IOS Udp ipv6适配

2016-12-21  本文已影响143人  角灯的技术博客

最近有个app因为ipv6的原因被拒

首先在本地搭建一个IPV6的测试环境,使用mac搭建详情请看 http://blog.csdn.net/yuwuchaio/article/details/51459705

结果发现udp 请求发出去了完全没有回应

用的是第三方的 AsyncUdpSocket

找了一下资料发现这个,里面的回复最后一条已经给出了答案https://github.com/robbiehanson/CocoaAsyncSocket/issues/405

ok, share my answer.

1.- (BOOL)connectWithAddress4:(NSData *)address4 address6:(NSData *)address6 error:(NSError **)errPtr

{

LogTrace();

NSAssert(dispatch_get_specific(IsOnSocketQueueOrTargetQueueKey), @"Must be dispatched on socketQueue");

LogVerbose(@"IPv4: %@:%hu", [[self class] hostFromAddress:address4], [[self class] portFromAddress:address4]);

LogVerbose(@"IPv6: %@:%hu", [[self class] hostFromAddress:address6], [[self class] portFromAddress:address6]);

//add codes blow

if(address6)

{

[self setIPv6Enabled:YES];

}

……

}

2.- (void)setIPv6Enabled:(BOOL)flag

{

// Note:YES means kIPv6Disabled is OFF

dispatch_block_t block = ^{

if (flag)

config |= kPreferIPv6;  //replace by this

else

config |= kIPv6Disabled;

};

......

}

3.GCDAsyncSocket.m

(BOOL)connectWithAddress4:(NSData *)address4 address6:(NSData *)address6 error:(NSError **)errPtr;

//add codes blow

...

if (address6) {

[self setIPv4PreferredOverIPv6:NO];

}

BOOL preferIPv6 = (config & kPreferIPv6) ? YES : NO;

...

(NSMutableArray *)lookupHost:(NSString *)host port:(uint16_t)port error:(NSError **)errPtr; find else if (res->ai_family == AF_INET6) branch, then replace by blow:

struct sockaddr_in6 *sockaddr = (struct sockaddr_in6 *)res->ai_addr;

in_port_t *portPtr = &sockaddr->sin6_port;

if ((portPtr != NULL) && (*portPtr == 0)) {

*portPtr = htons(port);

}

NSData *address6 = [NSData dataWithBytes:res->ai_addr length:res->ai_addrlen];

[addresses addObject:address6];

DONE

但是我用的并不是GCDAsyncUdpSocket 而是AsyncUdpSocket

就持续跟了一下AsyncUdpSocket.m文件,发现- (BOOL)sendData:(NSData *)data

toHost:(NSString *)host

port:(UInt16)port

withTimeout:(NSTimeInterval)timeout

tag:(long)tag

这个方法里面有点问题,我把ipv6和ipv4修改了一个位置,把ipv6放在前面了

- (BOOL)sendData:(NSData *)data

toHost:(NSString *)host

port:(UInt16)port

withTimeout:(NSTimeInterval)timeout

tag:(long)tag

{

if([data length] == 0) return NO;

if(theFlags & kForbidSendReceive) return NO;

if(theFlags & kDidClose) return NO;

// This method is only for non-connected sockets

if([self isConnected]) return NO;

NSData *address4 = nil, *address6 = nil;

[self convertForSendHost:host port:port intoAddress4:&address4 address6:&address6];

AsyncSendPacket *packet = nil;

if(address6 && theSocket6)

packet = [[AsyncSendPacket alloc] initWithData:data address:address6 timeout:timeout tag:tag];

else if(address4 && theSocket4)

packet = [[AsyncSendPacket alloc] initWithData:data address:address4 timeout:timeout tag:tag];

else

return NO;

[theSendQueue addObject:packet];

[self scheduleDequeueSend];

return YES;

}

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