BasicAnimation
2018-06-15 本文已影响3人
William_
1、位移动画
CABasicAnimation *ani = [CABasicAnimation animation];
ani.keyPath = @"position.x";
ani.fromValue = @77;
ani.toValue = @455;
ani.duration = 1;
ani.fillMode = kCAFillModeForwards;
// ani.removedOnCompletion = NO;
[img1.layer addAnimation:ani forKey:@"basic"];
img1.layer.position = CGPointMake(300, 61);
ani.beginTime = CACurrentMediaTime() + 1.0;
[self.img2.layer addAnimation:ani forKey:@"basic"];
self.img2.layer.position = CGPointMake(300, 120);
2、抖动(输入框)
CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
animation.keyPath = @"position.x";
animation.values = @[@0, @10, @-10, @10, @0];
animation.keyTimes = @[@0, @(1/6.0), @(3/6.0), @(5/6.0), @1];
animation.duration = 0.4;
animation.additive = YES;
[self.tf1.layer addAnimation:animation forKey:@"shake"];
3、简单KeyframeAnimation旋转
CALayer *layer1 = [CALayer layer];
layer1.backgroundColor = [UIColor brownColor].CGColor;
layer1.frame = CGRectMake(50, 200, 50, 50);
[self.view.layer addSublayer:layer1];
CGRect boundingRect = CGRectMake(-150, -150, 300, 300);
CAKeyframeAnimation *orbit = [CAKeyframeAnimation animation];
orbit.keyPath = @"position";
orbit.path = CFAutorelease(CGPathCreateWithEllipseInRect(boundingRect, NULL));
orbit.duration = 4;
orbit.additive = YES;
orbit.repeatCount = HUGE_VALF;
orbit.calculationMode = kCAAnimationPaced;
orbit.rotationMode = kCAAnimationRotateAuto;
[layer1 addAnimation:orbit forKey:@"orbit"];
4、Transition
按钮
sender.selected = !sender.selected;
if (sender.selected) {
[UIView animateWithDuration:2.0 animations:^{
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.img3 cache:YES];
[self.img3 setImage:[UIImage imageNamed:@"MYR"]];
}];
} else {
[UIView animateWithDuration:2.0 animations:^{
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.img3 cache:YES];
[self.img3 setImage:[UIImage imageNamed:@"image1"]];
}];
}