PeerConnectionClient(二)之Win32Soc
2017-05-14 本文已影响0人
奔向火星005
Win32Socket类主要成员为:
Win32Socket00.PNGEventSink是用来干嘛的呢,其实他主要是为了接收socket事件用的,从图中可看出,EventSink继承自Win32Window类,Win32Window类对应着一个MFC窗口,通过Windwos API:
WSAAPI
WSAAsyncSelect(
_In_ SOCKET s,
_In_ HWND hWnd,
_In_ u_int wMsg,
_In_ long lEvent
);
将Win32Socket的socket事件注册,当消息到来时,hWnd句柄对应的窗口便能接收到该消息。
注册的代码在:
bool Win32Socket::SetAsync(int events) {
if (NULL == sink_) {
CreateSink();
ASSERT(NULL != sink_);
}
// start the async select
if (WSAAsyncSelect(socket_, sink_->handle(), WM_SOCKETNOTIFY, events)
== SOCKET_ERROR) { //将socket_注册到sink_对应的窗口
UpdateLastError();
Close();
return false;
}
return true;
}
消息处理函数在:
LRESULT Win32Window::WndProc(HWND hwnd, UINT uMsg,
WPARAM wParam, LPARAM lParam) {
Win32Window* that = reinterpret_cast<Win32Window*>(
::GetWindowLongPtr(hwnd, GWLP_USERDATA));
if (!that && (WM_CREATE == uMsg)) {
that->wnd_ = hwnd;
}
if (that) {
LRESULT result;
bool handled = that->OnMessage(uMsg, wParam, lParam, result); //调用自己或派生类的OnMessage()
}
return ::DefWindowProc(hwnd, uMsg, wParam, lParam);
}