将Flutter添加到现有IOS项目
Cocoapods版本 1.9.0
pod --version
1.创建一个Flutter模块
假设您有一个现有的iOS应用程序some/path/MyApp,并且您希望将Flutter项目作为兄弟
$ cd some/path/
$ flutter create -t module my_flutter
这将创建一个some/path/my_flutter/Flutter模块项目,其中包含一些Dart代码以帮助您入门,以及一个.ios/隐藏的子文件夹,它包含了包含一些Cocoapods和一个帮助程序Ruby脚本的模块项目。
podhelper.rb//附件
def parse_KV_file(file, separator='=')
file_abs_path = File.expand_path(file)
if !File.exists? file_abs_path
return [];
end
pods_array = []
skip_line_start_symbols = ["#", "/"]
File.foreach(file_abs_path) { |line|
next if skip_line_start_symbols.any? { |symbol| line =~ /^\s*#{symbol}/ }
plugin = line.split(pattern=separator)
if plugin.length == 2
podname = plugin[0].strip()
path = plugin[1].strip()
podpath = File.expand_path("#{path}", file_abs_path)
pods_array.push({:name => podname, :path => podpath});
else
puts "Invalid plugin specification: #{line}"
end
}
return pods_array
end
def flutter_root(f)
generated_xcode_build_settings = parse_KV_file(File.join(f, File.join('.ios', 'Flutter', 'Generated.xcconfig')))
if generated_xcode_build_settings.empty?
puts "Generated.xcconfig must exist. Make sure `flutter pub get` is executed in #{f}."
exit
end
generated_xcode_build_settings.map { |p|
if p[:name] == 'FLUTTER_ROOT'
return p[:path]
end
}
end
# If this wasn't specified, assume it's two levels up from the directory of this script.
flutter_application_path ||= File.join(__dir__, '..', '..')
framework_dir = File.join(flutter_application_path, '.ios', 'Flutter')
engine_dir = File.join(framework_dir, 'engine')
if !File.exist?(engine_dir)
# Copy the debug engine to have something to link against if the xcode backend script has not run yet.
debug_framework_dir = File.join(flutter_root(flutter_application_path), 'bin', 'cache', 'artifacts', 'engine', 'ios')
FileUtils.mkdir_p(engine_dir)
FileUtils.cp_r(File.join(debug_framework_dir, 'Flutter.framework'), engine_dir)
FileUtils.cp(File.join(debug_framework_dir, 'Flutter.podspec'), engine_dir)
end
pod 'Flutter', :path => engine_dir
pod 'FlutterPluginRegistrant', :path => File.join(framework_dir, 'FlutterPluginRegistrant')
symlinks_dir = File.join(framework_dir, '.symlinks')
FileUtils.mkdir_p(symlinks_dir)
plugin_pods = parse_KV_file(File.join(flutter_application_path, '.flutter-plugins'))
plugin_pods.map { |r|
symlink = File.join(symlinks_dir, r[:name])
FileUtils.rm_f(symlink)
File.symlink(r[:path], symlink)
pod r[:name], :path => File.join(symlink, 'ios')
}
# Ensure that ENABLE_BITCODE is set to NO, add a #include to Generated.xcconfig, and
# add a run script to the Build Phases.
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['ENABLE_BITCODE'] = 'NO'
next if config.base_configuration_reference == nil
xcconfig_path = config.base_configuration_reference.real_path
File.open(xcconfig_path, 'a+') do |file|
file.puts "#include \"#{File.realpath(File.join(framework_dir, 'Generated.xcconfig'))}\""
end
end
end
end
2.使App依赖于Flutter模块
假定的文件夹结构如下:
some/path/
my_flutter/
lib/main.dart
.ios/
MyApp/
MyApp/
AppDelegate.h
AppDelegate.m (or swift)
:
将Flutter应用程序添加到Podfile
集成Flutter框架需要使用CocoaPods依赖项管理器。这是因为Flutter框架也需要可用于您可能包含在my_flutter中的任何Flutter插件。
.将以下行添加到您的Podfile文件
flutter_application_path = 'path/to/my_flutter/'
eval(File.read(File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')), binding)
其中'path/to/my_flutter/'是你刚才生成的my_flutter文件路径
或
flutter_application_path = '../my_flutter'
eval(File.read(File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')), binding)
其中'flutter_module'是你刚才生成的flutter项目名
.运行
pod install
注:如果报错
[!] InvalidPodfilefile: No such file or directory @ rb_sysopen - ./my_flutter/.ios/Flutter/podhelper.rb.
需要在my_flutter文件夹下执行以下flutter run,把.ios和.android等flutter配置生成出来
当你更改Flutter与app项目依赖关系的时候需要进入cd到my_flutter文件然后运行 flutter packages get从而刷新podhelper.rb脚本,然后cd进入MyApp文件运行pod install来刷新pod数据
.禁用目标的Bitcode
因为Flutter现在不支持bitcode。您需要禁用ENABLE_BITCODE位于目标
Build Settings->Build Options->Enable Bitcode = NO
.添加构建阶段以构建Dart代码
MyApp在“项目”导航器中选择顶级项目。在主视图的左侧选择TARGET MyApp,然后选择Build Phases选项卡。单击+主视图左上角的添加新构建阶段。选择New Run Script Phase。展开新的Run Script,只是附加到阶段列表。
将以下内容粘贴到Shell字段正下方的文本区域中:
"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" build
"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" embed
APP
ViewController.m:
#import <Flutter/Flutter.h>
- (void)rightBtnAction
{
FlutterViewController *flutterPresentVC = [[FlutterViewController alloc] init];
[self presentViewController:flutterPresentVC animated:false completion:nil];
}
1、创建 .bash_profile
(1) 启动终端
(2) 进入当前用户的home目录(默认就是):
cd ~ 或 cd /Users/YourMacUserName
(3)输入
touch .bash_profile
2、查看 、编辑 .bash_profile 文件
(1)终端输入
open -e .bash_profile
(如果只是查看,直接使用open .bash_profile)
(2)编辑
(3)关闭即可保存修改
3、更新刚配置的环境变量
输入
source .bash_profile