iOSiOSSwift开发

iOS-Swift环形进度指示器+图片加载动画

2016-07-05  本文已影响1212人  船长_
demo.gif

如图,这个动画的是如何做的呢?

分析:

一.环形进度指示器

1.自定义View继承UIView,命名为CircularLoaderView.swift,此View将用来保存动画的代码

2.创建CAShapeLayer

let circlePathLayer = CAShapeLayer()
let circleRadius: CGFloat = 20.0

3.初始化CAShapeLayer

    // 两个初始化方法都调用configure方法
    override init(frame: CGRect) {
        super.init(frame: frame)
        configure()
    }
    
    required init?(coder aDecoder: NSCoder) {
        super.init(coder : aDecoder)
        configure()
    }
    
    
    // 初始化代码来配置这个shape layer:
    func configure(){
        circlePathLayer.frame = bounds;
        circlePathLayer.lineWidth = 2.0
        circlePathLayer.fillColor = UIColor.clearColor().CGColor
        circlePathLayer.strokeColor = UIColor.redColor().CGColor
        layer.addSublayer(circlePathLayer)
        backgroundColor = UIColor.whiteColor()
        // 初始化属性,后面用来监听图片下载进度
        progress = 0.0
    }

4.设置环形进度条的矩形frame

    // 小矩形的frame
    func circleFrame() -> CGRect {
        var circleFrame = CGRect(x: 0, y: 0, width: 2*circleRadius, height: 2*circleRadius)
        circleFrame.origin.x = CGRectGetMidX(circlePathLayer.bounds) - CGRectGetMidX(circleFrame)
        circleFrame.origin.y = CGRectGetMidY(circlePathLayer.bounds) - CGRectGetMidY(circleFrame)
        return circleFrame
    }

可以参考下图,理解这个circleFrame

Snip20160705_3.png

5.每次自定义的这个view的size改变时,你都需要重新计算circleFrame,所以要将它放在一个独立的方法,方便调用

// 通过一个矩形(正方形)绘制椭圆(圆形)路径
func circlePath() -> UIBezierPath {
    return UIBezierPath(ovalInRect: circleFrame())
}

6.由于layers没有autoresizingMask这个属性,你需要在layoutSubviews方法中更新circlePathLayer的frame来恰当地响应view的size变化

override func layoutSubviews() {
    super.layoutSubviews()
    
    circlePathLayer.frame = bounds
    circlePathLayer.path = circlePath().CGPath
}

7.给CircularLoaderView.swift文件添加一个CGFloat类型属性,自定义的setter和getter方法,setter方法验证输入值要在0到1之间,然后赋值给layer的strokeEnd属性。

var progress : CGFloat{
    get{
        return circlePathLayer.strokeEnd
    }
    
    set{
        if (newValue > 1) {
            circlePathLayer.strokeEnd = 1
        }else if(newValue < 0){
            circlePathLayer.strokeEnd = 0
        }else{
            circlePathLayer.strokeEnd = newValue
        }
    }
}

8.利用SDWebImage,在image下载回调方法中更新progress.
此处是自定义ImageView,在storyboard中拖个ImageView,设置为自定义的ImageView类型,在这个ImageView初始化的时候就会调用下面的代码

class CustomImageView: UIImageView {

    // 创建一个实例对象
    let progressIndicatorView = CircularLoaderView(frame: CGRectZero)
    
    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        
        addSubview(progressIndicatorView)
        progressIndicatorView.frame = bounds
        
        // 注意写法
        progressIndicatorView.autoresizingMask = [.FlexibleWidth , .FlexibleHeight]
        
        let url = NSURL(string: "http://www.raywenderlich.com/wp-content/uploads/2015/02/mac-glasses.jpeg")
        
        // 注意到block使用weak self引用 – 这样能够避免retain cycle
        self.sd_setImageWithURL(url, placeholderImage: nil, options: .CacheMemoryOnly, progress: { [weak self](reseivdSize, expectedSize) -> Void in
            self!.progressIndicatorView.progress = CGFloat(reseivdSize) / CGFloat(expectedSize)
            
            }) { [weak self](image, error, _, _) -> Void in
            // 下载完毕后,执行的动画
            self?.progressIndicatorView.reveal()
        }   
    }
}

二.扩展这个环

仔细看,此处是两个动画一起执行,1是向外扩展2.是向内扩展.但可以用一个Bezier path完成此动画,需要用到组动画.

func reveal() {
    // 背景透明,那么藏着后面的imageView将显示出来
    backgroundColor = UIColor.clearColor()
    progress = 1.0
    
    // 移除隐式动画,否则干扰reveal animation
    circlePathLayer.removeAnimationForKey("strokenEnd")
    
    // 从它的superLayer 移除circlePathLayer ,然后赋值给super的layer mask
    circlePathLayer.removeFromSuperlayer()
    // 通过这个这个circlePathLayer 的mask hole动画 ,image 逐渐可见
    superview?.layer.mask = circlePathLayer
    
    // 1 求出最终形状
    let center = CGPoint(x:CGRectGetMidX(bounds),y: CGRectGetMidY(bounds))
    let finalRadius = sqrt((center.x*center.x) + (center.y*center.y))
    let radiusInset = finalRadius - circleRadius
    let outerRect = CGRectInset(circleFrame(), -radiusInset, -radiusInset)
    // CAShapeLayer mask最终形状
    let toPath = UIBezierPath(ovalInRect: outerRect).CGPath
    
    
    // 2 初始值
    let fromPath = circlePathLayer.path
    let fromLineWidth = circlePathLayer.lineWidth
    
    // 3 最终值
    CATransaction.begin()
    // 防止动画完成跳回原始值
    CATransaction.setValue(kCFBooleanTrue, forKey: kCATransactionDisableActions)
    circlePathLayer.lineWidth = 2 * finalRadius
    circlePathLayer.path = toPath
    CATransaction.commit()
    
    // 4 路径动画,lineWidth动画
    let lineWidthAnimation = CABasicAnimation(keyPath: "lineWidth")
    lineWidthAnimation.fromValue = fromLineWidth
    lineWidthAnimation.toValue = 2*finalRadius
    let pathAnimation = CABasicAnimation(keyPath: "path")
    pathAnimation.fromValue = fromPath
    pathAnimation.toValue = toPath
    
    // 5 组动画
    let groupAnimation = CAAnimationGroup()
    groupAnimation.duration = 1
    groupAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
    groupAnimation.animations = [pathAnimation ,lineWidthAnimation]
    groupAnimation.delegate = self
    circlePathLayer.addAnimation(groupAnimation, forKey: "strokeWidth")
}
photo-loading-diagram.png

三.监听动画的结束

// 移除mask
override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
    superview?.layer.mask = nil;
}

示例下载地址github
原文地址 Rounak Jain
参考地址

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