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android控件的缩放,移动

2018-01-16  本文已影响1518人  某人_Valar

作者:某人_Valar
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前些天写了一篇对ImageView中加载的图片进行缩放的小结,今天就记录一下对于android控件的缩放移动。

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本文结构

1 简介

话不多说先来张效果图


控件缩放移动.gif

上面的gif中,依次进行了拖动——>触摸右上角放大,缩小——>触摸上方与右测边缘——>双指放大缩小。

2 使用步骤

2.1 布局。外层一个LinearLayout,里面一个自定义的控件DragScaleView,为了能够更清楚的看到控件的变化过程,就给控件加了一个灰色带虚线的边框bg_dashgap。

layout文件

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
              android:orientation="vertical"
              android:id="@+id/root"
              android:layout_width="match_parent"
              android:layout_height="match_parent"
              android:background="#80ce3d3a"
              android:gravity="center_horizontal"
              android:fitsSystemWindows="true">

   <com.xxx.xxx.ui.DragScaleView
        android:id="@+id/hair_dv"
        android:src="@drawable/ic_sure"
        android:background="@drawable/bg_dashgap"
        android:adjustViewBounds="true"
        android:layout_marginLeft="50dp"
        android:layout_marginTop="10dp"
        android:layout_width="100dp"
        android:layout_height="120dp"
        android:clickable="true"/>

</LinearLayout>

在drawable文件夹下的bg_dashgap.xml

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" >
    <!-- 圆角 -->
    <corners
        android:bottomLeftRadius="8dp"
        android:bottomRightRadius="8dp"
        android:radius="15dp"
        android:topLeftRadius="8dp"
        android:topRightRadius="8dp" />
    <!-- 描边 -->
    <stroke
        android:dashGap="4dp"
        android:dashWidth="4dp"
        android:width="2dp"
        android:color="@color/my_gery" />
</shape>

2.2 自定义的控件

单指触摸:
当ACTION_DOWN时如果坐标为1.2.3.4四个区域,则对View进行相应的左上/右上/左下/右下拉伸;
当ACTION_DOWN时如果坐标为5.6.7.8四个区域,则分别对上/右/下/左四个方向进行拉伸;
当ACTION_DOWN时如果坐标为9这个区域,则对View进行移动;


双指触摸:
先计算出触摸时双指的距离,float oriDist=distance(event);
再得到双指离开屏幕的距离,float newDist =distance(event);
得到两者之间的比例 float scale = newDist / oriDist;

计算双指间距离的方法

   /**
     * 计算两个手指间的距离
     * @param event 触摸事件
     * @return 放回两个手指之间的距离
     */
    private float distance(MotionEvent event) {
        float x = event.getX(0) - event.getX(1);
        float y = event.getY(0) - event.getY(1);
        return (float) Math.sqrt(x * x + y * y);//两点间距离公式
    }

自定义的控件
onTouch(View v, MotionEvent event)的触摸事件中代码块


image.png

其他的关键地方,代码中都有比较详细的注释了。思路就是

  1. 触摸监听
  2. 判断不同情况---getDirection(v, (int) event.getX(), (int) event.getY())
  3. 计算得到新的oriLeft, oriTop, oriRight, oriBottom
  4. 重新绘制---v.layout(oriLeft, oriTop, oriRight, oriBottom)
3 DragScaleView 的完整代码
public class DragScaleView extends android.support.v7.widget.AppCompatImageView implements View.OnTouchListener {
    protected int screenWidth;
    protected int screenHeight;
    protected int lastX;
    protected int lastY;
    private int oriLeft;
    private int oriRight;
    private int oriTop;
    private int oriBottom;
    private int dragDirection;
    private static final int TOP = 0x15;
    private static final int LEFT = 0x16;
    private static final int BOTTOM = 0x17;
    private static final int RIGHT = 0x18;
    private static final int LEFT_TOP = 0x11;
    private static final int RIGHT_TOP = 0x12;
    private static final int LEFT_BOTTOM = 0x13;
    private static final int RIGHT_BOTTOM = 0x14;
    private static final int TOUCH_TWO = 0x21;
    private static final int CENTER = 0x19;
    private int offset = 0; //可超出其父控件的偏移量
    protected Paint paint = new Paint();
    private static final int touchDistance = 80; //触摸边界的有效距离

    // 初始的两个手指按下的触摸点的距离
    private float oriDis = 1f;

    /**
     * 初始化获取屏幕宽高
     */
    protected void initScreenW_H() {
        screenHeight = getResources().getDisplayMetrics().heightPixels - 40;
        screenWidth = getResources().getDisplayMetrics().widthPixels;
    }

    public DragScaleView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        setOnTouchListener(this);
        initScreenW_H();
    }

    public DragScaleView(Context context, AttributeSet attrs) {
        super(context, attrs);
        setOnTouchListener(this);
        initScreenW_H();
    }

    public DragScaleView(Context context) {
        super(context);
        setOnTouchListener(this);
        initScreenW_H();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        paint.setColor(Color.GRAY);
        paint.setStrokeWidth(4.0f);
        paint.setStyle(Paint.Style.STROKE);
    }

    @Override
    public boolean onTouch(View v, MotionEvent event) {
        setBackgroundResource(R.drawable.bg_dashgap);
        int action = event.getAction()& MotionEvent.ACTION_MASK;
        if (action == MotionEvent.ACTION_DOWN) {
            oriLeft = v.getLeft();
            oriRight = v.getRight();
            oriTop = v.getTop();
            oriBottom = v.getBottom();
            lastY = (int) event.getRawY();
            lastX = (int) event.getRawX();
            dragDirection = getDirection(v, (int) event.getX(),
                    (int) event.getY());
        }
        if (action == MotionEvent.ACTION_POINTER_DOWN){
            oriLeft = v.getLeft();
            oriRight = v.getRight();
            oriTop = v.getTop();
            oriBottom = v.getBottom();
            lastY = (int) event.getRawY();
            lastX = (int) event.getRawX();
            dragDirection = TOUCH_TWO;
            oriDis = distance(event);
        }
        // 处理拖动事件
        delDrag(v, event, action);
        invalidate();
        return false;
    }

    /**
     * 处理拖动事件
     *
     * @param v
     * @param event
     * @param action
     */
    protected void delDrag(View v, MotionEvent event, int action) {
        switch (action) {
            case MotionEvent.ACTION_MOVE:
                int dx = (int) event.getRawX() - lastX;
                int dy = (int) event.getRawY() - lastY;
                switch (dragDirection) {
                    case LEFT: // 左边缘
                        left(v, dx);
                        break;
                    case RIGHT: // 右边缘
                        right(v, dx);
                        break;
                    case BOTTOM: // 下边缘
                        bottom(v, dy);
                        break;
                    case TOP: // 上边缘
                        top(v, dy);
                        break;
                    case CENTER: // 点击中心-->>移动
                        center(v, dx, dy);
                        break;
                    case LEFT_BOTTOM: // 左下
                        left(v, dx);
                        bottom(v, dy);
                        break;
                    case LEFT_TOP: // 左上
                        left(v, dx);
                        top(v, dy);
                        break;
                    case RIGHT_BOTTOM: // 右下
                        right(v, dx);
                        bottom(v, dy);
                        break;
                    case RIGHT_TOP: // 右上
                        right(v, dx);
                        top(v, dy);
                        break;
                    case TOUCH_TWO: //双指操控
                        float newDist =distance(event);
                        float scale = newDist / oriDis;
                        //控制双指缩放的敏感度
                        int distX = (int) (scale*(oriRight-oriLeft)-(oriRight-oriLeft))/50;
                        int distY = (int) (scale*(oriBottom-oriTop)-(oriBottom-oriTop))/50;
                        if (newDist>10f){//当双指的距离大于10时,开始相应处理
                            left(v, -distX);
                            top(v, -distY);
                            right(v, distX);
                            bottom(v, distY);
                        }
                        break;

                }
                if (dragDirection != CENTER) {
                    v.layout(oriLeft, oriTop, oriRight, oriBottom);
                }
                lastX = (int) event.getRawX();
                lastY = (int) event.getRawY();
                break;
            case MotionEvent.ACTION_UP:
            case MotionEvent.ACTION_POINTER_UP:
                dragDirection = 0;
                break;
        }
    }

    /**
     * 触摸点为中心->>移动
     *
     * @param v
     * @param dx
     * @param dy
     */
    private void center(View v, int dx, int dy) {
        int left = v.getLeft() + dx;
        int top = v.getTop() + dy;
        int right = v.getRight() + dx;
        int bottom = v.getBottom() + dy;
        if (left < -offset) {
            left = -offset;
            right = left + v.getWidth();
        }
        if (right > screenWidth + offset) {
            right = screenWidth + offset;
            left = right - v.getWidth();
        }
        if (top < -offset) {
            top = -offset;
            bottom = top + v.getHeight();
        }
        if (bottom > screenHeight + offset) {
            bottom = screenHeight + offset;
            top = bottom - v.getHeight();
        }
        Log.d("raydrag", left+"  "+top+"  "+right+"  "+bottom+"  "+dx);
        v.layout(left, top, right, bottom);
    }

    /**
     * 触摸点为上边缘
     *
     * @param v
     * @param dy
     */
    private void top(View v, int dy) {
        oriTop += dy;
        if (oriTop < -offset) {
        //对view边界的处理,如果子view达到父控件的边界,offset代表允许超出父控件多少
            oriTop = -offset;
        }
        if (oriBottom - oriTop - 2 * offset < 200) {
            oriTop = oriBottom - 2 * offset - 200;
        }
    }

    /**
     * 触摸点为下边缘
     *
     * @param v
     * @param dy
     */
    private void bottom(View v, int dy) {
        oriBottom += dy;
        if (oriBottom > screenHeight + offset) {
            oriBottom = screenHeight + offset;
        }
        if (oriBottom - oriTop - 2 * offset < 200) {
            oriBottom = 200 + oriTop + 2 * offset;
        }
    }

    /**
     * 触摸点为右边缘
     *
     * @param v
     * @param dx
     */
    private void right(View v, int dx) {
        oriRight += dx;
        if (oriRight > screenWidth + offset) {
            oriRight = screenWidth + offset;
        }
        if (oriRight - oriLeft - 2 * offset < 200) {
            oriRight = oriLeft + 2 * offset + 200;
        }
    }

    /**
     * 触摸点为左边缘
     *
     * @param v
     * @param dx
     */
    private void left(View v, int dx) {
        oriLeft += dx;
        if (oriLeft < -offset) {
            oriLeft = -offset;
        }
        if (oriRight - oriLeft - 2 * offset < 200) {
            oriLeft = oriRight - 2 * offset - 200;
        }
    }

    /**
     * 获取触摸点flag
     *
     * @param v
     * @param x
     * @param y
     * @return
     */
    protected int getDirection(View v, int x, int y) {
        int left = v.getLeft();
        int right = v.getRight();
        int bottom = v.getBottom();
        int top = v.getTop();
        if (x < touchDistance && y < touchDistance) {
            return LEFT_TOP;
        }
        if (y < touchDistance && right - left - x < touchDistance) {
            return RIGHT_TOP;
        }
        if (x < touchDistance && bottom - top - y < touchDistance) {
            return LEFT_BOTTOM;
        }
        if (right - left - x < touchDistance && bottom - top - y < touchDistance) {
            return RIGHT_BOTTOM;
        }
        if (x < touchDistance) {
            return LEFT;
        }
        if (y < touchDistance) {
            return TOP;
        }
        if (right - left - x < touchDistance) {
            return RIGHT;
        }
        if (bottom - top - y < touchDistance) {
            return BOTTOM;
        }
        return CENTER;
    }

    /**
     * 计算两个手指间的距离
     *
     * @param event 触摸事件
     * @return 放回两个手指之间的距离
     */
    private float distance(MotionEvent event) {
        float x = event.getX(0) - event.getX(1);
        float y = event.getY(0) - event.getY(1);
        return (float) Math.sqrt(x * x + y * y);//两点间距离公式
    }
}
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