物体旋转和飞行
2017-11-29 本文已影响0人
鬼六子
旋转
public float xuanzhuanSpeed;
void start ()
{
this.transform.rotation=quaternion.Euler(-9.0f,this.rigidbody.velocity.*xuanzhuanSpeed,0);
}
飞行
public float moveX=0;
public float moveY=10;
publiv float moveZ=0;
viod start()
{
this.rigidbody.velocity=new vector3(moveX,moveY,moveZ);
}