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iOS悬浮窗口(无论界面跳转、View始终在视图上显示,可移动)

2016-09-24  本文已影响5720人  何年何月

让所有界面都显示,最好还是封装一个继承Window的类:JYCWindow。

先看看效果:

mygif.gif

关键代码如下:

- (instancetype)initWithFrame:(CGRect)frame mainImageName:(NSString*)name bgcolor:(UIColor *)bgcolor animationColor:animationColor

{
    if(self = [super initWithFrame:frame])
    {
        NSAssert(name != nil, @"mainImageName can't be nil !");
        
        self.backgroundColor = [UIColor clearColor];
        self.windowLevel = UIWindowLevelAlert + 1;  //如果想在 alert 之上,则改成 + 2
        self.rootViewController = [UIViewController new];
        [self makeKeyAndVisible];
        
        _bgcolor = bgcolor;
        _frameWidth = frame.size.width;
        _animationColor = animationColor;
        
        
        _mainImageButton =  [UIButton buttonWithType:UIButtonTypeCustom];
        [_mainImageButton setFrame:(CGRect){0, 0,frame.size.width, frame.size.height}];
        [_mainImageButton setImage:[UIImage imageNamed:name] forState:UIControlStateNormal];
        //        _mainImageButton.layer.cornerRadius = frame.size.width*0.5;
        //        _mainImageButton.layer.masksToBounds= YES;
        _mainImageButton.alpha = normalAlpha;
        [_mainImageButton addTarget:self action:@selector(click:) forControlEvents:UIControlEventTouchUpInside];
        if (_animationColor) {
            [_mainImageButton addTarget:self action:@selector(mainBtnTouchDown) forControlEvents:UIControlEventTouchDown];
        }
        
        [self addSubview:_mainImageButton];
        
        
         // 增加拖动window的手势
        _pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(locationChange:)];
        _pan.delaysTouchesBegan = NO;
        [self addGestureRecognizer:_pan];
        _tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(click:)];
        [self addGestureRecognizer:_tap];
        

        [self performSelector:@selector(justbegin) withObject:nil afterDelay:statusChangeDuration];

        
    }
    return self;
}

至于怎么移动,怎么动画,直接看.h和.m文件如下:

JYCWindow.h###


#import <UIKit/UIKit.h>

typedef void(^CallTheService)(void);

@interface JYCWindow : UIWindow

//重要:所有图片都要是圆形的,程序里并没有自动处理成圆形

//  warning: frame的长宽必须相等
- (instancetype)initWithFrame:(CGRect)frame mainImageName:(NSString*)name bgcolor:(UIColor *)bgcolor;

// 长按雷达辐射效果
- (instancetype)initWithFrame:(CGRect)frame mainImageName:(NSString*)name bgcolor:(UIColor *)bgcolor animationColor:animationColor;

// 显示(默认)
- (void)showWindow;

// 隐藏
- (void)dissmissWindow;

@property (nonatomic,copy)CallTheService callService;
@end

JYCWindow.m###



#import "JYCWindow.h"
#define kk_WIDTH self.frame.size.width
#define kk_HEIGHT self.frame.size.height

#define kScreenWidth [[UIScreen mainScreen] bounds].size.width
#define kScreenHeight [[UIScreen mainScreen] bounds].size.height

#define animateDuration 0.3       //位置改变动画时间
#define showDuration 0.1          //展开动画时间
#define statusChangeDuration  3.0    //状态改变时间
#define normalAlpha  1.0           //正常状态时背景alpha值
#define sleepAlpha  0.5           //隐藏到边缘时的背景alpha值
#define myBorderWidth 1.0         //外框宽度
#define marginWith  5             //间隔

#define WZFlashInnerCircleInitialRaius  20

@interface JYCWindow ()

@property(nonatomic)NSInteger frameWidth;
@property(nonatomic,strong)UIPanGestureRecognizer *pan;
@property(nonatomic,strong)UITapGestureRecognizer *tap;
@property(nonatomic,strong)UIButton *mainImageButton;
@property(nonatomic,strong)UIColor *bgcolor;
@property(nonatomic,strong)CAAnimationGroup *animationGroup;
@property(nonatomic,strong)CAShapeLayer *circleShape;
@property(nonatomic,strong)UIColor *animationColor;

@end
@implementation JYCWindow
- (instancetype)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        // Initialization code
    }
    return self;
}

- (instancetype)initWithFrame:(CGRect)frame mainImageName:(NSString*)name bgcolor:(UIColor *)bgcolor{
    return [self initWithFrame:frame mainImageName:name bgcolor:bgcolor animationColor:nil];
}

- (instancetype)initWithFrame:(CGRect)frame mainImageName:(NSString*)name bgcolor:(UIColor *)bgcolor animationColor:animationColor

{
    if(self = [super initWithFrame:frame])
    {
        NSAssert(name != nil, @"mainImageName can't be nil !");
        
        self.backgroundColor = [UIColor clearColor];
        self.windowLevel = UIWindowLevelAlert + 1;  //如果想在 alert 之上,则改成 + 2
        self.rootViewController = [UIViewController new];
        [self makeKeyAndVisible];
        
        _bgcolor = bgcolor;
        _frameWidth = frame.size.width;
        _animationColor = animationColor;
        
        
        _mainImageButton =  [UIButton buttonWithType:UIButtonTypeCustom];
        [_mainImageButton setFrame:(CGRect){0, 0,frame.size.width, frame.size.height}];
        [_mainImageButton setImage:[UIImage imageNamed:name] forState:UIControlStateNormal];
        //        _mainImageButton.layer.cornerRadius = frame.size.width*0.5;
        //        _mainImageButton.layer.masksToBounds= YES;
        _mainImageButton.alpha = normalAlpha;
        [_mainImageButton addTarget:self action:@selector(click:) forControlEvents:UIControlEventTouchUpInside];
        if (_animationColor) {
            [_mainImageButton addTarget:self action:@selector(mainBtnTouchDown) forControlEvents:UIControlEventTouchDown];
        }
        
        [self addSubview:_mainImageButton];
        
//        [self doBorderWidth:myBorderWidth color:nil cornerRadius:_frameWidth/2];
        
        _pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(locationChange:)];
        _pan.delaysTouchesBegan = NO;
        [self addGestureRecognizer:_pan];
        _tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(click:)];
        [self addGestureRecognizer:_tap];
        

        [self performSelector:@selector(justbegin) withObject:nil afterDelay:statusChangeDuration];

        
    }
    return self;
}

- (void)dissmissWindow{
    self.hidden = YES;
}
- (void)showWindow{
    self.hidden = NO;
}

- (void)justbegin{
    
    [self performSelector:@selector(changeStatus) withObject:nil afterDelay:statusChangeDuration];

    CGPoint panPoint = CGPointMake(kScreenWidth-80, kScreenHeight-150);
    
    [self changBoundsabovePanPoint:panPoint];
}

- (void)changBoundsabovePanPoint:(CGPoint)panPoint{
    
    if(panPoint.x <= kScreenWidth/2)
    {
        if(panPoint.y <= 40+kk_HEIGHT/2 && panPoint.x >= 20+kk_WIDTH/2)
        {
            [UIView animateWithDuration:animateDuration animations:^{
                self.center = CGPointMake(panPoint.x, kk_HEIGHT/2);
            }];
        }
        else if(panPoint.y >= kScreenHeight-kk_HEIGHT/2-40 && panPoint.x >= 20+kk_WIDTH/2)
        {
            [UIView animateWithDuration:animateDuration animations:^{
                self.center = CGPointMake(panPoint.x, kScreenHeight-kk_HEIGHT/2);
            }];
        }
        else if (panPoint.x < kk_WIDTH/2+20 && panPoint.y > kScreenHeight-kk_HEIGHT/2)
        {
            [UIView animateWithDuration:animateDuration animations:^{
                self.center = CGPointMake(kk_WIDTH/2, kScreenHeight-kk_HEIGHT/2);
            }];
        }
        else
        {
            CGFloat pointy = panPoint.y < kk_HEIGHT/2 ? kk_HEIGHT/2 :panPoint.y;
            [UIView animateWithDuration:animateDuration animations:^{
                self.center = CGPointMake(kk_WIDTH/2, pointy);
            }];
        }
    }
    else if(panPoint.x > kScreenWidth/2)
    {
        if(panPoint.y <= 40+kk_HEIGHT/2 && panPoint.x < kScreenWidth-kk_WIDTH/2-20 )
        {
            [UIView animateWithDuration:animateDuration animations:^{
                self.center = CGPointMake(panPoint.x, kk_HEIGHT/2);
            }];
        }
        else if(panPoint.y >= kScreenHeight-40-kk_HEIGHT/2 && panPoint.x < kScreenWidth-kk_WIDTH/2-20)
        {
            [UIView animateWithDuration:animateDuration animations:^{
                self.center = CGPointMake(panPoint.x, kScreenHeight-kk_HEIGHT/2);
            }];
        }
        else if (panPoint.x > kScreenWidth-kk_WIDTH/2-20 && panPoint.y < kk_HEIGHT/2)
        {
            [UIView animateWithDuration:animateDuration animations:^{
                self.center = CGPointMake(kScreenWidth-kk_WIDTH/2, kk_HEIGHT/2);
            }];
        }
        else
        {
            CGFloat pointy = panPoint.y > kScreenHeight-kk_HEIGHT/2 ? kScreenHeight-kk_HEIGHT/2 :panPoint.y;
            [UIView animateWithDuration:animateDuration animations:^{
                self.center = CGPointMake(kScreenWidth-kk_WIDTH/2, pointy);
            }];
        }
    }

}
//改变位置
- (void)locationChange:(UIPanGestureRecognizer*)p
{
    CGPoint panPoint = [p locationInView:[[UIApplication sharedApplication] keyWindow]];
    if(p.state == UIGestureRecognizerStateBegan)
    {
        [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(changeStatus) object:nil];
        _mainImageButton.alpha = normalAlpha;
    }
    if(p.state == UIGestureRecognizerStateChanged)
    {
        self.center = CGPointMake(panPoint.x, panPoint.y);
    }
    else if(p.state == UIGestureRecognizerStateEnded)
    {
        [self stopAnimation];
        [self performSelector:@selector(changeStatus) withObject:nil afterDelay:statusChangeDuration];
        
        [self changBoundsabovePanPoint:panPoint];

    }
}
//点击事件
- (void)click:(UITapGestureRecognizer*)p
{
    [self stopAnimation];
    
    _mainImageButton.alpha = normalAlpha;
    
    //拉出悬浮窗
    if (self.center.x == 0) {
        self.center = CGPointMake(kk_WIDTH/2, self.center.y);
    }else if (self.center.x == kScreenWidth) {
        self.center = CGPointMake(kScreenWidth - kk_WIDTH/2, self.center.y);
    }else if (self.center.y == 0) {
        self.center = CGPointMake(self.center.x, kk_HEIGHT/2);
    }else if (self.center.y == kScreenHeight) {
        self.center = CGPointMake(self.center.x, kScreenHeight - kk_HEIGHT/2);
    }
    
    
    if (self.callService) {
        
        self.callService();
    }



}

- (void)changeStatus
{
    [UIView animateWithDuration:1.0 animations:^{
        _mainImageButton.alpha = sleepAlpha;
    }];
    [UIView animateWithDuration:0.5 animations:^{
        CGFloat x = self.center.x < 20+kk_WIDTH/2 ? 0 :  self.center.x > kScreenWidth - 20 -kk_WIDTH/2 ? kScreenWidth : self.center.x;
        CGFloat y = self.center.y < 40 + kk_HEIGHT/2 ? 0 : self.center.y > kScreenHeight - 40 - kk_HEIGHT/2 ? kScreenHeight : self.center.y;
        
        //禁止停留在4个角
        if((x == 0 && y ==0) || (x == kScreenWidth && y == 0) || (x == 0 && y == kScreenHeight) || (x == kScreenWidth && y == kScreenHeight)){
            y = self.center.y;
        }
        self.center = CGPointMake(x, y);
    }];
}

//- (void)doBorderWidth:(CGFloat)width color:(UIColor *)color cornerRadius:(CGFloat)cornerRadius{
//    //  self.layer.masksToBounds = YES;
//    self.layer.cornerRadius = cornerRadius;
//    self.layer.borderWidth = width;
//    if (!color) {
//        self.layer.borderColor = [UIColor whiteColor].CGColor;
//    }else{
//        self.layer.borderColor = color.CGColor;
//    }
//}

#pragma mark  ------- animation -------------

- (void)buttonAnimation{
    
    self.layer.masksToBounds = NO;
    
    CGFloat scale = 1.0f;
//
    CGFloat width = self.mainImageButton.bounds.size.width, height = self.mainImageButton.bounds.size.height;
//
    CGFloat biggerEdge = width > height ? width : height, smallerEdge = width > height ? height : width;
    CGFloat radius = smallerEdge / 2 > WZFlashInnerCircleInitialRaius ? WZFlashInnerCircleInitialRaius : smallerEdge / 2;
    
    scale = biggerEdge / radius + 0.5;
    _circleShape = [self createCircleShapeWithPosition:CGPointMake(width/2, height/2)
                                              pathRect:CGRectMake(0, 0, radius * 3, radius * 3)
                                                radius:radius];
    
    // 方形放大效果
//            scale = 2.5f;
//            _circleShape = [self createCircleShapeWithPosition:CGPointMake(width/2, height/2)
//                                                     pathRect:CGRectMake(-CGRectGetMidX(self.mainImageButton.bounds), -CGRectGetMidY(self.mainImageButton.bounds), width, height)
//                                                       radius:self.mainImageButton.layer.cornerRadius];
    
    
    [self.mainImageButton.layer addSublayer:_circleShape];
    
    CAAnimationGroup *groupAnimation = [self createFlashAnimationWithScale:scale duration:1.0f];
    
    [_circleShape addAnimation:groupAnimation forKey:nil];
}

- (void)stopAnimation{
    
    [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(buttonAnimation) object:nil];
    
    if (_circleShape) {
        [_circleShape removeFromSuperlayer];
    }
}

- (CAShapeLayer *)createCircleShapeWithPosition:(CGPoint)position pathRect:(CGRect)rect radius:(CGFloat)radius
{
    CAShapeLayer *circleShape = [CAShapeLayer layer];
    circleShape.path = [self createCirclePathWithRadius:rect radius:radius];
    circleShape.position = position;
    
    
    // 雷达覆盖区域
    circleShape.bounds = CGRectMake(0, 0, radius * 3, radius * 3);
    circleShape.fillColor = _animationColor.CGColor;
    
    //  圆圈放大效果
    //  circleShape.fillColor = [UIColor clearColor].CGColor;
    //  circleShape.strokeColor = [UIColor purpleColor].CGColor;
    
    circleShape.opacity = 0;
    circleShape.lineWidth = 1;
    
    return circleShape;
}

- (CAAnimationGroup *)createFlashAnimationWithScale:(CGFloat)scale duration:(CGFloat)duration
{
    CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
    scaleAnimation.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
    scaleAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(scale, scale, 1)];
    
    CABasicAnimation *alphaAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
    alphaAnimation.fromValue = @1;
    alphaAnimation.toValue = @0;
    
    _animationGroup = [CAAnimationGroup animation];
    _animationGroup.animations = @[scaleAnimation, alphaAnimation];
    _animationGroup.duration = duration;
    _animationGroup.repeatCount = INFINITY;
    _animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
    
    return _animationGroup;
}


- (CGPathRef)createCirclePathWithRadius:(CGRect)frame radius:(CGFloat)radius
{
    return [UIBezierPath bezierPathWithRoundedRect:frame cornerRadius:radius].CGPath;
}


- (void)mainBtnTouchDown{
    
    [self performSelector:@selector(buttonAnimation) withObject:nil afterDelay:0.5];
}


/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
    // Drawing code
}
*/

@end

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