CAKeyframeAnimation 动画学习
2022-02-23 本文已影响0人
selice
CAKeyframeAnimation 关键动画实现
第一种:通过设置不同的属性值来进行关键帧控制,
第二种:通过绘制路径进行关键帧控制,
(本文gif效果图感觉有延迟问题,实际可自行敲出来看看)
CALayer *layer = [[CALayer alloc] init];
layer.bounds = CGRectMake(0, 0, 20, 20);
layer.backgroundColor = [UIColor blueColor].CGColor;
layer.position = CGPointMake(10, 10);
[self.view.layer addSublayer:layer];
CAKeyframeAnimation *KeyframeAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
NSValue *val1 = [NSValue valueWithCGPoint:CGPointMake((self.view.bounds.size.width-10)/2, 50)];
NSValue *val2 = [NSValue valueWithCGPoint:CGPointMake(10, 200)];
NSValue *val3 = [NSValue valueWithCGPoint:CGPointMake(self.view.bounds.size.width-10, 300)];
NSValue *val4 = [NSValue valueWithCGPoint:CGPointMake(10, 500)];
NSValue *val5 = [NSValue valueWithCGPoint:CGPointMake((self.view.bounds.size.width-20)/2, 700)];
NSArray *values = @[val1,val2,val3,val4,val5];
KeyframeAnimation.values = values;
KeyframeAnimation.duration = 10.0;
KeyframeAnimation.removedOnCompletion = NO;
KeyframeAnimation.fillMode = kCAFillModeForwards;
KeyframeAnimation.repeatCount = HUGE_VAL;
[layer addAnimation:KeyframeAnimation forKey:@"keyAnimation"];
效果如下:图片
RPReplay_Final1645604097.gif
补充一些关键帧的特有属性:
keyTimes:各个关键帧的时间控制
比如 values 有四个关键帧, duration间隔为 6
那么每两个关键帧之间的时间间隔是: 6/(4-1),
如果我现在想让他们的时间间隔,这时候就需要用到 keyTimes,例如我设置如下:
animation.keyTimes = @[@0,@0.3,@0.8,@1];
第一帧到第二帧需要的时间到达总时间的 0.3,
第二帧到第三帧时,需要到达总时间的 0.8,
第三帧到最后一帧需要到达总时间 1,
[注意:到达很重要,意思就是占总时间的百分比]
caculationMode
动画常见的模式类型有:
kCAAnimationLinear 连续的,默认就是这种
kCAAnimationDiscrete 离散式,会直接跳转过去
kCAAnimationPaced 匀速执行,会忽略keyTimes
kCAAnimationCubic 平滑执行,运动轨迹更加平滑
kCAAnimationCubicPaced 平滑匀速执行
在上面代码中把caculationMode属性设置后看看效果:
keyAnimation.calculationMode = kCAAnimationCubic;
效果如下:
![RPReplay_Final1645604288.gif](https://img.haomeiwen.com/i1684093/9df01affca083145.gif?imageMogr2/auto-orient/strip)
现在我们看看第二种写法:
CALayer *layer = [[CALayer alloc] init];
layer.bounds = CGRectMake(0, 0, 20, 20);
layer.backgroundColor = [UIColor blueColor].CGColor;
layer.position = CGPointMake(5, 5);
[self.view.layer addSublayer:layer];
CAKeyframeAnimation *KeyframeAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
UIBezierPath *bezier = [UIBezierPath bezierPathWithRect:CGRectMake(50, 100, 300, 300)];
KeyframeAnimation.path = bezier.CGPath;
KeyframeAnimation.duration = 6.0;
KeyframeAnimation.removedOnCompletion = NO;
KeyframeAnimation.fillMode = kCAFillModeForwards;
KeyframeAnimation.calculationMode = kCAAnimationCubicPaced;
[layer addAnimation:KeyframeAnimation forKey:@"KeyframeAnimation"];
效果如下:
RPReplay_Final1645604288.gif
缩放效果
UIView * view = [[UIView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)];
view.backgroundColor = UIColor.blueColor;
[self.view addSubview:view];
// CAKeyframeAnimation* animation = [CAKeyframeAnimation animationWithKeyPath:@"transform"];//整体变化
CAKeyframeAnimation* animation = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale.x"];//宽变化
// CAKeyframeAnimation* animation = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale.y"];//高变化
animation.duration = 0.6;// 动画时间
NSMutableArray *values = [NSMutableArray array];
// 前两个是控制view的大小的;[缩小效果]
// [values addObject:[NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0, 1.0, 1.0)]];
// [values addObject:[NSValue valueWithCATransform3D:CATransform3DMakeScale(0.8, 0.8, 1.0)]];
// [values addObject:[NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0, 1.0, 1.0)]];
// 前两个是控制view的大小的;[放大效果]
[values addObject:[NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0, 1.0, 1.0)]];
[values addObject:[NSValue valueWithCATransform3D:CATransform3DMakeScale(1.3, 1.3, 1.0)]];
[values addObject:[NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0, 1.0, 1.0)]];
animation.values = values;
animation.repeatCount = HUGE;//重复
[view.layer addAnimation:animation forKey:nil];