点云效果

2019-11-15  本文已影响0人  Codifier
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Point Cloud</title>
    <script src="../../three-part/threejs/three.js"></script>
    <script src="../../three-part/utils/stats.min.js"></script>
    <script src="../../three-part/utils/dat.gui.min.js"></script>
    <script src="../controls/TrackballControls.js"></script>
    <script src="../util/util.js"></script>
    <style>
        body {
            margin: 0;
            overflow: hidden;
        }
    </style>
</head>
<body>
<div id="container"></div>
<script type="text/javascript">
    init();
    function init() {
        // show FPS
        let stats = initStats();
        // resize
        window.addEventListener('resize', onResize, false);

        let scene = new THREE.Scene();
        let camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
        camera.position.set(20, 0, 150);
        camera.lookAt(scene.position);

        let renderer = new THREE.WebGLRenderer();
        renderer.setClearColor(new THREE.Color(0x000000));
        renderer.setSize(window.innerWidth, window.innerHeight);
        renderer.shadowMap.enabled = true;
        document.getElementById("container").appendChild(renderer.domElement);

        // init trackball control
        let trackballControls = initTrackballControls(camera, renderer);
        let clock = new THREE.Clock();

        let cloud;

        // attributes which can be modified in GUI
        const controls = {
            "size" : 4,
            "transparent" : true,
            "opacity" : 0.6,
            "vertexColors" : true,
            "color" : 0xffffff,
            "vertexColor" : 0x00ff00,
            "sizeAttenuation" : true,
            "rotate" : true,
            "redraw" : function(){
                if(scene.getObjectByName("particles")){
                    scene.remove(scene.getObjectByName("particles"));
                }
                createParticles();
            }
        };
        // init GUI
        initGUI();

        createParticles();

        renderScene();

        function initGUI(){
            let gui = new dat.GUI();
            gui.add(controls, 'size', 0, 10).onChange(controls.redraw);
            gui.add(controls, 'transparent').onChange(controls.redraw);
            gui.add(controls, 'opacity', 0, 1).onChange(controls.redraw);
            gui.add(controls, 'vertexColors').onChange(controls.redraw);
            gui.addColor(controls, 'color').onChange(controls.redraw);
            gui.addColor(controls, 'vertexColor').onChange(controls.redraw);
            gui.add(controls, 'sizeAttenuation').onChange(controls.redraw);
            gui.add(controls, 'rotate');
        }

        function onResize() {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        }

        function createParticles() {
            let geom = new THREE.Geometry();
            let material = new THREE.PointsMaterial({
                size: controls.size,
                transparent: controls.transparent,
                opacity: controls.opacity,
                vertexColors: controls.vertexColors,
                sizeAttenuation: controls.sizeAttenuation,
                color: new THREE.Color(controls.color)
            });

            let range = 500;
            for (let i = 0; i < 15000; i++) {
                let particle = new THREE.Vector3(
                    Math.random() * range - range / 2,
                    Math.random() * range - range / 2,
                    Math.random() * range - range / 2
                );
                geom.vertices.push(particle);
                let color = new THREE.Color(controls.vertexColorValue);
                let asHSL = {};
                color.getHSL(asHSL);
                color.setHSL(asHSL.h, asHSL.s, asHSL.l * Math.random());
                geom.colors.push(color);
            }

            cloud = new THREE.Points(geom, material);
            cloud.name = "particles";
            scene.add(cloud);
        }

        function renderScene(){
            trackballControls.update(clock.getDelta());
            stats.update();
            if (controls.rotate) {
                cloud.rotation.x += 0.01;
                cloud.rotation.z += 0.01;
            }
            requestAnimationFrame(renderScene);
            renderer.render(scene, camera);
        }
    }
</script>
</body>
</html>

运行结果:


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