iOS13 AppDelegate、SceneDelegate兼
2020-05-20 本文已影响0人
LeungKinKeung
如果不适配就会导致iOS13以前的系统无法正确加载UIWindow而导致APP黑屏问题,如下是保留SceneDelegate且兼容iOS13以前系统的方法
AppDelegate.h
#import <UIKit/UIKit.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate>
/// 兼容iOS13之前的版本
@property (strong, nonatomic) UIWindow *window;
@end
AppDelegate.m
#import "AppDelegate.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
if (@available(iOS 13.0, *))
{
// 在SceneDelegate里创建UIWindow
}
else
{
self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
[self.window setBackgroundColor:[UIColor whiteColor]];
NSString *mainStoryboardFileName =
[[NSBundle mainBundle].infoDictionary valueForKey:@"UIMainStoryboardFile"];
UIStoryboard *mainStoryboard =
[UIStoryboard storyboardWithName:mainStoryboardFileName
bundle:[NSBundle mainBundle]];
[self.window setRootViewController:[mainStoryboard instantiateInitialViewController]];
[self.window makeKeyAndVisible];
}
return YES;
}
#pragma mark - 兼容iOS13之前的版本
- (void)applicationWillResignActive:(UIApplication *)application
{
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
}
- (void)applicationWillTerminate:(UIApplication *)application
{
}
#pragma mark - iOS13 以后 UISceneSession lifecycle
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)){
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}
- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions API_AVAILABLE(ios(13.0)){
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
@end
SceneDelegate.h
#import <UIKit/UIKit.h>
@interface SceneDelegate : UIResponder <UIWindowSceneDelegate>
@property (strong, nonatomic) UIWindow * window;
@end
SceneDelegate.m
#import "SceneDelegate.h"
@interface SceneDelegate ()
@end
@implementation SceneDelegate
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions API_AVAILABLE(ios(13.0)){
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
/*
// 在这里手动创建新的window
if (@available(iOS 13.0, *))
{
UIWindowScene *windowScene = (UIWindowScene *)scene;
self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
[self.window setWindowScene:windowScene];
[self.window setBackgroundColor:[UIColor systemBackgroundColor]];
NSString *mainStoryboardFileName =
[[NSBundle mainBundle].infoDictionary valueForKey:@"UIMainStoryboardFile"];
UIStoryboard *mainStoryboard =
[UIStoryboard storyboardWithName:mainStoryboardFileName
bundle:[NSBundle mainBundle]];
[self.window setRootViewController:[mainStoryboard instantiateInitialViewController]];
[self.window makeKeyAndVisible];
}
else
{
// 在AppDelegate里创建UIWindow
}
*/
}
- (void)sceneDidDisconnect:(UIScene *)scene API_AVAILABLE(ios(13.0)){
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
- (void)sceneDidBecomeActive:(UIScene *)scene API_AVAILABLE(ios(13.0)){
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene API_AVAILABLE(ios(13.0)){
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene API_AVAILABLE(ios(13.0)){
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene API_AVAILABLE(ios(13.0)){
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
@end