梦想者程序员的故事程序员

【iOS】画圈的轨迹动画

2017-10-23  本文已影响143人  独酌丿红颜

动画

最近接到一个需求,需要做一个启动的加载动画,如下图:

load.gif

思考下,可以拆分几个部分

动画拆分

  • 1 . 中间圆圈的旋转动画!
  • 2 . 两边的画线轨迹!
  • 3 . 动态变化的进度显示!

1.中间的圆圈旋转

我这边使用的4张图片,已附上:


>
02.png
03.png
juhua.png

是不是很明显,使用图片的好处就是可以是动画颜色和样式更多变!
那么怎么让它变成旋转的呢?其实很简单,Apple 就已经提供给我们很好的API 以供使用!

首先声明需要使用的图片视图:

/**
 加载图
 */
@property (nonatomic,strong) UIImageView * imageView1;
@property (nonatomic,strong) UIImageView * imageView2;
@property (nonatomic,strong) UIImageView * imageView3;
@property (nonatomic,strong) UIImageView * hudImgView;

//旋转角度
@property (nonatomic,assign) CGFloat angle1;
@property (nonatomic,assign) CGFloat angle2;
@property (nonatomic,assign) CGFloat angle3;
@property (nonatomic,assign) CGFloat angle4;

/**
 是否停止加载
 */
@property (nonatomic,assign) BOOL isStopLoad;

接下来UI实现部分:

- (void)loadUI
{
    
    CGPoint point   = self.center;
    CGRect  frame   = CGRectMake(point.x - 60, point.y - 40, 120, 120);
    //背景视图:
    _bgImageView = [[UIImageView alloc]initWithFrame:self.bounds];
    _bgImageView.image = [UIImage imageNamed:@"loading"];
    [self addSubview:_bgImageView];
    
    _imageView1 = [[UIImageView alloc]initWithFrame:frame];
    //    _imageView1.center = self.center;
    _imageView1.image = [UIImage imageNamed:@"01"];
    [self addSubview:_imageView1];
    
    _imageView2 = [[UIImageView alloc]initWithFrame:frame];
    //    _imageView2.center = self.center;
    _imageView2.image = [UIImage imageNamed:@"02"];
    [self addSubview:_imageView2];
    
    _imageView3 = [[UIImageView alloc]initWithFrame:frame];
    //    _imageView3.center = self.center;
    _imageView3.image = [UIImage imageNamed:@"03"];
    [self addSubview:_imageView3];
    
    _hudImgView = [[UIImageView alloc]initWithFrame:frame];
    //    _hudImgView.center = self.center;
    _hudImgView.image = [UIImage imageNamed:@"juhua"];
    [self addSubview:_hudImgView];
   
}

最后一步,也就是关键的旋转动画,在需要开启的地方调用如下这个方法:

ps: 旋转角度和旋转速度可以根据需要自己进行更改!

/**
 旋转动画
 */
- (void)startAnimation
{
    //选择动画:
    CGAffineTransform endAngle1 = CGAffineTransformMakeRotation(_angle1 * (M_PI / 180.0f));
    CGAffineTransform endAngle2 = CGAffineTransformMakeRotation(_angle2 * (M_PI / 180.0f));
    CGAffineTransform endAngle3 = CGAffineTransformMakeRotation(_angle3 * (M_PI / 180.0f));
    CGAffineTransform endAngle4 = CGAffineTransformMakeRotation(_angle4 * (M_PI / 180.0f));
    
    dispatch_async(dispatch_get_main_queue(), ^{
        
        [UIView animateWithDuration:0.01 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
            
            _imageView1.transform = endAngle1;
            _imageView2.transform = endAngle2;
            _imageView3.transform = endAngle3;
            _hudImgView.transform = endAngle4;
            
        } completion:^(BOOL finished) {
            _angle1 -= 4;
            _angle2 += 4;
            _angle3 -= 4;
            _angle4 += 4;
            
            if (!_isStopLoad) {
                
                [self startAnimation];
            }
            
        }];
        
        
    });
 
}

2.进度动态显示:

这个就不再赘述,直接上代码:

- (void)loadUI
{
 
    //进度显示Lable
    _progressLable = [[UILabel alloc]initWithFrame:CGRectMake(0, 0, 50, 50)];
    _progressLable.center = _hudImgView.center;
    _progressLable.textColor = CenterColor;
    _progressLable.textAlignment = NSTextAlignmentCenter;
    _progressLable.font = [UIFont boldSystemFontOfSize:12];
    _progressLable.layer.cornerRadius = CGRectGetWidth(_progressLable.frame)/2;
    _progressLable.layer.masksToBounds = YES;
    _progressLable.layer.borderColor = CenterColor.CGColor;
    _progressLable.layer.borderWidth = 0.8f;
    _progressLable.text = @"0%";
    [self addSubview:_progressLable];
    
}

关于进度我这里因为Demo原因,使用的假数据,用的随机数!

/**
 进度显示
 */
- (void)startProgressAnimation
{
    if (_isStopLoad == YES) {
        return;
    }
    //随机数
    _progressNumber += rand()%20;
    
    if (_progressNumber >=100)
    {
        _progressNumber = 100;
    }
    _progressLable.text = [NSString stringWithFormat:@"%ld%@",_progressNumber,@"%"];
    
}

最后一个,前言说到的画线轨迹动画!

很明显,动画轨迹来看,一个直线和一个半圆,
既然如此,那么就可以按照这个想法来进行实现!我们都知道,OC中有个很强大的类,UIBezierPath 轨迹画线!
可供参考的 :
UIBezierPath苹果官方API文献
简书李国安的文章

下面就是代码实现部分,先贴代码:

-(void)drawRect:(CGRect)rect
{
    //上半部轨迹:
    UIBezierPath * path = [UIBezierPath bezierPath];
    //起点
    [path moveToPoint:CGPointMake(ScreenWidth, _hudImgView.center.y)];
    //直线终点
    [path addLineToPoint:CGPointMake(self.center.x+60, _hudImgView.center.y)];
    //圆路径
    [path addArcWithCenter:_hudImgView.center radius:60.0f startAngle:M_PI*2 endAngle:M_PI*1 clockwise:NO];
    //创建一个CAShapeLayer
    CAShapeLayer * caShapelayer = [CAShapeLayer layer];
    caShapelayer.path = path.CGPath;
    //线条宽度
    caShapelayer.lineWidth = 1.5f;
    caShapelayer.frame = self.bounds;
    //线条颜色
    caShapelayer.strokeColor = CenterColor.CGColor;
    //填充颜色
    caShapelayer.fillColor = [UIColor clearColor].CGColor;
    [self.layer addSublayer:caShapelayer];
    
    //下半部轨迹:
    UIBezierPath * path2 = [UIBezierPath bezierPath];
    [path2 moveToPoint:CGPointMake(0, _hudImgView.center.y)];
    [path2 addLineToPoint:CGPointMake(self.center.x-60, _hudImgView.center.y)];
    [path2 addArcWithCenter:_hudImgView.center radius:60.0f startAngle:M_PI*1 endAngle:M_PI*2 clockwise:NO];
    //创建一个CAShapeLayer
    CAShapeLayer * caShapelayer2 = [CAShapeLayer layer];
    caShapelayer2.path = path2.CGPath;
    //线条宽度
    caShapelayer2.lineWidth = 1.5f;
    caShapelayer2.frame = self.bounds;
    //线条颜色
    caShapelayer2.strokeColor = CenterColor.CGColor;
    //填充颜色
    caShapelayer2.fillColor = [UIColor clearColor].CGColor;
    [self.layer addSublayer:caShapelayer2];
    
    //开始动画
    dispatch_async(dispatch_get_global_queue(0, 0), ^{
        [self drawLineAnimation:caShapelayer];
        [self drawLineAnimation:caShapelayer2];
    });
}
//绘制 Path轨迹
- (void)drawLineAnimation:(CALayer*)layer {
    
    CABasicAnimation *bas = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    bas.duration = 2;
    bas.delegate = self;
    bas.fromValue = [NSNumber numberWithInteger:0];
    bas.toValue = [NSNumber numberWithInteger:1];
    [layer addAnimation:bas forKey:@"key"];
    
}

总体来说,上下部分轨迹,实际上是一样的,所以就分析其中一个就可以了,首先,确定path 轨迹起点,拐点,和终点!

 //起点
    [path moveToPoint:CGPointMake(ScreenWidth, _hudImgView.center.y)];
    //直线终点
    [path addLineToPoint:CGPointMake(self.center.x+60, _hudImgView.center.y)];
    //圆路径
    [path addArcWithCenter:_hudImgView.center radius:60.0f startAngle:M_PI*2 endAngle:M_PI*1 clockwise:NO];

直线路径无需多说,注释已经很清晰了,主要说下,半圆轨迹:
如下方法:
center : 顾名思义就是圆的中心点,学过数学的都知道!
radius: 圆的半径!
startAngle: 圆轨迹起始的弧度!
endAngle : 圆轨迹结束的弧度!
clockwise : 是否顺时针!

- (void)addArcWithCenter:(CGPoint)center
                  radius:(CGFloat)radius 
              startAngle:(CGFloat)startAngle 
                endAngle:(CGFloat)endAngle 
               clockwise:(BOOL)clockwise;

轨迹已经给出,那么其余属性见注释,可以尝试自己改动看效果!

至此所有的动画效果都已经完成,在有需要的地方进行调用,就可以了!

ps: 不当之处还请海涵,分享以及记录自己的代码,还请不喜勿喷!!

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