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iOS 模仿格瓦拉电影的转场动画

2016-06-26  本文已影响865人  funnyS

模仿格瓦拉电影的转场动画


demo.gif

自定义转场动画

// This is used for percent driven interactive transitions, as well as for container controllers that have companion animations that might need to
// 返回转场时间
- (NSTimeInterval)transitionDuration:(nullable id <UIViewControllerContextTransitioning>)transitionContext;
// 转场的动作
- (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext;
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>


typedef enum : NSUInteger {
    animate_push = 0,
    animate_pop = 1,
    
} Animate_Type;

@interface SFTrainsitionAnimate : NSObject<UIViewControllerAnimatedTransitioning>

- (instancetype)initWithAnimateType:(Animate_Type)type andDuration:(CGFloat)dura;

@property (assign, nonatomic) CGFloat duration;
@property (assign, nonatomic) Animate_Type type;

@end

那么要如何使用新建的对象呢?可以通过UINavigationControllerDelegate中的

- (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC{
    if (operation == UINavigationControllerOperationPush) {
        self.animate = [[SFTrainsitionAnimate alloc] init];
        return self.animate;
    }else{
        return nil;
    }
    
}

当然,要调用这个方法还得先把UINavigationControllerDelegate委托给视图控制器

self.navigationController.delegate = self;

再来看看UIViewControllerAnimatedTransitioning这个协议,返回时间的方法就不介绍了。重点在

- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext{
    //起始视图控制器
    UIViewController *fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
    //目标视图控制器
    UIViewController *toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
    //在这个视图上实现跳转动画
    UIView *containView = [transitionContext containerView];
}

如上注释,我们可以通过参数transitionContext获取到起始和目标控制。并在containView这个视图实现我们想要实现的动画。


接下来就是转场动画的实现了,push动画的流程大概就是:点击第一个页面的一个控件,模拟出控件然后移动到第二个界面同一个样式控件的位置,之后再把第二个界面以控件的位置中心扩散显示出来。

#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>

@interface UIViewController (SFTrainsitionExtension)

@property (assign, nonatomic) CGFloat sf_targetHeight;//灰白背景的分割线高度
@property (weak  , nonatomic) UIView *sf_targetView;

@end

产生targetView镜像:

//产生targetView镜像
- (UIView *)customSnapshoFromView:(UIView *)inputView {
    
    // Make an image from the input view.
    UIGraphicsBeginImageContextWithOptions(inputView.bounds.size, NO, 0);
    [inputView.layer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    
    // Create an image view.
    UIView *snapshot = [[UIImageView alloc] initWithImage:image];
    snapshot.layer.masksToBounds = NO;
    snapshot.layer.cornerRadius = 0.0;
    snapshot.layer.shadowOffset = CGSizeMake(0.0, 0.0);
    snapshot.layer.shadowRadius = 5.0;
    snapshot.layer.shadowOpacity = 0.4;
    
    return snapshot;
}
//起始位置
    CGRect originFrame = [fromVC.sf_targetView convertRect:fromVC.sf_targetView.bounds toView:fromVC.view];
    //动画移动的视图镜像
    UIView *customView = [self customSnapshoFromView:fromVC.sf_targetView];
    customView.frame = originFrame;
    
    //移动的目标位置
    CGRect finishFrame = [toVC.sf_targetView convertRect:toVC.sf_targetView.bounds toView:toVC.view];
    
    UIView *containView = [transitionContext containerView];
    
    //背景视图 灰色高度
    CGFloat height = CGRectGetMidY(finishFrame);
    toVC.sf_targetHeight = height;
    
    //背景视图 灰色
    UIView *backgray = [[UIView alloc] initWithFrame:CGRectMake(0, 0, k_SF_SCREEN_WIDTH, k_SF_SCREEN_HIGHT)];
    backgray.backgroundColor = [UIColor lightGrayColor];
    //背景视图  白色
    UIView *backwhite = [[UIView alloc] initWithFrame:CGRectMake(0, height, k_SF_SCREEN_HIGHT, k_SF_SCREEN_HIGHT-height)];
    backwhite.backgroundColor = [UIColor whiteColor];
    
    toVC.view.frame = [transitionContext finalFrameForViewController:toVC];
    
    //注意添加顺序
    [containView addSubview:toVC.view];
    [containView addSubview:backgray];
    [backgray addSubview:backwhite];
    [containView addSubview:customView];
 
    //动画
    [UIView animateWithDuration:_duration/3 animations:^{
        customView.frame = finishFrame;
        customView.transform = CGAffineTransformMakeScale(1.1, 1.1);
    } completion:^(BOOL finished) {
        if (finished) {
            
            [UIView animateWithDuration:_duration/3 animations:^{
                
                customView.transform = CGAffineTransformIdentity;
                
            } completion:^(BOOL finished) {
                if (finished) {
                    [UIView animateWithDuration:_duration/3 animations:^{
                        customView.alpha = 0.0;
                    } completion:^(BOOL finished) {
                        if (finished) {
                            [backgray removeFromSuperview];
                            [customView removeFromSuperview];
                            [transitionContext completeTransition:YES];
                        }
                    }];
                    
                    [self addPathAnimateWithView:backgray fromPoint:customView.center];
                    
                }
            }];
    UIBezierPath *path = [UIBezierPath bezierPathWithRect:self.collectionView.bounds];

    [path appendPath:[UIBezierPath bezierPathWithArcCenter:self.collectionView.center radius:50 startAngle:0 endAngle:2*M_PI clockwise:NO]];
    
    CAShapeLayer *layer = [CAShapeLayer layer];
    layer.path = path.CGPath;
    self.collectionView.layer.mask = layer;

初始化path路径以collectionView的四边画一个路径,然后加入一个以collectionView的中心为圆点,半径为50的路径,显示的区域就为两个路径之间的区域。

123.png

然后再把代码中的radius大小设为200

456.png

现在,我们创建一个CABasicAnimation对象去完成扩散的动画,起始位置是半径为10的圆,终点位置是半径为200的圆.

    UIBezierPath *path = [UIBezierPath bezierPathWithRect:self.collectionView.bounds];
    
    [path appendPath:[UIBezierPath bezierPathWithArcCenter:self.collectionView.center radius:10 startAngle:0 endAngle:2*M_PI clockwise:NO]];
    
    UIBezierPath *path2 = [UIBezierPath bezierPathWithRect:self.collectionView.bounds];
    
    [path2 appendPath:[UIBezierPath bezierPathWithArcCenter:self.collectionView.center radius:200 startAngle:0 endAngle:2*M_PI clockwise:NO]];
    
    CAShapeLayer *layer = [CAShapeLayer layer];
    self.collectionView.layer.mask = layer;
    
    CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
    pathAnimation.fromValue =  (__bridge id)path.CGPath;
    pathAnimation.toValue   =  (__bridge id)path2.CGPath;
    pathAnimation.duration  = 1.0;
    pathAnimation.repeatCount = 1;
    pathAnimation.removedOnCompletion = NO;
    pathAnimation.fillMode = kCAFillModeForwards;
    pathAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
    [layer addAnimation:pathAnimation forKey:@"pathAnimate"];
789.gif

现在就可以完成push的 转场效果了。注意圆圈白色部分显示的是collectionView底部的self.view的视图。

//加入收合动画
- (void)addPathAnimateWithView:(UIView *)toView fromPoint:(CGPoint)point{
    //create path
    UIBezierPath *path = [UIBezierPath bezierPathWithRect:CGRectMake(0, 0, k_SF_SCREEN_WIDTH, k_SF_SCREEN_HIGHT)];
    //create path
    [path appendPath:[UIBezierPath bezierPathWithArcCenter:point radius:0.1 startAngle:0 endAngle:2*M_PI clockwise:NO]];
    
    CGFloat radius = point.y > 0?k_SF_SCREEN_HIGHT*3/4: k_SF_SCREEN_HIGHT*3/4-point.y;
    UIBezierPath *path2 = [UIBezierPath bezierPathWithRect:CGRectMake(0, 0, k_SF_SCREEN_WIDTH, k_SF_SCREEN_HIGHT)];
    [path2 appendPath:[UIBezierPath bezierPathWithArcCenter:point radius:radius startAngle:0 endAngle:2*M_PI clockwise:NO]];
    
    CAShapeLayer *shapeLayer = [CAShapeLayer layer];
    //shapeLayer.path = path.CGPath;
    toView.layer.mask = shapeLayer;
    
    CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
    pathAnimation.fromValue = _type == animate_push? (__bridge id)path.CGPath:(__bridge id)path2.CGPath;
    pathAnimation.toValue   = _type == animate_push? (__bridge id)path2.CGPath:(__bridge id)path.CGPath;
    pathAnimation.duration  = _duration/3;
    pathAnimation.repeatCount = 1;
    pathAnimation.removedOnCompletion = NO;
    pathAnimation.fillMode = kCAFillModeForwards;
    pathAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
    [shapeLayer addAnimation:pathAnimation forKey:@"pathAnimate"];
}

pop动画其实和push差不多,这里就不说了。

github地址:点这里

参考博客:点这里

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