blender绑骨
2021-01-20 本文已影响0人
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1.import model into blender
2.create armature from add->armature->human
3.put the armature to the correct position
4.select all the model(shortcut a) then select armature by shift. then ctrl + p -> with automatic weights
4.save model to .fbx and use mixamo to build the animations & actions