ios开发学习系列OC杂类Android效果/自定义

贝塞尔曲线

2016-07-17  本文已影响1524人  jacky123
  1. 二阶贝塞尔曲线




    为了确定曲线上的一个点,需要进行两轮取点的操作,因此我们称得到的贝塞尔曲线为二次曲线.

  2. 使用三阶贝塞尔曲线模拟运动路径,三阶贝塞尔曲线公式如下




示例

1.利用三阶贝塞尔曲线模仿QQ空间直播时右下角的礼物冒泡特效 github:https://github.com/Yasic/QQBubbleView
sendflower.gif
送花过程详解
1.第一过程
包括送花View(mFlowerImg)的移动,并且mFlowerImg的大小在移动过程中大小发生了改变。
//scale动画和贝塞尔曲线动画一起
ObjectAnimator scaleX = ObjectAnimator.ofFloat(mFlowerImg, "scaleX", 1.0f, 2f);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(mFlowerImg, "scaleY", 1.0f, 2f);
AnimatorSet animSet = new AnimatorSet();
animSet.play(scaleX).with(scaleY).with(mValueAnimator);
animSet.setDuration(2000);
animSet.start();

2. 对贝塞尔曲线动画 mValueAnimator 初始化

private ValueAnimator mValueAnimator;

mValueAnimator = ValueAnimator.ofObject(new BezierEvaluator()
            //第一个pointF:开始点,第二个PointF:终点
            , new PointF(mWidthPixels, mHeightPixels), new PointF(mWidthPixels / 2, mHeightPixels / 2));

BezierEvaluator是一个PointF估值器:

class BezierEvaluator implements TypeEvaluator<PointF> {

    @Override
    public PointF evaluate(float fraction, PointF startValue, PointF endValue) {
        float oneMinusT = 1.0f - fraction;

        //startValue;    //开始出现的点
        //endValue;      //结束终点

        PointF controlPoint = new PointF();    //贝塞尔曲线控制点
        controlPoint.set(mWidthPixels / 2 + 600, mHeightPixels / 2 - 300);

        PointF point = new PointF();    //返回计算好的点
        point.x = oneMinusT * oneMinusT * (startValue.x) + 2 * oneMinusT * fraction * (controlPoint.x) + fraction * fraction * (endValue.x);
        point.y = oneMinusT * oneMinusT * (startValue.y) + 2 * oneMinusT * fraction * (controlPoint.y) + fraction * fraction * (endValue.y);
        return point;
    }
}

要想让花不断运动,就要实时设置它的移动位置,对mValueAnimator增加监听。

mValueAnimator.addUpdateListener(new AnimatorUpdateListener() {

    @Override
    public void onAnimationUpdate(ValueAnimator animation) {
        //根据计算好的点不断更新View的位置
        PointF pointF = (PointF) animation.getAnimatedValue();

        /**
         * setX(float x) equals setTranslationX(x - mLeft);
         * mLeft:Left position of this view relative to its parent.
         */
        mFlowerImg.setX(pointF.x - mFlowerImg.getWidth() / 2);
        mFlowerImg.setY(pointF.y - mFlowerImg.getHeight() / 2);
    }
});
mValueAnimator.addListener(new AnimatorListenerAdapter() {

    @Override
    public void onAnimationStart(Animator animation) {
        Log.i(TAG, "onAnimationStart");
        mFlowerImg.setVisibility(View.VISIBLE);
    }

    @Override
    public void onAnimationEnd(Animator animation) {
        Log.i(TAG, "onAnimationEnd");
        mFlowerImg.setVisibility(View.GONE);

        mNumberImg.setVisibility(View.VISIBLE);

        //数字加1的动画效果组合有:位移动画从指定坐标点移动到指定目标坐标点,并带有透明度变化的属性动画
        PropertyValuesHolder xProperty = PropertyValuesHolder
                .ofFloat("y", mHeightPixels / 2, mHeightPixels / 2 - 150f);//Y坐标轴:第二个参数是起始点,第三个是结束点坐标,下行X轴同理
        PropertyValuesHolder yProperty = PropertyValuesHolder
                .ofFloat("x", mWidthPixels / 2, mWidthPixels / 2);
        PropertyValuesHolder alphaProperty = PropertyValuesHolder.ofFloat("alpha", 1f, 0.1f);//设置透明度的动画属性,过渡到0.1f透明度
        //动画效果:目标View逐步变大,X轴和Y轴两个方向
        PropertyValuesHolder scaleXProperty = PropertyValuesHolder.ofFloat("scaleX", 1.0f, 1.3f);
        PropertyValuesHolder scaleYProperty = PropertyValuesHolder.ofFloat("scaleY", 1.0f, 1.3f);
        ObjectAnimator animEnd = ObjectAnimator.ofPropertyValuesHolder(mNumberImg,
                xProperty, yProperty, alphaProperty, scaleXProperty, scaleYProperty);//创建动画对象,把所有属性拼起来
        animEnd.addListener(new AnimatorListenerAdapter() {
            @Override
            public void onAnimationEnd(Animator animation) {
                mNumberImg.setVisibility(View.GONE);
            }
        });
        animEnd.setDuration(900).start();
    }
});

说明:

1.在mValueAnimator的AnimatorUpdateListener中不断去重设mFlowerImg的位置。
2.在mValueAnimator的AnimatorListenerAdapter中监听ValueAnimator的状态。在动画结束之后,将花隐藏,将mNumberImg显示,并通过 PropertyValuesHolder 构造了操作一个对象的多个属性的ObjectAnimator,并启动它。

曲线显示过程

public class LandscapeBezierCurveView extends View {
    private static final String TAG = LandscapeBezierCurveView.class.getSimpleName();

    private Paint mPaint;

    private Path mPath;
    private int mWidth;
    private int mHeight;

    public LandscapeBezierCurveView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public LandscapeBezierCurveView(Context context) {
        super(context);
        init();
    }

    private void init() {
        mPaint = new Paint();
        mPaint.setColor(Color.RED);
        mPaint.setAntiAlias(true);
        mPaint.setStyle(Style.STROKE);
        mPaint.setStrokeWidth(1);

        mPath = new Path();
    }

    public void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        mWidth = MeasureSpec.getSize(widthMeasureSpec);
        mHeight = MeasureSpec.getSize(heightMeasureSpec);
        Log.i(TAG, "width = " + mWidth + "| height = " + mHeight);
    }

    public void onDraw(Canvas canvas) {
        canvas.drawColor(Color.TRANSPARENT);
        mPath.reset();
        mPath.moveTo(mWidth, mHeight);        //开始起点
        mPath.quadTo(mWidth / 2 + 600, mHeight / 2 - 300, mWidth / 2, mHeight / 2);    // 控制点、终点
        canvas.drawPath(mPath, mPaint);
    }
}

使用:

showLine.setOnClickListener(new OnClickListener() {
    @Override
    public void onClick(View v) {
        lineView.setVisibility(lineView.isShown() ? View.GONE : View.VISIBLE);
    }
});

拓展:
支持同时发送鲜花。

sendflowers.gif
为每个View设置监听,并动态增加和减少ContentView的View个数
public class LandscapeActivity extends Activity {
    protected static final String TAG = "LandscapeActivity";
    private ImageView mNumberImg;
    private int mWidthPixels;
    private int mHeightPixels;

    private ViewGroup parent;
    private Bitmap bitmap;


    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        parent = (ViewGroup) LayoutInflater.from(this).inflate(R.layout.activity_landscape,null,false);
        setContentView(parent);

//        mFlowerImg = (ImageView) findViewById(R.id.flower);
        mNumberImg = (ImageView) findViewById(R.id.number_im);

        bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.icon_xiao_hua);

        final Button sendFlowers = (Button) findViewById(R.id.send_flowers_bt);
        final View lineView = findViewById(R.id.bezierView);

        Button showLine = (Button) findViewById(R.id.show_bt);
        showLine.setOnClickListener(new OnClickListener() {
            @Override
            public void onClick(View v) {
                lineView.setVisibility(lineView.isShown() ? View.GONE : View.VISIBLE);
            }
        });
        sendFlowers.setOnClickListener(new OnClickListener() {
            @Override
            public void onClick(View v) {
                ImageView mFlowerImg = new ImageView(LandscapeActivity.this);
                //设置标签,加入容器
//                mFlowerImg.setTag(++count);
//                imageViewList.add(mFlowerImg);
                //将当前创建的ImageView加入到ContentView
                parent.addView(mFlowerImg);

                int bitmapW = bitmap.getWidth();
                int bitmapH = bitmap.getHeight();
                mFlowerImg.setLayoutParams(new FrameLayout.LayoutParams(bitmapW, bitmapH));
                mFlowerImg.setImageBitmap(bitmap);

                //scale动画和贝塞尔曲线动画一起
                ObjectAnimator scaleX = ObjectAnimator.ofFloat(mFlowerImg, "scaleX", 1.0f, 2f);
                ObjectAnimator scaleY = ObjectAnimator.ofFloat(mFlowerImg, "scaleY", 1.0f, 2f);
                AnimatorSet animSet = new AnimatorSet();
                animSet.play(scaleX).with(scaleY).with(new MyValueAnimator(mFlowerImg).get());
                animSet.setDuration(2000);
                animSet.start();
            }
        });

        //获取屏幕宽高
        mWidthPixels = getResources().getDisplayMetrics().widthPixels;
        mHeightPixels = getResources().getDisplayMetrics().heightPixels;
        Log.i(TAG, "width:" + mWidthPixels + "   height:" + mHeightPixels);
    }

    @Override
    protected void onStart() {
        super.onStart();

    }

    class MyValueAnimator extends ValueAnimator{
        private View view;
        MyValueAnimator(View view){
            this.view = view;
        }

        public ValueAnimator get(){
           ValueAnimator myValueAnimator = ValueAnimator.ofObject(new BezierEvaluator()
                    //第一个pointF:开始点,第二个PointF:终点
                    , new PointF(mWidthPixels, mHeightPixels), new PointF(mWidthPixels / 2, mHeightPixels / 2));
            //设置插值器——两边慢,中间快
            myValueAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
            myValueAnimator.addUpdateListener(new AnimatorUpdateListener() {

                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    //根据计算好的点不断更新View的位置
                    PointF pointF = (PointF) animation.getAnimatedValue();

                    /**
                     * setX(float x) equals setTranslationX(x - mLeft);
                     * mLeft:Left position of this view relative to its parent.
                     */
                    view.setX(pointF.x - view.getWidth() / 2);
                    view.setY(pointF.y - view.getHeight() / 2);
                }
            });
            myValueAnimator.addListener(new AnimatorListenerAdapter() {

                @Override
                public void onAnimationStart(Animator animation) {
                    Log.i(TAG, "onAnimationStart");
                    view.setVisibility(View.VISIBLE);
                }

                @Override
                public void onAnimationEnd(Animator animation) {
                    Log.i(TAG, "onAnimationEnd");
                    view.setVisibility(View.GONE);
                    parent.removeView(view);

                    mNumberImg.setVisibility(View.VISIBLE);

                    //数字加1的动画效果组合有:位移动画从指定坐标点移动到指定目标坐标点,并带有透明度变化的属性动画
                    PropertyValuesHolder xProperty = PropertyValuesHolder
                            .ofFloat("y", mHeightPixels / 2, mHeightPixels / 2 - 150f);//Y坐标轴:第二个参数是起始点,第三个是结束点坐标,下行X轴同理
                    PropertyValuesHolder yProperty = PropertyValuesHolder
                            .ofFloat("x", mWidthPixels / 2, mWidthPixels / 2);
                    PropertyValuesHolder alphaProperty = PropertyValuesHolder.ofFloat("alpha", 1f, 0.1f);//设置透明度的动画属性,过渡到0.1f透明度
                    //动画效果:目标View逐步变大,X轴和Y轴两个方向
                    PropertyValuesHolder scaleXProperty = PropertyValuesHolder.ofFloat("scaleX", 1.0f, 1.3f);
                    PropertyValuesHolder scaleYProperty = PropertyValuesHolder.ofFloat("scaleY", 1.0f, 1.3f);
                    ObjectAnimator animEnd = ObjectAnimator.ofPropertyValuesHolder(mNumberImg,
                            xProperty, yProperty, alphaProperty, scaleXProperty, scaleYProperty);//创建动画对象,把所有属性拼起来
                    animEnd.addListener(new AnimatorListenerAdapter() {
                        @Override
                        public void onAnimationEnd(Animator animation) {
                            mNumberImg.setVisibility(View.GONE);
                        }
                    });
                    animEnd.setDuration(900).start();
                }
            });
            return  myValueAnimator;
        }
    }

    class BezierEvaluator implements TypeEvaluator<PointF> {

        @Override
        public PointF evaluate(float fraction, PointF startValue, PointF endValue) {
            float oneMinusT = 1.0f - fraction;

            //startValue;    //开始出现的点
            //endValue;      //结束终点

            PointF controlPoint = new PointF();    //贝塞尔曲线控制点
            controlPoint.set(mWidthPixels / 2 + 600, mHeightPixels / 2 - 300);

            PointF point = new PointF();    //返回计算好的点
            point.x = oneMinusT * oneMinusT * (startValue.x) + 2 * oneMinusT * fraction * (controlPoint.x) + fraction * fraction * (endValue.x);
            point.y = oneMinusT * oneMinusT * (startValue.y) + 2 * oneMinusT * fraction * (controlPoint.y) + fraction * fraction * (endValue.y);
            return point;
        }
    }

}

工具

在线模拟出想要的曲线
http://myst729.github.io/bezier-curve/

参考资料

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