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iOS 实现简单的加载等待动画(思路与实现)

2017-05-11  本文已影响437人  夏点
先看下最后基本要实现的效果
加载动画.gif
总结一下自己的实现思路与所用到的类

1.这个肯定是要自定义的View类,起名为XDColorCircle吧,最后用的时候达到这样的效果

//创建XDColorCircle的实例化对象
 XDColorCircle *circle=[[XDColorCircle alloc]initWithFrame:CGRectMake(0  ,100,self.view.frame.size.width,200)];
//添加到视图上展示
 [self.view addSubview:circle];

2.然后就是在XDColorCircle里面代码思路

3.思路捋顺代码就很方便

//先都写在这个构造方法里面吧
- (instancetype)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
    }
    return self;
}

创建圈圈所在的View

        self.backgroundColor=[UIColor clearColor];
        UIView *circleView=[[UIView alloc]init];
        circleView.frame=CGRectMake(0, 0,frame.size.width,frame.size.height);
        circleView.backgroundColor=[UIColor blueColor];
        [self addSubview: circleView];

创建渐变图层并添加到圈圈视图

       CAGradientLayer * gradientLayer = [CAGradientLayer layer];
        gradientLayer.colors = @[(__bridge id)[UIColor whiteColor].CGColor,(__bridge id)[UIColor cyanColor].CGColor];
        gradientLayer.locations = @[@0.2,@1.0];
        gradientLayer.startPoint = CGPointMake(0, 0);
        gradientLayer.endPoint = CGPointMake(1.0, 0);
        gradientLayer.frame =CGRectMake(0, 0, self.frame.size.width, self.frame.size.height);
        [circleView.layer insertSublayer:_gradientLayer atIndex:0];

添加mask属性只让图层只显示一个圈圈

        CAShapeLayer *layer=[[CAShapeLayer alloc]init];
        CGMutablePathRef pathRef=CGPathCreateMutable();
        CGPathAddRelativeArc(pathRef, nil,frame.size.width/2.0,frame.size.height/2.0,frame.size.width<frame.size.height?frame.size.width/2.0-5:frame.size.height/2.0-5,0, 2*M_PI);
        layer.path=pathRef;
        layer.lineWidth=5;
        layer.fillColor=[UIColor clearColor].CGColor;
        layer.strokeColor=[UIColor blackColor].CGColor;
        CGPathRelease(pathRef);
        circleView.layer.mask=layer;

让圈圈转起来添加动画

        CABasicAnimation *animation=[CABasicAnimation         animationWithKeyPath:@"transform.rotation.z"];  ;
        // 设定动画选项
        animation.duration = 1;
        animation.removedOnCompletion = NO;
        animation.fillMode = kCAFillModeForwards;
        animation.repeatCount =HUGE_VALF;
        // 设定旋转角度
        animation.fromValue = [NSNumber numberWithFloat:0.0]; // 起始角度
        animation.toValue = [NSNumber numberWithFloat:2 * M_PI]; // 终止角度
        [circleView.layer addAnimation:animation forKey:@"rotate-layer"];

添加中间的大文字Label

       UILabel *label=[[UILabel alloc]init];
        label.text=@"测试中";
        label.font=[UIFont systemFontOfSize:32];
        label.textAlignment=NSTextAlignmentCenter;
        label.frame=CGRectMake(0, 0,frame.size.width,frame.size.height);
        label.backgroundColor=[UIColor clearColor];
        [self addSubview:label];

4.然后在controller里面使用

//创建XDColorCircle的实例化对象
 XDColorCircle *circle=[[XDColorCircle alloc]initWithFrame:CGRectMake(0  ,100,self.view.frame.size.width,200)];
//添加到视图上展示
 [self.view addSubview:circle];
效果图.png

#######只是个简单的动画实现小例子,可以看出活用CAShapeLayer和CABasicAnimation可以做出更炫的动画效果

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