IOS

自定义圆环,可转动,可点击,中间可自定义图片

2017-03-06  本文已影响115人  迷恋代码

一个自定义的圆环,可转动,给每个按钮添加跳转或者事件,自己加了一些点击时播放系统的声音和振动,直接上代码,粘贴复制可用:


.h文件:

.m文件:

定义的变量

#pragma mark -  加子视图

- (void)addSubviewWithSubView:(NSArray *)imageArray andTitle:(NSArray *)titleArray andSize:(CGSize)size andCenterImage:(UIImage *)centerImage

{

_subViewSize=size;

_numOfSubView = (CGFloat)titleArray.count;

btnArray = [[NSMutableArray alloc]init];

for(NSInteger i=0; i<_numOfSubView ;i++){

UIButton *button=[[UIButton alloc] initWithFrame:CGRectMake(20*Width, 20*Width, size.width*Width, size.height*Height)];

[button setImage:imageArray[i] forState:UIControlStateNormal];

//设置image在button上的位置(上top,左left,下bottom,右right)这里可以写负值,对上写-5,那么image就象上移动5个像素

[button setTitle:titleArray[i] forState:UIControlStateNormal];

[button setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];

button.titleLabel.font = [UIFont systemFontOfSize:16*Width];

button.titleLabel.textAlignment = NSTextAlignmentCenter;

CGFloat devcide = KScreenHeight;

//        button.imageEdgeInsets = UIEdgeInsetsMake(6*Width,6*Width,10*Width,button.titleLabel.bounds.size.width);

if (devcide == 568.000000) {

button.imageEdgeInsets = UIEdgeInsetsMake(6,6,8,button.titleLabel.bounds.size.width);

button.titleEdgeInsets = UIEdgeInsetsMake(55, -button.imageView.bounds.size.width-50, 0, 8);

}else if (devcide == 480.000000){

button.imageEdgeInsets = UIEdgeInsetsMake(2,10,5,button.titleLabel.bounds.size.width);

button.titleEdgeInsets = UIEdgeInsetsMake(55, -button.imageView.bounds.size.width-50, 2, 5);

}else if (devcide == 736.000000){

button.imageEdgeInsets = UIEdgeInsetsMake(8,8,8,button.titleLabel.bounds.size.width);

button.titleEdgeInsets = UIEdgeInsetsMake(70, -button.imageView.bounds.size.width-40, 0, 0);

}else{

button.imageEdgeInsets = UIEdgeInsetsMake(5,6,8,button.titleLabel.bounds.size.width);

button.titleEdgeInsets = UIEdgeInsetsMake(60, -button.imageView.bounds.size.width-45, 0, 0);

}

[button addTarget:self action:@selector(clickBtn:) forControlEvents:UIControlEventTouchUpInside];

button.tag=100+i;

[btnArray addObject:button];

[_subViewArray addObject:button];

[_circleView addSubview:button];

}

[self layoutBtn];

//中间视图

UIButton *buttonCenter=[[UIButton alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width/3.0, self.frame.size.height/3.0)];

buttonCenter.tag=100+_numOfSubView+1;

buttonCenter.layer.cornerRadius=self.frame.size.width/6.0;

//    [buttonCenter setTitleColor:[UIColor blackColor]forState:UIControlStateNormal];

[buttonCenter setImage:centerImage forState:UIControlStateNormal];

buttonCenter.center=CGPointMake(self.frame.size.width/2, self.frame.size.height/2);

[buttonCenter addTarget:self action:@selector(clickBtnCenter:) forControlEvents:UIControlEventTouchUpInside];

[_subViewArray addObject:buttonCenter];

[_circleView addSubview:buttonCenter];

//加转动手势

_pgr=[[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(zhuanPgr:)];

[_circleView addGestureRecognizer:_pgr];

//加点击效果

for (NSInteger i=0; i<_subViewArray.count; i++) {

UIButton *button=_subViewArray[i];

[button addTarget:self action:@selector(subViewOut:) forControlEvents:UIControlEventTouchUpInside];

}

}

- (void)clickBtn:(UIButton *)btn

{

NSLog(@"%zd圆环按钮点击了",btn.tag);

kaiduImage.alpha = 1;

[UIView animateWithDuration:2.0 animations:^{

kaiduImage.alpha = 0;

} completion:^(BOOL finished) {

}];

if (btn.tag == 100) {

mStartAngle = M_PI_2*3;

[self layoutBtn];

}

if (btn.tag == 101) {

mStartAngle = M_PI_2*2.32;

[self layoutBtn];

}

if (btn.tag == 102) {

mStartAngle = M_PI_2*1.68;

[self layoutBtn];

}

if (btn.tag == 103) {

mStartAngle = M_PI_2*1;

[self layoutBtn];

}

if (btn.tag == 104) {

mStartAngle = M_PI_2*0.32;

[self layoutBtn];

}

if (btn.tag == 105) {

//        mStartAngle = M_PI_2*3.66;

mStartAngle = -M_PI_2*0.32;

[self layoutBtn];

}

NSUserDefaults *user = [NSUserDefaults standardUserDefaults];

if ([user boolForKey:@"voice"]) {

//播放音效

//1.获得音效文件的全路径

NSURL *soundUrl = [[NSBundle mainBundle] URLForResource:@"click.wav" withExtension:nil];

//2.加载音效文件,创建音效ID(SoundID,一个ID对应一个音效文件)

AudioServicesCreateSystemSoundID((__bridge CFURLRef)soundUrl, &soundID);

//把需要销毁的音效文件的ID传递给它既可销毁

AudioServicesPlaySystemSound(soundID);

}

if ([user boolForKey:@"vibration"]) {

AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);

}

}

//点击圆心按钮

- (void)clickBtnCenter:(UIButton *)btnCenter

{

NSLog(@"圆心按钮点击了");

}

//按钮布局

-(void)layoutBtn{

for (NSInteger i=0; i<_numOfSubView ;i++) {// 178,245

CGFloat devcide = KScreenHeight;

if (devcide == 480.000000) {

CGFloat yy=145+sin((i/_numOfSubView)*M_PI_2*4+mStartAngle)*(self.frame.size.width/2-_subViewSize.width/2-20);

CGFloat xx=148+cos((i/_numOfSubView)*M_PI_2*4+mStartAngle)*(self.frame.size.width/2-_subViewSize.width/2-20);

UIButton *button=[btnArray objectAtIndex:i];

button.center=CGPointMake(xx, yy);

}else if (devcide == 736.000000){

CGFloat yy=195+sin((i/_numOfSubView)*M_PI_2*4+mStartAngle)*(self.frame.size.width/2-_subViewSize.width/2-30);

CGFloat xx=195+cos((i/_numOfSubView)*M_PI_2*4+mStartAngle)*(self.frame.size.width/2-_subViewSize.width/2-30);

UIButton *button=[btnArray objectAtIndex:i];

button.center=CGPointMake(xx, yy);

}else{

CGFloat yy=175*Height+sin((i/_numOfSubView)*M_PI*2+mStartAngle)*(self.frame.size.width/2-_subViewSize.width/2-20*Height);

CGFloat xx=175*Width+cos((i/_numOfSubView)*M_PI*2+mStartAngle)*(self.frame.size.width/2-_subViewSize.width/2-20*Width);

UIButton *button=[btnArray objectAtIndex:i];

button.center=CGPointMake(xx, yy);

}

}

}

NSTimer *flowtime;

NSTimer *reverseTime;

float anglePerSecond;

float speed;  //转动速度

#pragma mark - 转动手势

-(void)zhuanPgr:(UIPanGestureRecognizer *)pgr

{

if(pgr.state==UIGestureRecognizerStateBegan){

kaiduImage.alpha = 1.0;

mTmpAngle = 0;

beginPoint=[pgr locationInView:self];

startTouchDate=[NSDate date];

}else if (pgr.state==UIGestureRecognizerStateChanged){

float StartAngleLast = mStartAngle;

movePoint= [pgr locationInView:self];

float start = [self getAngle:beginPoint];  //获得起始弧度

float end = [self getAngle:movePoint];    //结束弧度

if ([self getQuadrant:movePoint] == 1 || [self getQuadrant:movePoint] == 4) {

mStartAngle += end - start;

mTmpAngle += end - start;

//            NSLog(@"第一、四象限____%f",mStartAngle);

} else

// 二、三象限,色角度值是付值

{

mStartAngle += start - end;

mTmpAngle += start - end;

//            NSLog(@"第二、三象限____%f",mStartAngle);

//            NSLog(@"mTmpAngle is %f",mTmpAngle);

}

[self layoutBtn];

beginPoint=movePoint;

speed = mStartAngle - StartAngleLast;

NSTimeInterval time=[[NSDate date] timeIntervalSinceDate:startTouchDate];

anglePerSecond = mTmpAngle*50/ time;

}else if (pgr.state==UIGestureRecognizerStateEnded){

// 计算,每秒移动的角度

NSTimeInterval time=[[NSDate date] timeIntervalSinceDate:startTouchDate];

anglePerSecond = mTmpAngle*50/ time;

// 如果达到该值认为是快速移动

if (anglePerSecond > 0) {

if (fabsf(anglePerSecond) > mFlingableValue && !_isPlaying) {//顺时针

// post一个任务,去自动滚动

_isPlaying = true;

flowtime = [NSTimer scheduledTimerWithTimeInterval:0.1

target:self

selector:@selector(flowAction)

userInfo:nil

repeats:YES];

}

}else{

if (-fabsf(anglePerSecond) < -mFlingableValue && !_isPlaying) {//逆时针

_isPlaying = true;

reverseTime = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(reverseAction) userInfo:nil repeats:YES];

}

}

NSLog(@"%f-----!!!!!!!!!!!",mStartAngle);

//wxb 非快速滑动停止时

if (_isPlaying==false)

{

if (mStartAngle>=0)

{

if (fmod(mStartAngle, M_PI*2)>M_PI_2*2.32+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)<=M_PI_2*3+M_PI_2*0.32) {

mStartAngle = M_PI_2*3;

[self layoutBtn];

self.clickSomeOne(@"100");

}

if (fmod(mStartAngle, M_PI*2)>M_PI_2*1.68+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)<=M_PI_2*2.32+M_PI_2*0.32) {

mStartAngle = M_PI_2*2.32;

[self layoutBtn];

self.clickSomeOne(@"101");

}

if (fmod(mStartAngle, M_PI*2)>M_PI_2*1+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)<=M_PI_2*1.68+M_PI_2*0.32) {

mStartAngle = M_PI_2*1.68;

[self layoutBtn];

self.clickSomeOne(@"102");

}

if (fmod(mStartAngle, M_PI*2)>M_PI_2*0.32+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)<=M_PI_2*1+M_PI_2*0.32) {

mStartAngle = M_PI_2*1;

[self layoutBtn];

self.clickSomeOne(@"103");

}

if (fmod(mStartAngle, M_PI*2)>0&&fmod(mStartAngle, M_PI*2)<=M_PI_2*0.32+M_PI_2*0.32) {

mStartAngle = M_PI_2*0.32;

[self layoutBtn];

//                    self.clickSomeOne(@"104");

}

if (fmod(mStartAngle, M_PI*2)-M_PI*2<=0&&fmod(mStartAngle, M_PI*2)-M_PI*2>=-M_PI_2*0.32*2) {

//        mStartAngle = M_PI_2*3.66;

mStartAngle = -M_PI_2*0.32;

[self layoutBtn];

self.clickSomeOne(@"105");

}

}

else

{

if (fmod(mStartAngle, M_PI*2)+M_PI*2>M_PI_2*2.32+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)+M_PI*2<=M_PI_2*3+M_PI_2*0.32) {

mStartAngle = M_PI_2*3;

[self layoutBtn];

self.clickSomeOne(@"100");

}

if (fmod(mStartAngle, M_PI*2)+M_PI*2>M_PI_2*1.68+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)+M_PI*2<=M_PI_2*2.32+M_PI_2*0.32) {

mStartAngle = M_PI_2*2.32;

[self layoutBtn];

self.clickSomeOne(@"101");

}

if (fmod(mStartAngle, M_PI*2)+M_PI*2>M_PI_2*1+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)+M_PI*2<=M_PI_2*1.68+M_PI_2*0.32) {

mStartAngle = M_PI_2*1.68;

[self layoutBtn];

self.clickSomeOne(@"102");

}

if (fmod(mStartAngle, M_PI*2)+M_PI*2>M_PI_2*0.32+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)+M_PI*2<=M_PI_2*1+M_PI_2*0.32) {

mStartAngle = M_PI_2*1;

[self layoutBtn];

self.clickSomeOne(@"103");

}

if (fmod(mStartAngle, M_PI*2)+M_PI*2>0+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)+M_PI*2<=M_PI_2*0.32+M_PI_2*0.32) {

mStartAngle = M_PI_2*0.32;

[self layoutBtn];

//                    self.clickSomeOne(@"104");

}

if (fmod(mStartAngle, M_PI*2)<=0&&fmod(mStartAngle, M_PI*2)>=-M_PI_2*0.32*2) {

//        mStartAngle = M_PI_2*3.66;

mStartAngle = -M_PI_2*0.32;

[self layoutBtn];

self.clickSomeOne(@"105");

}

}

}

}

}

- (void)beginPlayMusic

{

NSUserDefaults *user = [NSUserDefaults standardUserDefaults];

if ([user boolForKey:@"voice"]) {

//播放音效

//1.获得音效文件的全路径

NSURL *soundUrl = [[NSBundle mainBundle] URLForResource:@"swipe.mp3" withExtension:nil];

//2.加载音效文件,创建音效ID(SoundID,一个ID对应一个音效文件)

AudioServicesCreateSystemSoundID((__bridge CFURLRef)soundUrl, &soundID);

//把需要销毁的音效文件的ID传递给它既可销毁

AudioServicesPlaySystemSound(soundID);

}

}

//获取当前点弧度

-(float)getAngle:(CGPoint)point {

double x = point.x - mRadius;

double y = point.y - mRadius;

return (float) (asin(y / hypot(x, y)));

}

/**

* 根据当前位置计算象限

*

* @param x

* @param y

* @return

*/

-(int) getQuadrant:(CGPoint) point {

int tmpX = (int) (point.x - mRadius);

int tmpY = (int) (point.y - mRadius);

if (tmpX >= 0) {

return tmpY >= 0 ? 1 : 4;

} else {

return tmpY >= 0 ? 2 : 3;

}

}

-(void)flowAction{

if (speed < 0.1) {

[UIView animateWithDuration:2 animations:^{

kaiduImage.alpha = 0;

} completion:^(BOOL finished) {

}];

_isPlaying = false;

[flowtime invalidate];

flowtime = nil;

//wxb

if (fmod(mStartAngle, M_PI*2)>M_PI_2*2.32+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)<=M_PI_2*3+M_PI_2*0.32) {

mStartAngle = M_PI_2*3;

[self layoutBtn];

self.clickSomeOne(@"100");

}

if (fmod(mStartAngle, M_PI*2)>M_PI_2*1.68+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)<=M_PI_2*2.32+M_PI_2*0.32) {

mStartAngle = M_PI_2*2.32;

[self layoutBtn];

self.clickSomeOne(@"101");

}

if (fmod(mStartAngle, M_PI*2)>M_PI_2*1+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)<=M_PI_2*1.68+M_PI_2*0.32) {

mStartAngle = M_PI_2*1.68;

[self layoutBtn];

self.clickSomeOne(@"102");

}

if (fmod(mStartAngle, M_PI*2)>M_PI_2*0.32+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)<=M_PI_2*1+M_PI_2*0.32) {

mStartAngle = M_PI_2*1;

[self layoutBtn];

self.clickSomeOne(@"103");

}

if (fmod(mStartAngle, M_PI*2)>0&&fmod(mStartAngle, M_PI*2)<=M_PI_2*0.32+M_PI_2*0.32) {

mStartAngle = M_PI_2*0.32;

[self layoutBtn];

//            self.clickSomeOne(@"104");

}

if (fmod(mStartAngle, M_PI*2)-M_PI*2<=0&&fmod(mStartAngle, M_PI*2)-M_PI*2>=-M_PI_2*0.32*2) {

//        mStartAngle = M_PI_2*3.66;

mStartAngle = -M_PI_2*0.32;

[self layoutBtn];

self.clickSomeOne(@"105");

}

return;

}

// 不断改变mStartAngle,让其滚动,/30为了避免滚动太快

mStartAngle += speed ;

speed = speed/1.1;

// 逐渐减小这个值

//    anglePerSecond /= 1.1;

NSLog(@"++ %f--%f",mStartAngle,speed);

[self layoutBtn];

}

- (void)reverseAction

{

//    NSLog(@"%f",speed);

if (speed > -0.1) {

[UIView animateWithDuration:2 animations:^{

kaiduImage.alpha = 0;

} completion:^(BOOL finished) {

}];

_isPlaying = false;

[reverseTime invalidate];

reverseTime = nil;

//wxb

if ((fmod(mStartAngle, M_PI*2)+M_PI*2>M_PI_2*2.32+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)+M_PI*2<=M_PI_2*3+M_PI_2*0.32)||(fmod(mStartAngle, M_PI*2)>M_PI_2*2.32+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)<=M_PI_2*3+M_PI_2*0.32)) {

mStartAngle = M_PI_2*3;

[self layoutBtn];

self.clickSomeOne(@"100");

}

if ((fmod(mStartAngle, M_PI*2)+M_PI*2>M_PI_2*1.68+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)+M_PI*2<=M_PI_2*2.32+M_PI_2*0.32)||(fmod(mStartAngle, M_PI*2)>M_PI_2*1.68+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)<=M_PI_2*2.32+M_PI_2*0.32)) {

mStartAngle = M_PI_2*2.32;

[self layoutBtn];

self.clickSomeOne(@"101");

}

if ((fmod(mStartAngle, M_PI*2)+M_PI*2>M_PI_2*1+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)+M_PI*2<=M_PI_2*1.68+M_PI_2*0.32)||(fmod(mStartAngle, M_PI*2)>M_PI_2*1+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)<=M_PI_2*1.68+M_PI_2*0.32)) {

mStartAngle = M_PI_2*1.68;

[self layoutBtn];

self.clickSomeOne(@"102");

}

if ((fmod(mStartAngle, M_PI*2)+M_PI*2>M_PI_2*0.32+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)+M_PI*2<=M_PI_2*1+M_PI_2*0.32)||(fmod(mStartAngle, M_PI*2)>M_PI_2*0.32+M_PI_2*0.32&&fmod(mStartAngle, M_PI*2)<=M_PI_2*1+M_PI_2*0.32)) {

mStartAngle = M_PI_2*1;

[self layoutBtn];

self.clickSomeOne(@"103");

}

if ((fmod(mStartAngle, M_PI*2)+M_PI*2>0&&fmod(mStartAngle, M_PI*2)+M_PI*2<=M_PI_2*0.32+M_PI_2*0.32)||(fmod(mStartAngle, M_PI*2)>0&&fmod(mStartAngle, M_PI*2)<=M_PI_2*0.32+M_PI_2*0.32)) {

mStartAngle = M_PI_2*0.32;

[self layoutBtn];

//            self.clickSomeOne(@"104");

}

if (fmod(mStartAngle, M_PI*2)<=0&&fmod(mStartAngle, M_PI*2)>=-M_PI_2*0.32*2) {

//        mStartAngle = M_PI_2*3.66;

mStartAngle = -M_PI_2*0.32;

[self layoutBtn];

self.clickSomeOne(@"105");

}

return;

}

mStartAngle += speed;

speed = speed/1.1;

[self layoutBtn];

}

//按钮的点击回调

-(void)subViewOut:(UIButton *)button

{

//点击

if(self.clickSomeOne){

self.clickSomeOne([NSString stringWithFormat:@"%ld",(long)button.tag]);

}

//    NSLog(@"快点播放,别要点我");

}

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