享元模式(Flyweight)

2018-11-14  本文已影响3人  fomin

1、概念

享元模式是运用共享技术有效地支持大量细粒度的对象,系统只使用少量的对象,而这些对象都很相似,状态变化很小,可以实现对象的多次复用,属于结构性模式。

图片
2、模式结构

3、使用场景

4、优缺点

优点:

缺点:

5、实例

public interface Shape {
    void draw();
}
public class Circle implements Shape {
    private Color color;
    private int x;
    private int y;
    private int radius;

    public Circle(Color color) {
        this.color = color;
    }

    public void setX(int x) {
        this.x = x;
    }

    public void setY(int y) {
        this.y = y;
    }

    public void setRadius(int radius) {
        this.radius = radius;
    }

    @Override
    public void draw() {
        // 画图逻辑
    }
}
public class CompositeCircle implements Shape {

    private Map<Color, Shape> shapeMap = new HashMap<>();

    public void add(Color color, Shape shape) {
        shapeMap.put(color, shape);
    }

    @Override
    public void draw() {

    }
}
public class ShapeFactory {
    private Map<Color, Shape> shapeMap = new HashMap<>();

    public Shape factory(List<Color> compositeState) {
        CompositeCircle circle = new CompositeCircle();
        for (Color color : compositeState) {
            circle.add(color, this.factory(color));
        }
        return circle;
    }

    public Shape factory(Color color) {
        Shape fly = shapeMap.get(color);
        if (fly == null) {
            fly = new Circle(color);
            shapeMap.put(color, fly);
        }
        return fly;
    }
}
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