自定义控件

2016-08-27  本文已影响30人  T92

自定义多段选择器

效果图

类代码


//需求分析:制作一个竖直排列的segement
//tag 0~10分配为segment按钮,11~15分配给滑条 其他未分配


class MySegment: UIView {
// MARK: - 属性
    private var items:[String]
    private var slider = UIView()
    private var target: AnyObject? = nil
    private var action: Selector? = nil
    var selectedBtnBackGround:UIColor
    
    //当外部改变MySegment的相关属性后需要作出相应地改变
    //文字颜色
    var titleColor = UIColor.blackColor(){
        didSet{
            for item in subviews{
                if item.tag < 10{
                    (item as!UIButton).setTitleColor(titleColor, forState: .Normal)
                }
            }
        }
    }
    //选中文字颜色
    var selectedColor = UIColor.redColor(){
        didSet {
            //改变滑条颜色
            slider.backgroundColor = selectedColor
            //改变按钮文字颜色
            for item in subviews{
                if item.tag < 10{
                    (item as!UIButton).setTitleColor(selectedColor, forState: .Selected)
                }
            }
        }
    }
    //选中按钮的是哪一个(默认选中0也就是第一个)
    var selectedBtn = 0{
        //将要给selectedBtn重新赋值时会自动执行里面的代码
        willSet{
            for item in self.subviews {
                if item.tag == selectedBtn {
                    //1.先将原来选中的按钮变成非选中状态
                    (item as! UIButton).selected = false
                    //原来按钮背景颜色去掉
                    (item as! UIButton).backgroundColor = nil
                }
                if item.tag == newValue{
                    //2.将指定的按钮变成选中状态
                    (item as! UIButton).selected = true
                    //选中按钮背景颜色
                    (item as! UIButton).backgroundColor = selectedBtnBackGround
                }
            }
        }
        //已经改变值之后自动调用
        didSet{
            //改变滑条的y值,生硬
            // slider.frame.origin.y = CGFloat(selectedBtn) * slider.frame.height
            //尝试使用平移,生硬
            //slider.transform = CGAffineTransformTranslate(self.transform, 0, CGFloat(selectedBtn) * slider.frame.height)
            //加一个动画不会显得生硬
            UIView.animateWithDuration(0.2) { self.slider.frame.origin.y = CGFloat(self.selectedBtn) * self.slider.frame.height }
        }
    }
    


// MARK: - 构造器
    /**
    构造器
    - parameter items:要显示的分段文字
    - parameter selectedBtnBackGround: 选中按钮的颜色
    */
    init(items:[String],selectedBtnBackGround:UIColor){
        self.items = items
        self.selectedBtnBackGround = selectedBtnBackGround
        assert(items.count < 10, "选择个数不能大于10")
        super.init(frame: CGRectZero)
        self.creatBtn()
        self.creatSilder()
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

}

/// MARK: - 创建子视图方法

extension MySegment{
    
    func creatBtn(){
        for (i,item) in items.enumerate(){
            let btn = UIButton()
            btn.setTitle(item, forState: .Normal)
            btn.tag = i
            btn.setTitleColor(titleColor, forState: .Normal)
            btn.setTitleColor(selectedColor, forState: .Selected)
            self.addSubview(btn)
            if i == 0{
                btn.selected = true
                btn.backgroundColor = selectedBtnBackGround
               // print(btn.tag) //测试
            }
            btn.addTarget(self, action: "btnAction:", forControlEvents: .TouchUpInside)
        }
    }
    
    func creatSilder(){
        slider.backgroundColor = selectedColor
        self.addSubview(slider)
        slider.tag = 11
    }
    
    //设置子视图的frame
    override func layoutSubviews() {
        super.layoutSubviews()
        //获取当前分段选择器的宽高
        let selfW = self.frame.size.width
        let selfH = self.frame.size.height
        
        //按钮的frame计算
        //根据需求分析,btn的宽度为当前分段选择器的宽度
        //高度是当前分段器高度除以item个数
        //x是当前分段器的最左边,我们添加btn是添加到当前分段器上的,所以相对坐标 x = 0
        let btnW = selfW
        let btnH = selfH / CGFloat(items.count)
        let btnX:CGFloat = 0
        //y坐标是有规律变化的,所以最后考虑y
        var i:CGFloat = 0
        for item in self.subviews{
            //判断分段选择器上的视图是不是按钮(分配的时候tag 0~10 是按钮)
            if item.tag <= 10{
                let btnY = i * btnH
                item.frame = CGRectMake(btnX, btnY, btnW, btnH)
                item.layer.cornerRadius = btnW * 0.2//切圆角
                i += 1
            }
        }
        
        //slider的frame计算
        //根据需求分析,slider宽度自定,高度是按钮的高度
        //x坐标不变,自定,y在变
        let sliderW:CGFloat = 2
        let sliderH = btnH
        let sliderX = btnX - sliderW - sliderW //按钮与slider之间间距一个slider的宽度
        let sliderY = sliderH * CGFloat(selectedBtn)
        slider.frame = CGRectMake(sliderX, sliderY, sliderW, sliderH)
    }
}

/// MARK: - 按钮事件添加
extension MySegment{
    func btnAction(btn:UIButton){
        if self.selectedBtn != btn.tag{
            self.selectedBtn = btn.tag
        }
        if target != nil{
            //让target去调用action中的方法
            //参数1:需要调用的方法对应的Selecter
            //参数2:如果Selecter中方法带参,那个这个参数的值就是Selecter中方法的实参
            self.target?.performSelector(self.action!, withObject:self)
        }
    }
}

//MARK: - 提供给外部使用的方法
extension MySegment{
    
    //保存target和action值
    func addTarget(target:AnyObject?, action:Selector) {
        self.target = target
        self.action = action
    }
}

测试

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        let mySegment = MySegment(items: ["消息","分组","附近","地图"], selectedBtnBackGround: UIColor.blackColor())
        mySegment.frame = CGRectMake(100, 100, 50, 200)
        //mySegement.backgroundColor = UIColor.blueColor()
        mySegment.selectedColor = UIColor.greenColor()
        mySegment.titleColor = UIColor.redColor()
        //mySegment.selectedBtn = 2 //测试改变默认选中为第三个按钮
        self.view.addSubview(mySegment)
        
        mySegment.addTarget(self, action: "action:")
    }
    
    func action(action:MySegment) {
        print("选择器在做切换")
    }

}

自定义按键Button

效果图

类代码

class ButtonStyle1: UIButton {
    //重写按键上图片frame
    override func imageRectForContentRect(contentRect: CGRect) -> CGRect {
        let w:CGFloat = contentRect.size.width
        let h:CGFloat = contentRect.size.height * 4 / 5
        return CGRectMake(0, 0, w, h)
    }
    
    //重写按键上文字的frame
    override func titleRectForContentRect(contentRect: CGRect) -> CGRect {
        let y:CGFloat = contentRect.size.height * 4 / 5 + 5 //设置文字与图片间距为5
        let w:CGFloat = contentRect.size.width
        let h:CGFloat = contentRect.size.height / 5 - 5 //高度加了5就要减5
        return CGRectMake(0, y, w, h)
    }
}

测试

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        creatUI()
    }


}

extension ViewController{
    //创建框架
    func creatUI(){
        //背景
        let backGround = UIImageView(frame: self.view.bounds)
        backGround.backgroundColor = UIColor.grayColor()
        self.view.addSubview(backGround)
        
        //按钮
        let myBtn = ButtonStyle1(frame:CGRectMake(100,100,60,70))
        myBtn.setImage(UIImage(named: "p1"), forState: .Normal)
        //myBtn.backgroundColor = UIColor.yellowColor()
        myBtn.setTitle("主题", forState: .Normal)
        myBtn.titleLabel?.textAlignment = .Center
        self.view.addSubview(myBtn)
    }
    
}

自定义按钮2

效果图

首先创建自己按钮的类

class myButton: UIButton {
    //设计要求:
    //图片高度是整个按钮的高度的4/5
    //文字高度是整个按钮的高度的1/5
    
    //设置button上的imageView的坐标和大小
    //参数1:当前按钮的范围(只需要大小)
    //返回值:重新设置的图片的坐标和大小
    override func imageRectForContentRect(contentRect: CGRect) -> CGRect {
        let x:CGFloat = 0
        let y:CGFloat = 0
        let w:CGFloat = contentRect.size.width
        let h:CGFloat = contentRect.size.height * 4 / 5
        return CGRectMake(x, y, w, h)
    }
    
    //设置button上的titleLabel的坐标和大小
    //参数1:当前按钮的范围(只需要大小)
    //返回值:重新设置的图片的坐标和大小
    override func titleRectForContentRect(contentRect: CGRect) -> CGRect {
        let x:CGFloat = 0
        let y:CGFloat = contentRect.size.height * 4 / 5
        let w:CGFloat = contentRect.size.width
        let h:CGFloat = contentRect.size.height * 1 / 5
        return CGRectMake(x, y, w, h)
    }
}

应用自己定义的按钮

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        //1.创建按钮对象
        let button = myButton(frame:CGRectMake(100,100,100,120))
        //2.设置文字
        button.setTitle("按钮", forState: .Normal)
        button.setTitleColor(UIColor.redColor(), forState: .Normal)
        button.titleLabel?.textAlignment = .Center
        //3.设置图片
        button.setImage(UIImage(named:"luffy4.png"), forState: .Normal)
        self.view.addSubview(button)
        //4.添加按钮点击事件
        //button.addTarget(<#T##target: AnyObject?##AnyObject?#>, action: <#T##Selector#>, forControlEvents: <#T##UIControlEvents#>)
    }

}

自定义键盘

效果图

首先创建自定义的键盘类

protocol KeyboardDelegate{
    //让代理方显示指定按键上的内容
    func showContent(button:UIButton)
}

//1.在创建当前类的时候,去创建这个视图上所有的子视图,并且添加到当前视图(不需要设置子视图的frame)
class Keyboard: UIView {
    var delegate:KeyboardDelegate?
    override init(frame: CGRect) {
        super.init(frame: frame)
        self.creatSubViews()
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
}

extension Keyboard{
    //计算子视图的frame
    //当前视图将要显示在界面的时候会自动调用本方法。
    //这个方法得到的frame是当前视图最终的frame,当前视图frame改变(包括坐标和大小)时,会再次调用这个方法
    override func layoutSubviews() {
        
        //按键间距
        let margin:CGFloat = 10
        //键盘宽度
        let keyW = self.frame.size.width
        //键盘高度
        let keyH = self.frame.size.height
        //按键列数
        let col:CGFloat = 3
        //按键行数
        let row:CGFloat = 4
        //按键宽度
        let btnW = (keyW - (col + 1) * margin) / col
        //按键高度
        let btnH = (keyH - (row + 1) * margin) / row
        
        var  i = 0
        //拿到当前视图上的子视图
        for item in self.subviews{
            if item.tag == 100{
                let btnX = margin + (btnW + margin) * CGFloat (i % Int(col))
                let btnY = margin + (btnH + margin) * CGFloat (i / Int(col))
                item.frame = CGRectMake(btnX, btnY, btnW, btnH)
              //找到一个按钮i加1
                i += 1
            }
        }
    }
    
    //创建子视图(按键)
    func creatSubViews(){
        let titles = ["1","2","3","4","5","6","7","8","9","c","0","return"]
        for (_,item) in titles.enumerate(){
            //创建对应按钮,坐标00,大小00(原因是键盘大小有可能改变,按键大小不能定死)
            let btn = UIButton()
            btn.setTitle(item, forState: .Normal)
            btn.setTitleColor(UIColor.blackColor(), forState: .Normal)
            btn.backgroundColor = UIColor.yellowColor()
            btn.tag = 100
            btn.addTarget(self, action: "btnAction:", forControlEvents: .TouchDown)
            self.addSubview(btn)
        }
    }
    
    //按钮点击
    func btnAction(btn:UIButton){
        //print(btn.currentTitle)//currentTitle属性,按钮上的文字
        //Keyboard想要将按键上的内容显示到ViewController中的TextField上,但是Keyboard做不到,但是ViewController可以。因此要用委托
        //确定三要素
        //委托方:Keyboard
        //协议:将指定按键上的内容显示到textfield上
        //代理方:ViewController
        
        //让代理方显示内容
        delegate?.showContent(btn)
    }
}

应用自定义键盘

class ViewController: UIViewController,KeyboardDelegate {
    var textField = UITextField()
    override func viewDidLoad() {
        super.viewDidLoad()
        
        //1.创建文本框对象
        textField = UITextField(frame: CGRectMake(100,100,100,50))
        //2.设置背景颜色
        textField.backgroundColor = UIColor.yellowColor()
        self.view.addSubview(textField)
        let keyboard = Keyboard(frame:CGRectMake(0,0,0,256))
        keyboard.delegate = self
        textField.inputView = keyboard
        
    }
    
    func showContent(button: UIButton) {
        if button.currentTitle == "c"{
                self.textField.deleteBackward()
            return
        }
        if button.currentTitle == "return"{
            self.textField.resignFirstResponder()
            return
        }
        textField.text! += button.currentTitle!
    }
    
}

自定义段选择器segment2

(老师版),下一篇文章会有自己仿写的分段选择器
创建自定义多段选择器的类

let BtnTag = 100

class YTSegmentControl: UIView {
    
    //MARK: - 属性
    ///1.当前被选中的按钮的下标
    var selectedSegmentIndex = 0{
    
        //将要将新值赋给selectedSegmentIndex。这个selectedSegmentIndex还是原来
        willSet{
            //1.先将原来选中的按钮变成非选中状态
            let btn1 = self.viewWithTag(BtnTag
             + selectedSegmentIndex) as! UIButton
            btn1.selected = false
            //2.将指定的按钮变成选中状态
            //newValue -> 将要赋给当前属性的那个新的值
            let btn2 = self.viewWithTag(BtnTag + newValue) as! UIButton
            btn2.selected = true
            
        }
        
        //已经给selectedSegmentIndex赋值
        didSet{
        
            UIView.animateWithDuration(0.2) {
                
                self.slider.frame.origin.x = CGFloat(self.selectedSegmentIndex) * self.slider.frame.size.width
            }
        }
        
    }
        
    ///2.文字选中的颜色
    var titleSelectedColor = UIColor.blueColor(){
    
        didSet{
            
            //更新滑块的背景颜色
            self.slider.backgroundColor = self.titleSelectedColor
            
            for item in self.subviews {
                
                if item.tag >= BtnTag {
                    let btn = item as! UIButton
                    //改变按钮的文字颜色
                    btn.setTitleColor(self.titleSelectedColor, forState: .Selected)
                }
            }
            
        }
    }
    
    ///3.文字颜色
    var titleColor = UIColor.blackColor(){
    
        //每次从外部给titleColor属性赋值的时候,都需要用最新的titleColor的值去更新按钮的文字颜色
        didSet{
        
            for item in self.subviews {
                
                if item.tag >= BtnTag {
                    let btn = item as! UIButton
                    //改变按钮的文字颜色
                    btn.setTitleColor(self.titleColor, forState: .Normal)
                }
            }
            
        }
    }
    ///4.items
    private var items:[String]
    ///5.滑块
    private var slider = UIView()
    
    ///6.保存target
    private var target: AnyObject? = nil
    ///7.保存action
    private var action: Selector? = nil
    
    //MARK: - 构造方法
    init(items:[String]){
       self.items = items
        //CGRectZero ->坐标是(0,0),大小是(0,0)
       super.init(frame: CGRectZero)
       
        //创建items中的每个数组元素对应的按钮
        self.creatSubView()
        
    }
    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
    

}

//MARK: - 提供给外部使用的方法
extension YTSegmentControl{

    //保存target和action值
    func addTarget(target:AnyObject?, action:Selector) {
        
        self.target = target
        self.action = action
    }
}

//MARK: - 创建子视图
extension YTSegmentControl{

    func creatSubView() {
        
        //1.创建按钮
        for (i,item) in self.items.enumerate() {
            //创建按钮不设置frame属性
            let btn = UIButton.init()
            //设置文字
            btn.setTitle(item, forState: .Normal)
            //设置tag值
            btn.tag = BtnTag + i
            
            //设置文字颜色
            btn.setTitleColor(self.titleColor, forState: .Normal)
            btn.setTitleColor(self.titleSelectedColor, forState: .Selected)
            //让默认第0个按钮处于选中状态
            if i == 0 {
                
                btn.selected = true
            }
            
            //添加点击事件
            btn.addTarget(self, action: "btnAction:", forControlEvents: .TouchDown)
                    
            //添加到界面上
            self.addSubview(btn)
        }
        
        //2.创建滑块
        self.slider.backgroundColor = self.titleSelectedColor
        self.addSubview(self.slider)
        
    }
}

//MARK: - 按钮点击事件
extension YTSegmentControl{

    func btnAction(btn:UIButton) {
        
        if self.selectedSegmentIndex != btn.tag - BtnTag {
            //更新选中的下标
            self.selectedSegmentIndex = btn.tag - BtnTag
            
            //通知外部值改变了
            if self.target != nil {
                
                //让target去调用action中的方法
                //参数1:需要调用的方法对应的Selecter
                //参数2:如果Selecter中方法带参,那个这个参数的值就是Selecter中方法的实参
                self.target?.performSelector(self.action!, withObject:self)
            }
            
        }
 
    }
}

//MARK: - 计算子视图的frame
extension YTSegmentControl{

    override func layoutSubviews() {
        super.layoutSubviews()
        
        //当前分段选择器的宽和高
        let segementW = self.frame.size.width
        let segementH = self.frame.size.height
        
        //1.计算按钮的frame
        let btnW = segementW/CGFloat(self.items.count)
        let btnH = segementH
        let btnY: CGFloat = 0
        
        //遍历所有的子视图
        var i: CGFloat = 0
        for item in self.subviews {
            //找到其中的按钮
            if item.tag >= BtnTag {
                
                let btnX = i * btnW
                item.frame = CGRectMake(btnX, btnY, btnW, btnH)
                //找到一个按钮i加1
                i += 1
            } 
        }
        //2.计算滑块的frame
        let sliderX = CGFloat(self.selectedSegmentIndex) * btnW
        let sliderH: CGFloat = 2
        let sliderY = segementH - sliderH
        let sliderW = btnW
        self.slider.frame = CGRectMake(sliderX, sliderY, sliderW, sliderH)
        
    }
}

应用自定义的分段选择器

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        
        //系统的分段选择器
        let segement = UISegmentedControl.init(items: ["1","2","3"])
        segement.frame = CGRectMake(100, 100, 200, 50)
        self.view.addSubview(segement)
        segement.selectedSegmentIndex = 1
        segement.addTarget(self, action: "action", forControlEvents: .ValueChanged) 
        
        //自己的分段选择器
        let selfSegement = YTSegmentControl.init(items: ["海贼","路飞"])
        selfSegement.frame = CGRectMake(100, 200, 200, 50)
        selfSegement.titleColor = UIColor.redColor()
        selfSegement.titleSelectedColor = UIColor.greenColor()
        selfSegement.selectedSegmentIndex = 1
        selfSegement.addTarget(self, action: "selfAction:")
        
        self.view.addSubview(selfSegement)
        
    }
    
    func selfAction(segement:YTSegmentControl) {
        
        print("自己的选择器在做切换")
        print(segement.selectedSegmentIndex)
    }

    func action() {
        
        print("系统的选择器在做切换")
    }
    
}
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