PAT Advanced 1003. Emergency (25

2018-01-05  本文已影响149人  OliverLew

我的PAT系列文章更新重心已移至Github,欢迎来看PAT题解的小伙伴请到Github Pages浏览最新内容。此处文章目前已更新至与Github Pages同步。欢迎star我的repo

题目

As an emergency rescue team leader of a city, you are given a special map of
your country. The map shows several scattered cities connected by some roads.
Amount of rescue teams in each city and the length of each road between any
pair of cities are marked on the map. When there is an emergency call to you
from some other city, your job is to lead your men to the place as quickly as
possible, and at the mean time, call up as many hands on the way as possible.

Input Specification:

Each input file contains one test case. For each test case, the first line
contains 4 positive integers: N ( \le 500 ) - the number of cities (and
the cities are numbered from 0 to N-1 ), M - the number of roads, C_1
and C_2 - the cities that you are currently in and that you must save,
respectively. The next line contains N integers, where the i -th integer
is the number of rescue teams in the i -th city. Then M lines follow, each
describes a road with three integers c_1 , c_2 and L , which are the
pair of cities connected by a road and the length of that road, respectively.
It is guaranteed that there exists at least one path from C_1 to C_2 .

Output Specification:

For each test case, print in one line two numbers: the number of different
shortest paths between C_1 and C_2 , and the maximum amount of rescue
teams you can possibly gather. All the numbers in a line must be separated by
exactly one space, and there is no extra space allowed at the end of a line.

Sample Input:

5 6 0 2
1 2 1 5 3
0 1 1
0 2 2
0 3 1
1 2 1
2 4 1
3 4 1

Sample Output:

2 4

思路

我由于时间充裕,就不慌不忙地(OS:花了好长时间,~~~~ (>_<) ~~~~)写了个指针实现的双向图+Dijkstra算法。
对,一开始一直不对找不到原因,就是因为做成了单向图,结果错好多。

重点是遍历算法,在遍历时顺便计算抢救队的数目,其实也没什么难度。

代码

最新代码@github,欢迎交流

#include <stdio.h>
#include <stdlib.h>
#include <limits.h>

#define Inf INT_MAX

typedef struct Vertex *Vertex, *Vertexes;
typedef struct Adj *Adj, *Adjs;
typedef struct Graph *Graph;

struct Vertex{
    int id;         /* Unique id of a vertex */
    int known;      /* If the vertex has been traversed */
    int dist;       /* the distance along the path from start point */
    int nrescue;    /* Rescue teams in this city */
    int totrescue;  /* Total rescue teams along the path */
    int npath;      /* Length of the path */
    Adj adj;        /* Pointer to the next vertex */
};

struct Adj{
    int id;         /* The city's id it is connected to */
    int length;     /* The length of the edge */
    Adj iter;       /* Pointer to the next adjacent city */
};

struct Graph{
    Vertexes vs;
    Adjs es;
    int nvertex;
    int nadj;
};

/* Read the graph */
void Read(Graph G)
{
    int nrescue;
    for(int i = 0; i < G->nvertex; i++)
    {
        Vertex v = G->vs + i;
        scanf("%d", &nrescue);
        v->id        = i;
        v->known     = 0;
        v->dist      = Inf;
        v->nrescue   = nrescue;
        v->totrescue = nrescue;
        v->npath     = 0;
        v->adj       = NULL;
    }

    int id1, id2, length;
    for(int i = 0; i < G->nadj; i++)
    {
        scanf("%d %d %d", &id1, &id2, &length);
        /* From id1 to id2 */
        Adj e = G->es + i;
        e->id        = id2;
        e->length    = length;
        e->iter      = G->vs[id1].adj;
        G->vs[id1].adj = e;
        /* The other direction */
        e++, i++;
        e->id        = id1;
        e->length    = length;
        e->iter      = G->vs[id2].adj;
        G->vs[id2].adj = e;
    }
}

/* Find the shortest path length using Dijkstra alg,
 * in the same time record the number of shortest paths and max rescue teams */
void ModifiedDijkstra(Graph G)
{
    int minUnknownDist;
    Vertex v, w;
    while(1)
    {
        /* find the smallest unknown distance vertex */
        v = NULL;
        minUnknownDist = Inf;
        for(w = G->vs; w < &G->vs[G->nvertex]; w++)
            if(!w->known && w->dist < minUnknownDist)
            {
                minUnknownDist = w->dist;
                v = w;
            }
        if(v == NULL) break;

        v->known = 1;
        for(Adj e = v->adj; e; e = e->iter) if(!G->vs[e->id].known)
        {
            w = G->vs + e->id; /* w is every adjacent vertex to v */
            /* find shorter distance */
            if(v->dist + e->length < w->dist)
            {
                w->npath = v->npath;
                w->totrescue = w->nrescue + v->totrescue;
                w->dist = v->dist + e->length;
            }
            /* find same shortest distance */
            else if(v->dist + e->length == w->dist)
            {
                w->npath += v->npath;
                if(w->totrescue < w->nrescue + v->totrescue)
                    w->totrescue = w->nrescue + v->totrescue;
            }
        }
    }
}

int main()
{
    int N, M, C1, C2;
    scanf("%d %d %d %d", &N, &M, &C1, &C2);

    /* Create graph */
    Vertexes vs = (Vertexes)malloc(N * sizeof(struct Vertex));
    Adjs es = (Adjs)malloc(M * 2 * sizeof(struct Adj));
    struct Graph sG = {.vs = vs, .es = es, .nvertex = N, .nadj = M * 2};
    Graph G = &sG;

    /* Read all the data and build the graph */
    Read(G);
    G->vs[C1].dist = 0;
    G->vs[C1].npath = 1;

    /* Find the shortest path and maximum rescue teams */
    ModifiedDijkstra(G);

    printf("%d %d", G->vs[C2].npath, G->vs[C2].totrescue);

    return 0;
}
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