编辑器1
2017-11-16 本文已影响0人
ShingKwan
using UnityEngine;
using UnityEditor;
using System.Collections;
[CustomEditor(typeof(MyPlayer))]
public class MyPlayerEditor : Editor
{
public override void OnInspectorGUI()
{
var target = (MyPlayer)(serializedObject.targetObject);
target.attack = EditorGUILayout.IntSlider("攻击力",target.attack,0,100);
ProgressBar(target.attack, "攻击力");
target.equipment =
EditorGUILayout.ObjectField("装备",target.equipment,typeof(GameObject));
}
private void ProgressBar(float value, string label)
{
Rect rect = GUILayoutUtility.GetRect(18, 18, "TextField");
EditorGUI.ProgressBar(rect, value, label);
EditorGUILayout.Space();
}
}