[Flutter插件开发] 网络状态监听组件
2023-02-08 本文已影响0人
蜗牛是不是牛
前言
本文讲述如何开发一个Flutter插件,用于监听手机网络状态的改变。需要注意的是,此插件目前只支持安卓平台。
使用
每当网络状态改变时,NetworkListener
的builder方法都会被调用,通过status回调网络状态。
NetworkListener(
builder: (_,status){
var networkStatuds = "";
if (status == ConnectivityResult.none) {
networkStatuds = "网络不可用";
}
if (status == ConnectivityResult.has) {
networkStatuds = "网络可用";
}
return Text(networkStatuds);
},
)
原理
使用StreamBuilder
NetworkListener
内部封装了一个StreamBuilder,接收native端返回的Stream,便可回调网络状态。代码如下:
class NetworkListener extends StatelessWidget {
const NetworkListener({
required this.builder,
Key? key}) : super(key: key);
final Widget Function(BuildContext context, ConnectivityResult connectivityResult) builder;
@override
Widget build(BuildContext context) {
return StreamBuilder(
stream: NetworkStatusNotifier.getNetworkStatus(),
builder: (BuildContext context, AsyncSnapshot<dynamic> snapshot) {
if(snapshot.connectionState == ConnectionState.active && snapshot.hasData){
return builder(context,snapshot.data);
}
return builder(context,ConnectivityResult.none);
},
);
}
}
如何让native端返回Stream
如何让native端返回的Strea呢?首先,需要在native端FlutterPlugin的 onAttachedToEngine
中创建一个EventChannel,通过其setStreamHandler方法设置好回调什么内容给dart端。代码如下,注意network_status_notifier_ec
,其需要与dart端对应。
// ...
private EventChannel eventChannel;
public void onAttachedToEngine(@NonNull FlutterPluginBinding flutterPluginBinding) {
eventChannel = new EventChannel(flutterPluginBinding.getBinaryMessenger(),"network_status_notifier_ec");
ConnectivityBroadcastReceiver connectivityBroadcastReceiver = new ConnectivityBroadcastReceiver(flutterPluginBinding.getApplicationContext());
eventChannel.setStreamHandler(connectivityBroadcastReceiver);
}
// ...
在dart端,同样创建一个EventChannel
,用于接收native返回的stream
/// Connection status check result.
enum ConnectivityResult {
/// has network.
has,
/// None: Device not connected to any network
none
}
class NetworkStatusNotifier {
static const EventChannel _eventChannel = EventChannel("network_status_notifier_ec");
static Stream<ConnectivityResult>? _networkStatus;
static Stream<ConnectivityResult> getNetworkStatus(){
_networkStatus ??= _eventChannel.receiveBroadcastStream().map((satues) => parseResult(satues));
return _networkStatus!;
}
static ConnectivityResult parseResult(int i){
switch(i){
case 0:
return ConnectivityResult.none;
case 1:
return ConnectivityResult.has;
default:
return ConnectivityResult.none;
}
}
} </pre>
## 如何监听网络
监听网络在不同的安卓版本有不同的实现,此项目在安卓N以下采用监听广播的方式监听网络状态,而大于安卓N则采用注册回调的方式。代码如下:
<pre spellcheck="false" class="md-fences md-end-block ty-contain-cm modeLoaded" lang="" cid="n26" mdtype="fences" style="box-sizing: border-box; overflow: visible; font-family: var(--monospace); font-size: 0.9em; display: block; break-inside: avoid; text-align: left; white-space: normal; background-image: inherit; background-position: inherit; background-size: inherit; background-repeat: inherit; background-attachment: inherit; background-origin: inherit; background-clip: inherit; background-color: rgb(248, 248, 248); position: relative !important; border: 1px solid rgb(231, 234, 237); border-radius: 3px; padding: 8px 4px 6px; margin-bottom: 15px; margin-top: 15px; width: inherit; color: rgb(51, 51, 51); font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration-style: initial; text-decoration-color: initial;"> public class ConnectivityBroadcastReceiver extends BroadcastReceiver
implements EventChannel.StreamHandler{
public ConnectivityBroadcastReceiver(Context context) {
this.context = context;
connectivityManager = (ConnectivityManager)context.getSystemService(Context.CONNECTIVITY_SERVICE);
}
private Context context;
private ConnectivityManager connectivityManager;
// 回调结果
private EventChannel.EventSink events;
public static final String CONNECTIVITY_CHANGE = "android.net.conn.CONNECTIVITY_CHANGE";
private Handler mainHandler = new Handler(Looper.getMainLooper());
private ConnectivityManager.NetworkCallback networkCallback;
@Override
public void onReceive(Context context, Intent intent) {
if(android.os.Build.VERSION.SDK_INT < Build.VERSION_CODES.N) {
NetworkInfo networkInfo = connectivityManager.getActiveNetworkInfo();
//
if (networkInfo != null && networkInfo.isAvailable()) {
// network is available.
callbackNetworkStatus(1);
} else {
// network is unavailable.
callbackNetworkStatus(0);
}
}
}
@Override
public void onListen(Object arguments, EventChannel.EventSink events) {
this.events = events;
if (android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
networkCallback =
new ConnectivityManager.NetworkCallback() {
@Override
public void onAvailable(Network network) {
sendEvent(1);
}
@Override
public void onUnavailable() {
sendEvent(0);
}
@Override
public void onLost(Network network) {
sendEvent(0);
}
};
connectivityManager.registerDefaultNetworkCallback(networkCallback);
} else {
context.registerReceiver(this, new IntentFilter(CONNECTIVITY_CHANGE));
}
}
@Override
public void onCancel(Object arguments) {
if (android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
if (networkCallback != null) {
connectivityManager.unregisterNetworkCallback(networkCallback);
}
} else {
context.unregisterReceiver(this);
}
}
private void callbackNetworkStatus(int status){
if(events != null){
events.success(status);
}
}
private void sendEvent(final int status) {
Runnable runnable =
new Runnable() {
@Override
public void run() {
events.success(status);
}
};
mainHandler.post(runnable);
}
}