBar.setMaxCount(100);
mGradientSeekBar.setCurrentCount(100);
2.自定义闪烁文本的TextView
地址:https://github.com/gaojuanjuan/CustomViewDemo
效果图:
闪烁文本的TextView
核心代码:
public class TwinklingTextView extends TextView {
private int mViewWidth; //用于获取整个View的宽度
private LinearGradient mLinearGradient;
private Matrix mGradientMatrix;
private int mTranslate; //用于记录渲染的偏移量
public TwinklingTextView(Context context) {
this(context,null);
}
public TwinklingTextView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs,0);
}
public TwinklingTextView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
//通过这个条件判断,可以保证只在初始化的时候调用一次
if (mViewWidth == 0){
mViewWidth = getMeasuredWidth();
}
if (mViewWidth > 0){
//创建渐变渲染器
mLinearGradient = new LinearGradient(0,0,mViewWidth,0,new int[]{0x33e20b6c, 0xffe20b6c, 0x33e20b6c},
null, Shader.TileMode.CLAMP);
//对当前view的paing设置渲染
getPaint().setShader(mLinearGradient);
mGradientMatrix = new Matrix();
}
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mGradientMatrix != null){
mTranslate += mViewWidth / 10;
if (mTranslate > 2*mViewWidth){
mTranslate = -mViewWidth;
}
mGradientMatrix.setTranslate(mTranslate,0);
mLinearGradient.setLocalMatrix(mGradientMatrix);
postInvalidateDelayed(50);
}
}
}
3.自定义颜色选择器
地址:https://github.com/gaojuanjuan/CustomViewDemo
效果图:
自定义颜色选择器
核心代码:
public class ColorSelectorView extends View {
private static final int CENTER_RADIUS = 50;
private int[] mColors;
private Paint mColorPaint;
private Paint mCenterPaint;
private OnColorChangedListener mListener;
private static final float PI = 3.1415926f;
private int viewWidth;
private int viewHeight;
public ColorSelectorView(Context context) {
this(context,null);
}
public ColorSelectorView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs,0);
}
public ColorSelectorView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
mColors = new int[]{0xFFFF0000, 0xFFFF00FF,
0xFF0000FF, 0xFF00FFFF, 0xFF00FF00,
0xFFFFFF00, 0xFFFF0000};
SweepGradient s = new SweepGradient(0, 0, mColors, null);
//画外部颜色选择圆环
mColorPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mColorPaint.setShader(s);
mColorPaint.setStyle(Paint.Style.STROKE);
mColorPaint.setStrokeWidth(50);
//画中心的圆
mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mCenterPaint.setColor(Color.RED);
mCenterPaint.setStrokeWidth(15);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
viewWidth = w;
viewHeight = h;
}
// @Override
// protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// setMeasuredDimension(CENTER_X * 2,CENTER_Y * 2);
// }
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.translate(viewWidth/2,viewHeight/2);
canvas.drawCircle(0,0,CENTER_RADIUS * 6,mColorPaint);
canvas.drawCircle(0,0,CENTER_RADIUS,mCenterPaint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX() - viewWidth/2;
float y = event.getY() - viewHeight/2;
//判断当前触摸的位置是否在圆环内部
boolean isInRing = Math.sqrt(x * x + y * y) <= (CENTER_RADIUS*6);
Log.e(Constants.TAG,"onTouchEvent,x = "+x+",y = "+y+",CENTER_RADIUS = "+CENTER_RADIUS+
",Math.sqrt(x * x + y * y) = "+Math.sqrt(x * x + y * y));
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
Log.e(Constants.TAG,"ACTION_DOWN");
if (isInRing){
setCenterPaintColor(x,y);
}
break;
case MotionEvent.ACTION_UP:
if (isInRing&&mListener!=null){
mListener.colorChanged(mCenterPaint.getColor());
}
invalidate();
break;
}
return true;
}
private void setCenterPaintColor(float x, float y) {
float angle = (float) Math.atan2(y, x);
//计算得到江都相对于整个圆的比例
float unit = angle / (2 * PI);
if (unit < 0){
unit += 1;
}
mCenterPaint.setColor(interpColor(mColors,unit));
invalidate();
}
/**
* 根据颜色数组和当前触摸点所在的比例计算得到颜色值
* @param colors 颜色数组
* @param unit 当前触摸点的比例
* @return
*/
private int interpColor(int[] colors, float unit) {
if (unit <= 0){
return colors[0];
}
if (unit >= 1){
return colors[colors.length - 1];
}
float p = unit * (colors.length -1);
int i = (int)p;
p -= i;
int c0 = colors[i];
int c1 = colors[i + 1];
int a = ave(Color.alpha(c0),Color.alpha(c1),p);
int r = ave(Color.red(c0),Color.red(c1),p);
int g = ave(Color.green(c0),Color.green(c1),p);
int b = ave(Color.blue(c0),Color.blue(c1),p);
return Color.argb(a,r,g,b);
}
/**
* 计算两个值之间的指定比例的值
* @param s 区域的开始值
* @param d 区域的结束值
* @param p 比例
* @return
*/
private int ave(int s, int d, float p) {
return s + Math.round(p * (d-s));
}
public interface OnColorChangedListener{
void colorChanged(int color);
}
public void setListener(OnColorChangedListener listener) {
mListener = listener;
}
}
4.自定义圆形颜色渐变的SeekBar
地址:https://github.com/gaojuanjuan/CustomViewDemo
效果图:
圆形颜色渐变的SeekBar
核心代码:
public class CircleColorGradientSeekBarView extends View {
private static final int[] SECTION_COLORS = {0xffffd300, Color.GREEN, 0xff319ed4, 0xffffd300};
private Paint baseRingPaint;
private RectF rect;
private Paint colorfulRingPaint;
private float ringWidth = 60;
private int cx;
private int cy;
private int outerRadius;
private float innerRadius;
private float ringRadius;
private int angle = 0;//弧度值
private float mMaxProgress = 100;//最大进度值
private boolean CALLED_FROM_ANGLE = false;
private int mProgress;
private int mProgressPercent;
private Paint mTextPaint;
public CircleColorGradientSeekBarView(Context context) {
this(context, null);
}
public CircleColorGradientSeekBarView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public CircleColorGradientSeekBarView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
baseRingPaint = new Paint();
baseRingPaint.setColor(Color.GRAY);
baseRingPaint.setAntiAlias(true);
baseRingPaint.setStrokeWidth(ringWidth);
baseRingPaint.setStyle(Paint.Style.STROKE);
rect = new RectF();
colorfulRingPaint = new Paint();
colorfulRingPaint.setColor(Color.parseColor("#ff33b5e5"));
colorfulRingPaint.setAntiAlias(true);
colorfulRingPaint.setStrokeWidth(ringWidth);
colorfulRingPaint.setStyle(Paint.Style.STROKE);
setBackgroundColor(Color.TRANSPARENT);
mTextPaint = new TextPaint();
mTextPaint.setAntiAlias(true);
mTextPaint.setDither(true);
mTextPaint.setTextSize(100);
mTextPaint.setColor(Color.RED);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
Log.e(Constants.TAG, "w = " + w + "h = " + h);
Log.e(Constants.TAG, "width = " + getWidth() + "height = " + getHeight());
Log.e(Constants.TAG, "MeasuredWidth = " + getMeasuredWidth() + ",MeasuredHeight = " + getMeasuredHeight());
//选择最小的值作为圆环视图的直径
int size = (w > h) ? h : w;
cx = w / 2;
cy = h / 2;
outerRadius = size / 2;//圆环外部半径
ringRadius = outerRadius - ringWidth / 2;//圆环的半径
innerRadius = outerRadius - ringWidth;//圆环内部半径
float left = cx - ringRadius; //渐变圆环外接矩形左边坐标
float right = cx + ringRadius; //渐变圆环外接矩形右边坐标
float top = cy - ringRadius; //渐变圆环外接矩形顶部坐标
float bottom = cy + ringRadius; //渐变圆环外接矩形底部坐标
rect.set(left, top, right, bottom);//设置渐变圆环的位置
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
@SuppressLint("DrawAllocation")
@Override
protected void onDraw(Canvas canvas) {
SweepGradient shader = new SweepGradient(cx, cy, SECTION_COLORS, null);
Matrix matrix = new Matrix();
matrix.setRotate(-90, cx, cy);
shader.setLocalMatrix(matrix);
colorfulRingPaint.setShader(shader);
//画背景圆环;
canvas.drawCircle(cx, cy, ringRadius, baseRingPaint);
String text = mProgressPercent + "%";
//获取text的高度和宽度
Rect textRect = new Rect();
mTextPaint.getTextBounds(text,0,text.length(),textRect);
canvas.drawText(text,cx-(textRect.width()/2),cy+(textRect.height()/2),mTextPaint);
//画渐变圆环,每次刷新界面主要是改变这里的angle的值
Log.e(Constants.TAG, "onDraw,rect = " + this.rect.toString());
canvas.drawArc(this.rect, 270, angle, false, colorfulRingPaint);
super.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
this.getParent().requestDisallowInterceptTouchEvent(true);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
moved(x, y, false);
break;
case MotionEvent.ACTION_MOVE:
moved(x, y, false);
break;
case MotionEvent.ACTION_UP:
moved(x, y, true);
break;
}
return true;
}
private void moved(float x, float y, boolean up) {
//计算圆心到触摸点的直线距离,使用数学中的勾股定理
float distance = (float) Math.sqrt(Math.pow((x - cx), 2) + Math.pow((y - cy), 2));
//如果触摸点在外圆半径的一个适配区域内
if (distance < outerRadius + 100 && distance > innerRadius - 100 && !up) {
//将角度转换成弧度
float degrees = (float) ((float) ((Math.toDegrees(Math.atan2(x - cx, cy - y)) + 360.0)) % 360.0);
//使弧度值永远为正
if (degrees < 0) {
degrees += 2 * Math.PI;
}
setAngle(Math.round(degrees));
invalidate();
} else {
invalidate();
}
}
public void setAngle(int angle) {
this.angle = angle;
float donePercent = (((float) this.angle) / 360) * 100;
float progress = (donePercent / 100) * getMaxProgress();
setProgressPercent(Math.round(donePercent));
CALLED_FROM_ANGLE = true;
setProgress(Math.round(progress));
}
public float getMaxProgress() {
return mMaxProgress;
}
public void setProgress(int progress) {
mProgress = progress;
}
public int getProgressPercent() {
return mProgressPercent;
}
public void setProgressPercent(int progressPercent) {
mProgressPercent = progressPercent;
}
public void setRingBackgroundColor(int color) {
baseRingPaint.setColor(color);
}
}
4.自定义折线图
地址:https://github.com/gaojuanjuan/CustomViewDemo
效果图:
折线图
核心代码: