Shoot Block - ios Game

2018-08-07  本文已影响0人  gamelove

Shoot Block

シューティングレンガ

ยิงอิฐ

606乐玩

Ammunta Tiili

This game is an agile shooting game, the top block will always drop down, let you have the feeling of a mountain top. All you have to do is click on the bullets in the following four directions to break the first block in the drop. If you don't hit it, you will have one more block in the direction you are hitting.

The meaning is: each line has four buttons, the black button is the correct button that you need to click, the game fails after the white block clicks, so the game is called "Don't step on the white block" Hey, don't ask me why I am so wit .

2 the purpose of writing this small game

The most important: pure fun

I think the biggest driving force for doing something is interest and interest.

I saw a lot of games developed with Unity3D and Cocos2D. I just thought that some of the East China Seas that I brought with the system could also implement some simple flat 2D animations, so I tried it, so I have this short book.

Applications such as e-commerce are not beautiful

In front of the half-sugar app, the company is also an e-commerce app, so there is no love for the e-commerce app, and, oh,,, are the home, classification, shopping cart, personal center routine, you know. I prefer the app of e-commerce portal, such as half-sugar, beautiful, small red book and other applications, the user interface is very beautiful, this is the place that attracts me.

Generalization of the project

1 development cycle:

There are about 10 days of work leisure, and the company has been busy with the company for the last month and a half.

2 development tools and languages:

Development tool for Xcode7.3 language for Objective-C

Because of the application of the half sugar in front of the application, many friends told me that I don’t understand quickly, then I will write a small project of OC.

3 development points:

The game is successful, the failed logic code is based on ReactiveCocoa, and the code has a detailed explanation.

Audio management, the overall UI is not difficult to build, the hard part is the design of the overall game logic.

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