并发编程系列之FutureTask源码学习笔记
2021-12-21 本文已影响0人
smileNicky
并发编程系列之FutureTask源码学习笔记
1、什么是FutureTask类?
在上一章节的学习中,我们知道了Future类的基本用法,知道了Future其实就是为了监控线程任务执行的,接着本博客继续学习FutureTask。然后什么是FutureTask类?
Future是1.5版本引入的异步编程的顶层抽象接口,FutureTask则是Future的基础实现类。同时FutureTask还实现了Runnable接口,所以FutureTask也可以作为一个独立的Runnable任务。
2、使用FutureTask封装Callable任务
线程中是不能直接传入Callable任务的,所以需要借助FutureTask,FutureTask可以用来封装Callable任务,下面给出一个例子:
package com.example.concurrent.future;
import java.util.Random;
import java.util.concurrent.*;
/**
* <pre>
* FutureTask例子
* </pre>
* <p>
* <pre>
* @author nicky.ma
* 修改记录
* 修改后版本: 修改人: 修改日期: 2021/08/28 18:04 修改内容:
* </pre>
*/
public class FutureTaskExample {
public static void main(String[] args) throws ExecutionException, InterruptedException {
FutureTask futureTask = new FutureTask(new CallableTask());
Thread t = new Thread(futureTask);
t.start();
System.out.println(futureTask.get());
}
static class CallableTask implements Callable<Integer> {
@Override
public Integer call() throws Exception{
Thread.sleep(1000L);
return new Random().nextInt();
}
}
}
3、FutureTask UML类图
翻下FutureTask的源码,可以看出实现了RunnableFuture接口
public class FutureTask<V> implements RunnableFuture<V> {
// ...
}
RunnableFuture接口是怎么样的?可以看出其实是继承了Runnable,Future
public interface RunnableFuture<V> extends Runnable, Future<V> {
/**
* Sets this Future to the result of its computation
* unless it has been cancelled.
*/
void run();
}
在idea里画出FutureTask的uml类图:
在这里插入图片描述
所以,可以说FutureTask本质就是一个Runnable任务
4、FutureTask源码学习
- FutureTask类属性
public class FutureTask<V> implements RunnableFuture<V> {
// 状态:存在以下7中状态
private volatile int state;
// 新建
private static final int NEW = 0;
// 任务完成中
private static final int COMPLETING = 1;
// 任务正常完成
private static final int NORMAL = 2;
// 任务异常
private static final int EXCEPTIONAL = 3;
// 任务取消
private static final int CANCELLED = 4;
// 任务中断中
private static final int INTERRUPTING = 5;
// 任务已中断
private static final int INTERRUPTED = 6;
// 支持结果返回的Callable任务
private Callable<V> callable;
// 任务执行结果:包含正常和异常的结果,通过get方法获取
private Object outcome;
// 任务执行线程
private volatile Thread runner;
// 栈结构的等待队列,该节点是栈中的最顶层节点
private volatile WaitNode waiters;
}
- 构造方法
// 传入callable任务
public FutureTask(Callable<V> callable) {
if (callable == null)
throw new NullPointerException();
this.callable = callable;
this.state = NEW; // ensure visibility of callable
}
// 传入runnable任务、结果变量result
public FutureTask(Runnable runnable, V result) {
this.callable = Executors.callable(runnable, result);
this.state = NEW; // ensure visibility of callable
}
- 是一个Runnable任务,run方法实现
public void run() {
// 两种情况直接返回
// 1:状态不是NEW,说明已经执行过,获取已经取消任务,直接返回
// 2:状态是NEW,将当前执行线程保存在runner字段(runnerOffset)中,如果赋值失败,直接返回
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
// 执行了给如的Callable任务
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
// 异常的情况,设置异常
setException(ex);
}
if (ran)
// 任务正常执行,设置结果
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
// 任务被中断,执行中断处理
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
setException方法:
protected void setException(Throwable t) {
// CAS,将状态由NEW改为COMPLETING(中间状态)
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
// 返回结果
outcome = t;
// 将状态改为EXCEPTIONAL
UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
finishCompletion();
}
}
- get获取执行结果
public V get() throws InterruptedException, ExecutionException {
int s = state;
// 任务还没完成,调用awaitDonw
if (s <= COMPLETING)
s = awaitDone(false, 0L);
// 返回结果
return report(s);
}
get超时的方法
public V get(long timeout, TimeUnit unit)
throws InterruptedException, ExecutionException, TimeoutException {
// unit是时间单位,必须传
if (unit == null)
throw new NullPointerException();
int s = state;
// 超过阻塞时间timeout,抛出TimeoutException
if (s <= COMPLETING &&
(s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
throw new TimeoutException();
return report(s);
}
重点看下awaitDone方法:
private int awaitDone(boolean timed, long nanos)
throws InterruptedException {
// 计算截止时间
final long deadline = timed ? System.nanoTime() + nanos : 0L;
WaitNode q = null;
//
boolean queued = false;
// 无限循环,判断条件是否符合
for (;;) {
// 1、线程是否被中断,是的情况,移除节点,同时抛出InterruptedException
if (Thread.interrupted()) {
removeWaiter(q);
throw new InterruptedException();
}
// 2、获取当前状态,如果状态大于COMPLETING
// 说明任务完成了,有可能正常执行完成,也有可能是取消了任务
int s = state;
if (s > COMPLETING) {
if (q != null)
// thread置为null 等待JVM gc
q.thread = null;
//返回结果
return s;
}
//3、如果状态处于中间状态COMPLETING
//表示任务已经结束但是任务执行线程还没来得及给outcome赋值
else if (s == COMPLETING) // cannot time out yet
// 这种情况线程yield让出执行权,给其它线程先执行
Thread.yield();
// 4、如果等待节点为空,则构造一个等待节点
else if (q == null)
q = new WaitNode();
// 5、如果还没有入队列,则把当前节点加入waiters首节点并替换原来waiters
else if (!queued)
queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
q.next = waiters, q);
else if (timed) {
nanos = deadline - System.nanoTime();
//如果需要等待特定时间,则先计算要等待的时间
// 如果已经超时,则删除对应节点并返回对应的状态
if (nanos <= 0L) {
removeWaiter(q);
return state;
}
// 阻塞等待特定时间
LockSupport.parkNanos(this, nanos);
}
else
// 让线程等待,阻塞当前线程
LockSupport.park(this);
}
}
- cancel取消任务
public boolean cancel(boolean mayInterruptIfRunning) {
// 如果任务已经结束,则直接返回false
if (!(state == NEW &&
UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
return false;
try { // in case call to interrupt throws exception
// 需要中断任务的情况
if (mayInterruptIfRunning) {
try {
Thread t = runner;
// 调用线程的interrupt来停止线程
if (t != null)
t.interrupt();
} finally { // final state
// 修改状态为INTERRUPTED
UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
}
}
} finally {
finishCompletion();
}
return true;
}
finishCompletion方法:
private void finishCompletion() {
// assert state > COMPLETING;
for (WaitNode q; (q = waiters) != null;) {
if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
// 无限循环,遍历waiters列表,唤醒节点中的线程,然后将Callable置为null
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
// 唤醒线程
LockSupport.unpark(t);
}
WaitNode next = q.next;
if (next == null)
break;
// 置为null,让JVM gc
q.next = null; // unlink to help gc
q = next;
}
break;
}
}
done();
callable = null; // to reduce footprint
}