Android 发出自定义(频率,持续时间)的声音

2020-10-29  本文已影响0人  Pino

开始只是想发出 be! be!的声音,使用ToneGenerator就可以满足

 public ToneGenerator toneGenerator;
    public void playSound() { 
       if (toneGenerator == null) {
          toneGenerator = new ToneGenerator(AudioManager.STREAM_NOTIFICATION, 100);
        }
       toneGenerator.startTone(ToneGenerator.TONE_CDMA_ANSWER, 200);
   }

后面发现不可以设定频率
然后在stackoverflow看到两个库,挺有用的
传送门1 1.https://github.com/m-abboud/android-tone-player 下面是使用方式

OneTimeBuzzer buzzer = new OneTimeBuzzer();
buzzer.setDuration(5);

// volume values are from 0-100
buzzer.setVolume(50);
buzzer.setToneFreqInHz(110);

传送门2 https://github.com/karlotoy/perfectTune 使用方式github上有

然后最后一种是自己写的

public class AudioTrackManager {
    private Thread mRecordThread;
    AudioTrack mAudioTrack;
    private volatile static AudioTrackManager mInstance;

    public static AudioTrackManager getInstance() {
        if (mInstance == null) {
            synchronized (AudioTrackManager.class) {
                if (mInstance == null) {
                    mInstance = new AudioTrackManager();
                }
            }
        }
        return mInstance;
    }


    /**
     * Play beep.
     * @param duration     the duration
     * @param frequency_hz the frequency hz
     */
    public void playBeep(int duration,int frequency_hz) {
        destroyThread();
        // int duration = 5; // duration of sound
        // double freqOfTone = 440; // hz

        final int sampleRate = 8000;
        final int numSamples = duration * sampleRate;
        final double samples[] = new double[numSamples];
        final short buffer[] = new short[numSamples];
        for (int i = 0; i < numSamples; ++i) {
            samples[i] = Math.sin(2 * Math.PI * i / (sampleRate / frequency_hz));
            buffer[i] = (short) (samples[i] * Short.MAX_VALUE);
        }
         mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, AudioFormat.CHANNEL_OUT_MONO,
                AudioFormat.ENCODING_PCM_16BIT, buffer.length, AudioTrack.MODE_STATIC);

        Runnable recordRunnable = new Runnable() {
            @Override
            public void run() {
                mAudioTrack.write(buffer, 0, buffer.length);
                mAudioTrack.play();
            }
        };
        mRecordThread= new Thread(recordRunnable);
        mRecordThread.start();
    }
    private void destroyThread() {
        try {
            mAudioTrack.stop();
            mRecordThread.interrupt();
            mAudioTrack=null;
            mRecordThread = null;
        } catch (Exception e) {
            e.printStackTrace();
        } finally {
            mRecordThread = null;
            mAudioTrack=null;
        }
    }
}
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