View 的事件分发机制

2019-06-01  本文已影响0人  大盗海洲
事件分发1.jpg
public class Activity extends ContextThemeWrapper
        implements LayoutInflater.Factory2,
        Window.Callback, KeyEvent.Callback,
        OnCreateContextMenuListener, ComponentCallbacks2,
        Window.OnWindowDismissedCallback, WindowControllerCallback,
        AutofillManager.AutofillClient {

          /**
     * Called to process touch screen events.  You can override this to
     * intercept all touch screen events before they are dispatched to the
     * window.  Be sure to call this implementation for touch screen events
     * that should be handled normally.
     *
     * @param ev The touch screen event.
     *
     * @return boolean Return true if this event was consumed.
     *返回true,事件就被消费了
     */
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        //事件若没有被消费,调用activity#onTouchEvent
        return onTouchEvent(ev);
    }

}

触摸屏幕,事件传递到activity ,再由activity#dispatchTouchEvent 分发下去,getWindow 是获取Window,而window是抽象类,具体实现类为PhoneWindow,事件走到PhoneWindow#superDispatchTouchEvent

public class PhoneWindow extends Window implements MenuBuilder.Callback {

    // This is the top-level view of the window, containing the window decor.
    //这是窗口的顶层视图,包含窗口装饰。
    private DecorView mDecor;

     @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

}

事件传递到DecorView,DecorView为Activity的RootView(DecorView是当前界面的底层容器,就是setContentView所设置View的父容器),是一个FrameLayout容器,即事件传递到ViewGrop#dispatchTouchEvent

public abstract class ViewGroup extends View implements ViewParent, ViewManager {

     boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;
             // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                //down时,都清除touch上的标记和重置touch状态
                
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

   // Check for interception.
            final boolean intercepted;
            //是否为down事件或事件是否被子View消费掉
            //ViewGroup的点击事件被子View消费,那mFirstTouchTarget就指向该子view
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                //一般子类调用requestDisallowInterceptTouchEvent 返回true,请求父类不拦截事件
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);//默认false,及ViewGroup默认不拦截事件
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }
}
}

public abstract class ViewGroup extends View implements ViewParent, ViewManager {
  if (!canceled && !intercepted) {//事件没有取消,也没有拦截事件
                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                      //倒序遍历子View,从外往里层View开始遍历
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }
                            //判断View 是否能接受事件
                            //1.View是Visibility ;2 .View 当前没有执行动画 ;3.在View 点击范围类
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                              //遍历到事件被哪个具体的View消费后,跳出遍历
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            //事件分发给子View
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                //如果子View消耗掉了事件,那么mFirstTouchTarget就会指向子View
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }
  }

}

  /**
     * Transforms a motion event into the coordinate space of a particular child view,
     * filters out irrelevant pointer ids, and overrides its action if necessary.
     * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
     */
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
              //ViewGrop 没有子View ,则事件将由父类dispatchTouchEvent 来传递下去
                handled = super.dispatchTouchEvent(event);
            } else {
                //若有子View,事件将由子View的dispatchTouchEvent传递下去
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

}

小结:整一个if(!canceled && !intercepted){ ... }代码块所做的工作就是对ACTION_DOWN事件的特殊处理。因为ACTION_DOWN事件是一个事件序列的开始,所以我们要先找到能够处理这个事件序列的一个子View,如果一个子View能够消耗事件,那么mFirstTouchTarget会指向子View,如果所有的子View都不能消耗事件,那么mFirstTouchTarget将为null

  // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {//没有子View消费事件,事件传递给ViewGroup 自己的dispatchTouchEvent
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    //这里就是区分了ACTION_DOWN事件和别的事件,因为在第3.2点 
  //的分析我们知道,如果子View消耗了ACTION_DOWN事件,那么   //alreadyDispatchedToNewTouchTarget和newTouchTarget已经有值了,所以就   //直接置handled为true并返回;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {//不是down事件,即move、up
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        //把事件分发给子View
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }


final boolean cancelChild = resetCancelNextUpFlag(target.child)
        || intercepted;
...
if (cancelChild) {
    if (predecessor == null) {
        mFirstTouchTarget = next;
    } else {
        predecessor.next = next;
    }
    target.recycle();
    target = next;
    continue;
}

这段代码实现的功能是,如果ViewGroup中途拦截了事件,即intercepted为true。那么就会将触摸事件队列"清空"。这样就会使后续的触摸事件直接被ViewGroup默认拦截。
知识点:如果父View中途拦截了子View的触摸事件流,那么事件流中的后续事件将都被父View拦截,并且不能取消拦截。

View

public class View implements Drawable.Callback, KeyEvent.Callback,
        AccessibilityEventSource {
    public boolean dispatchTouchEvent(MotionEvent event) {
    // If the event should be handled by accessibility focus first.
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }

        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    //mOnTouchListener 执行时机优先于onTouchEvent
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
  }
}
public class View implements Drawable.Callback, KeyEvent.Callback,
        AccessibilityEventSource {
 public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();
      //判断一个View是否能消费事件,clickable是否为true ,enabled 是否为true
        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
          //不管View 能否点击,它任然消费点击事件,只是用户收不到反馈
            return clickable;
        }

        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }
          ····
            switch (action) {
                case MotionEvent.ACTION_UP:
                        ····
                       // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                     
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }

                      ····

        public boolean performClick() {
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
          //onTouch>onTouchEvent>onClick
          //onTouchListenter>onTouchEvent>onClickListener
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }

        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);

        notifyEnterOrExitForAutoFillIfNeeded(true);

        return result;
    }

}
Unsaved Mindjet MindManager Document.jpeg

参考地址:
你还在被触摸事件困扰吗?看看这篇吧
Android View 事件分发机制源码详解(ViewGroup篇

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