YYKit---Image gif

2017-07-03  本文已影响226人  给伤的你我依然喜欢

帧动画 YYFrameImage 继承UIImage  <YYAnimatedImage>

1.- (nullable instancetype)initWithImagePaths:(NSArray*)paths//图片路径

oneFrameDuration:(NSTimeInterval)oneFrameDuration//每张图片播放时间

loopCount:(NSUInteger)loopCount;//循环次数,0代表,不限次数


2.- (nullable instancetype)initWithImagePaths:(NSArray*)paths                            frameDurations:(NSArray*)frameDurations//@[ @0.1,@0.2,@0.3];

loopCount:(NSUInteger)loopCount;


也可以用NSData创建

3.- (nullable instancetype)initWithImageDataArray:(NSArray*)dataArray

oneFrameDuration:(NSTimeInterval)oneFrameDuration

loopCount:(NSUInteger)loopCount;

4.- (nullable instancetype)initWithImageDataArray:(NSArray*)dataArray

frameDurations:(NSArray *)frameDurations

loopCount:(NSUInteger)loopCount;

ps.只支持png and jpeg


YYImage 继承UIImage <YYAnimatedImage>

YYImage *image = [YYImage imageNamed:name];//这样就可以加载本地的图片和GIF ,webP的动态图


YYSpriteSheetImage 继承UIImage  <YYAnimatedImage>


用于截取图片,然后播放动态图。代码如下:

CGSize size = CGSizeMake(sheet.size.width / 8, sheet.size.height / 12);//12 行8列的sheet(UIImage)

for (int j = 0; j < 12; j++) {

for (int i = 0; i < 8; i++) {

CGRect rect;

rect.size = size;

rect.origin.x = sheet.size.width / 8 * i;

rect.origin.y = sheet.size.height / 12 * j;

[contentRects addObject:[NSValue valueWithCGRect:rect]];//NSValue 类型的

[durations addObject:@(1 / 60.0)];//NSNumber 类型

}

}

YYSpriteSheetImage *sprite;

sprite = [[YYSpriteSheetImage alloc] initWithSpriteSheetImage:sheet contentRects:contentRects frameDurations:durations loopCount:0];


YYAnimatedImageView 继承UIImageView

- (BOOL)isAnimating; 是否在动画

- (void)startAnimating;开始动画

- (void)stopAnimating;停止动画 //都是UIImageView 的方法

加载网络图片和SDWebImage 差不多

YYKit 有一个UIImageView 和UIButton的分类 可以加载网络图片,png,等等

- (void)setImageWithURL:(nullable NSURL *)imageURL placeholder:(nullable UIImage *)placeholder;

想实现点击播放,点击停止,是需要给YYAnimatedImageView
 添加tap手势。判断是否正在动画,来决定开始还是停止动画。

实现左滑右滑,前进后退。YYImage等都遵守协议.

+ (void)addPanControlToAnimatedImageView:(YYAnimatedImageView *)view {  

if (!view) return;  //

  view.userInteractionEnabled = YES;

  __weak typeof(view) _view = view;  

__block BOOL previousIsPlaying;    //记录滑动前是否动画

    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithActionBlock:^(id sender) {      

UIImage*image = (id)_view.image;

if (![image conformsToProtocol:@protocol(YYAnimatedImage)]) return;//image 是否遵守协议

UIPanGestureRecognizer *gesture = sender;

CGPoint p = [gesture locationInView:gesture.view];

CGFloat progress = p.x / gesture.view.width;

if (gesture.state == UIGestureRecognizerStateBegan) {//手势开始时,记录当前是否动画,并

previousIsPlaying = [_view isAnimating];                                停止动画。把当前在的index赋值给

[_view stopAnimating];                                                              View

_view.currentAnimatedImageIndex = image.animatedImageFrameCount * progress;

}

else if (gesture.state == UIGestureRecognizerStateEnded ||gesture.state == UIGestureRecognizerStateCancelled) {//手势结束时,恢复原先的状态

if (previousIsPlaying) [_view startAnimating];

} else {//移动的时候,把当前的index服给View

_view.currentAnimatedImageIndex = image.animatedImageFrameCount * progress;

}

}];

[view addGestureRecognizer:pan];

}

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