动画

Facebook开源动画库

2016-06-30  本文已影响828人  e16fb2d7b631

动画在APP开发过中还是经常出现,将花几天的时间对Facebook开源动画库

POP进行简单的学习;本文主要针对的是POPBasicAnimation运用;实例源代码已经上传至gitHub,地

址:https://github.com/wujunyang/facebookPopTest

Pop Github : https://github.com/facebook/pop

Pop比较全的实例:https://github.com/kevinzhow/pop-handapp

Popping -Pop案例 : https://github.com/schneiderandre/popping

心跳案例POP:https://github.com/hanzhen/MiniMatch-iOS

POP使用教程: https://github.com/maxmyers/FacebookPop

POP默认支持三种动画 但同时也支持自定义动画

POPBasicAnimation //基本动画

POPSpringAnimation //类似弹簧一般的动画效果

POPDecayAnimation //过阻尼效果,衰减效果

POPCustomAnimation //自定义动画

一:POPBasicAnimation运用

实例1:创建一个动画效果,关于视图透明度的变化,从全透明经过五秒的时间变成alpha为1的不透明效果;此处运用到的POPBasicAnimation类;

- (void)viewDidLoad {

[super viewDidLoad];

self.view.backgroundColor=[UIColor whiteColor];//1:初始化一个视图块if(self.myView==nil) {

self.myView=[[UIView alloc]initWithFrame:CGRectMake(100,100,100,100)];

self.myView.backgroundColor=[UIColor redColor];

self.myView.alpha=0;

[self.view addSubview:self.myView];

}//创建一个POPBasicAnimation动画POPBasicAnimation *basicAnimation=[POPBasicAnimation animationWithPropertyNamed:kPOPViewAlpha];

basicAnimation.fromValue=@(0);

basicAnimation.toValue=@(1);

basicAnimation.duration=5;//设置动画的间隔时间 默认是0.4秒basicAnimation.repeatCount=HUGE_VALF;//重复次数 HUGE_VALF设置为无限次重复[self.myView pop_addAnimation:basicAnimation forKey:@"myViewAnimation"];

}

其实POP创建动画的步骤分为三步,a:创建相应的动画类 b:增加相应的属性 c:附加到相应的对象上;

上面实例中kPOPViewAlpha是POP为我们封装好的一个关于透明度的动画效果;加上属性就满足我们的要求;从而也引出POP中一个很关键的类POPAnimatableProperty,里面定义的一些常量在今后的运用中非常关键;

我们可以简单看一下POPAnimatableProperty里面定义的一些常量,因为主要针对IOS方面,所以就选出IOS相关的内容:

/**

Common CALayer property names.

*/

extern NSString * const kPOPLayerBackgroundColor;

extern NSString * const kPOPLayerBounds;

extern NSString * const kPOPLayerCornerRadius;

extern NSString * const kPOPLayerBorderWidth;

extern NSString * const kPOPLayerBorderColor;

extern NSString * const kPOPLayerOpacity;

extern NSString * const kPOPLayerPosition;

extern NSString * const kPOPLayerPositionX;

extern NSString * const kPOPLayerPositionY;

extern NSString * const kPOPLayerRotation;

extern NSString * const kPOPLayerRotationX;

extern NSString * const kPOPLayerRotationY;

extern NSString * const kPOPLayerScaleX;

extern NSString * const kPOPLayerScaleXY;

extern NSString * const kPOPLayerScaleY;

extern NSString * const kPOPLayerSize;

extern NSString * const kPOPLayerSubscaleXY;

extern NSString * const kPOPLayerSubtranslationX;

extern NSString * const kPOPLayerSubtranslationXY;

extern NSString * const kPOPLayerSubtranslationY;

extern NSString * const kPOPLayerSubtranslationZ;

extern NSString * const kPOPLayerTranslationX;

extern NSString * const kPOPLayerTranslationXY;

extern NSString * const kPOPLayerTranslationY;

extern NSString * const kPOPLayerTranslationZ;

extern NSString * const kPOPLayerZPosition;

extern NSString * const kPOPLayerShadowColor;

extern NSString * const kPOPLayerShadowOffset;

extern NSString * const kPOPLayerShadowOpacity;

extern NSString * const kPOPLayerShadowRadius;

/**

Common CAShapeLayer property names.

*/

extern NSString * const kPOPShapeLayerStrokeStart;

extern NSString * const kPOPShapeLayerStrokeEnd;

extern NSString * const kPOPShapeLayerStrokeColor;

extern NSString * const kPOPShapeLayerFillColor;

extern NSString * const kPOPShapeLayerLineWidth;

extern NSString * const kPOPShapeLayerLineDashPhase;

/**

Common NSLayoutConstraint property names.

*/

extern NSString * const kPOPLayoutConstraintConstant;

#if TARGET_OS_IPHONE

/**

Common UIView property names.

*/

extern NSString * const kPOPViewAlpha;

extern NSString * const kPOPViewBackgroundColor;

extern NSString * const kPOPViewBounds;

extern NSString * const kPOPViewCenter;

extern NSString * const kPOPViewFrame;

extern NSString * const kPOPViewScaleX;

extern NSString * const kPOPViewScaleXY;

extern NSString * const kPOPViewScaleY;

extern NSString * const kPOPViewSize;

extern NSString * const kPOPViewTintColor;

/**

Common UIScrollView property names.

*/

extern NSString * const kPOPScrollViewContentOffset;

extern NSString * const kPOPScrollViewContentSize;

extern NSString * const kPOPScrollViewZoomScale;

extern NSString * const kPOPScrollViewContentInset;

extern NSString * const kPOPScrollViewScrollIndicatorInsets;

/**

Common UITableView property names.

*/

extern NSString * const kPOPTableViewContentOffset;

extern NSString * const kPOPTableViewContentSize;

/**

Common UICollectionView property names.

*/

extern NSString * const kPOPCollectionViewContentOffset;

extern NSString * const kPOPCollectionViewContentSize;

/**

Common UINavigationBar property names.

*/

extern NSString * const kPOPNavigationBarBarTintColor;

/**

Common UIToolbar property names.

*/

extern NSString * const kPOPToolbarBarTintColor;

/**

Common UITabBar property names.

*/

extern NSString * const kPOPTabBarBarTintColor;

/**

Common UILabel property names.

*/

extern NSString * const kPOPLabelTextColor;

#else

/**

Common NSView property names.

*/

extern NSString * const kPOPViewFrame;

extern NSString * const kPOPViewBounds;

extern NSString * const kPOPViewAlphaValue;

extern NSString * const kPOPViewFrameRotation;

extern NSString * const kPOPViewFrameCenterRotation;

extern NSString * const kPOPViewBoundsRotation;

/**

Common NSWindow property names.

*/

extern NSString * const kPOPWindowFrame;

extern NSString * const kPOPWindowAlphaValue;

extern NSString * const kPOPWindowBackgroundColor;

#endif

其实常量对应到其每个UIKIT的一个属性上,下面把部分列出来,就可以了解到动画效果是针对什么属性进行


NSString * const kPOPLayerBackgroundColor = @"backgroundColor";  //背景色

NSString * const kPOPLayerBounds = @"bounds";  //坐标

NSString * const kPOPLayerCornerRadius = @"cornerRadius";  //圆形 值越大,角就越圆

NSString * const kPOPLayerBorderWidth = @"borderWidth";  //边框宽度

NSString * const kPOPLayerBorderColor = @"borderColor";  //边框色

NSString * const kPOPLayerOpacity = @"opacity"; //透明度

NSString * const kPOPLayerPosition = @"position"; //位置 position是相对于屏幕的

NSString * const kPOPLayerPositionX = @"positionX";

NSString * const kPOPLayerPositionY = @"positionY";

NSString * const kPOPLayerRotation = @"rotation"; //旋转

NSString * const kPOPLayerRotationX = @"rotationX";

NSString * const kPOPLayerRotationY = @"rotationY";

NSString * const kPOPLayerScaleX = @"scaleX"; //缩放系数

NSString * const kPOPLayerScaleXY = @"scaleXY"; //XY缩放系数

NSString * const kPOPLayerScaleY = @"scaleY"; //Y缩放系数

NSString * const kPOPLayerSize = @"size";  //大小

NSString * const kPOPLayerSubscaleXY = @"subscaleXY";

NSString * const kPOPLayerSubtranslationX = @"subtranslationX";

NSString * const kPOPLayerSubtranslationXY = @"subtranslationXY";

NSString * const kPOPLayerSubtranslationY = @"subtranslationY";

NSString * const kPOPLayerSubtranslationZ = @"subtranslationZ";

NSString * const kPOPLayerTranslationX = @"translationX"; //X轴平移量

NSString * const kPOPLayerTranslationXY = @"translationXY"; //XY轴平移量

NSString * const kPOPLayerTranslationY = @"translationY"; //Y轴平移量

NSString * const kPOPLayerTranslationZ = @"translationZ"; //Z轴平移量

NSString * const kPOPLayerZPosition = @"zPosition";  //遮挡属性

NSString * const kPOPLayerShadowColor = @"shadowColor"; //设置阴影

NSString * const kPOPLayerShadowOffset = @"shadowOffset"; //阴影偏移

NSString * const kPOPLayerShadowOpacity = @"shadowOpacity"; //阴影透明度

NSString * const kPOPLayerShadowRadius = @"shadowRadius"; //阴影半径

// CAShapeLayer

NSString * const kPOPShapeLayerStrokeStart = @"shapeLayer.strokeStart";//strokeStart  动画的fromValue = 0,toValue = 1 表示从路径的0位置画到1 怎么画是按照清除开始的位置也就是清除0 一直清除到1 效果就是一条路径慢慢的消失  strokeStart  动画的fromValue = 1,toValue = 0 表示从路径的1位置画到0 怎么画是按照清除开始的位置也就是1 这样开始的路径是空的(即都被清除掉了)一直清除到0 效果就是一条路径被反方向画出来

NSString * const kPOPShapeLayerStrokeEnd = @"shapeLayer.strokeEnd";// strokeEnd  动画的fromValue = 0,toValue = 1  表示 这里我们分3个点说明动画的顺序  strokeEnd从结尾开始清除 首先整条路径先清除后2/3,接着清除1/3 效果就是正方向画出路径    strokeEnd  动画的fromValue = 1,toValue = 0 效果就是反方向路径慢慢消失

NSString * const kPOPShapeLayerStrokeColor = @"shapeLayer.strokeColor";  //画笔的色

NSString * const kPOPShapeLayerFillColor = @"shapeLayer.fillColor";

NSString * const kPOPShapeLayerLineWidth = @"shapeLayer.lineWidth"; //线的宽度

NSString * const kPOPShapeLayerLineDashPhase = @"shapeLayer.lineDashPhase";

从上面的源代码不难发现,其实针对不同的UIKit都有一些相应的常量,比如在

UIView中就有我们上面实例中出现的kPOPViewAlpha;因为POP动画是针对对象的,所以很多的控件都可以做出相应的动画效

果;CALayer、CAShapeLayer、UIView中相关的常量大部分控件都可以使用;注意像常量kPOPLayerRotation它是作用在层上,所以我们在使用时要把它加载到相应视图的layer上面;

实例2:创建一个动画效果,实现一个视图在延迟2s后经过5秒的时间X轴从50移到300位置的动画效果;

//2:初始化一个视图块

if (self.myXView==nil) {

self.myXView=[[UIView alloc]initWithFrame:CGRectMake(50, 210, 50, 50)];

self.myXView.backgroundColor=[UIColor blueColor];

[self.view addSubview:self.myXView];

}

//创建一个POPBasicAnimation动画 X轴的变化 从50移到300位置

POPBasicAnimation *anBasic = [POPBasicAnimation animationWithPropertyNamed:kPOPLayerPositionX];

anBasic.toValue = @(300);

anBasic.beginTime = CACurrentMediaTime() + 2.0f; //可以用来设置动画延迟执行时间,若想延迟2s,就设置为CACurrentMediaTime()+2,CACurrentMediaTime()为图层的当前时间

anBasic.duration=5;//设置动画的间隔时间 默认是0.4秒

[self.myXView pop_addAnimation:anBasic forKey:@"myBackColorViewAnimation”];

实例3:创建一个动画效果,实现视图的背影色经过5秒后从黑色变成黄色的动画效果;

//3:初始化一个视图块

if (self.myBackColorView==nil) {

self.myBackColorView=[[UIView alloc]initWithFrame:CGRectMake(250, 100, 50, 50)];

self.myBackColorView.backgroundColor=[UIColor blackColor];

[self.view addSubview:self.myBackColorView];

}

//创建一个POPBasicAnimation动画 视图的背影色从黑色经过5秒后渐进变成黄色

POPBasicAnimation *anBackGroundBasic = [POPBasicAnimation animationWithPropertyNamed:kPOPViewBackgroundColor];

anBackGroundBasic.toValue=[UIColor yellowColor];

anBackGroundBasic.duration=5;

[self.myBackColorView pop_addAnimation:anBackGroundBasic forKey:@"myBackColorViewAnimation”];

从上面三个实例可以发现,其实toValue或FormValue的值都是根据动画属性类型来定义,因为它们都是id型;这也决定它们可以是任何类型的值,只要符合我们要求就行;

除了上面那些常用的属性外,还有一个运行CAMediaTimingFunction:速度控制函数属性;四种如下:

kCAMediaTimingFunctionLinear(线性):匀速,给你一个相对静态的感觉

kCAMediaTimingFunctionEaseIn(渐进):动画缓慢进入,然后加速离开

kCAMediaTimingFunctionEaseOut(渐出):动画全速进入,然后减速的到达目的地

kCAMediaTimingFunctionEaseInEaseOut(渐进渐出):动画缓慢的进入,中间加速,然后减速的到达目的地。这个是默认的动画行为。

实例4:创建一个POPBasicAnimation动画 视图中心以kCAMediaTimingFunctionLinear直线运行到中心点为100,64

//4:初始化一个视图块

if (self.mytimingFunctionLinearView==nil) {

self.mytimingFunctionLinearView=[[UIView alloc]initWithFrame:CGRectMake(0, 300, 50, 50)];

self.mytimingFunctionLinearView.backgroundColor=[UIColor greenColor];

[self.view addSubview:self.mytimingFunctionLinearView];

}

//创建一个POPBasicAnimation动画 视图中心以kCAMediaTimingFunctionLinear直线运行到中心点为100,64

POPBasicAnimation *anLinearBasic = [POPBasicAnimation animationWithPropertyNamed:kPOPViewCenter];

anLinearBasic.toValue=[NSValue valueWithCGPoint:CGPointMake(100, 64)];

anLinearBasic.duration=5;

anLinearBasic.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];

[self.mytimingFunctionLinearView pop_addAnimation:anLinearBasic forKey:@"myLinearBasic"]

实例5:创建一个POPBasicAnimation动画 视图中心以kCAMediaTimingFunctionEaseInEaseOut直线运行到中心点为200,64

//5:初始化一个视图块

if (self.mytimingFunctionEaseInEaseOutView==nil) {

self.mytimingFunctionEaseInEaseOutView=[[UIView alloc]initWithFrame:CGRectMake(100, 300, 50, 50)];

self.mytimingFunctionEaseInEaseOutView.backgroundColor=[UIColor grayColor];

[self.view addSubview:self.mytimingFunctionEaseInEaseOutView];

}

//创建一个POPBasicAnimation动画 视图中心以kCAMediaTimingFunctionEaseInEaseOut直线运行到中心点为200,64

POPBasicAnimation *anEaseInEaseOutBasic = [POPBasicAnimation animationWithPropertyNamed:kPOPViewCenter];

anEaseInEaseOutBasic.toValue=[NSValue valueWithCGPoint:CGPointMake(200, 64)];

anEaseInEaseOutBasic.duration=5;

anEaseInEaseOutBasic.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

[self.mytimingFunctionEaseInEaseOutView pop_addAnimation:anEaseInEaseOutBasic forKey:@"mytimingFunctionEaseInEaseOutView”];

POP比较好的一点是保留了动画结束后的状态,通过block回调。如下面的实例视图块的大小会被变成100*100

实例6:创建一个POPBasicAnimation动画 让视图块的大小从50*50 慢慢变到100*100


//6:初始化一个视图块

if (self.mySizeView==nil) {

self.mySizeView=[[UIView alloc]initWithFrame:CGRectMake(250, 300, 50, 50)];

self.mySizeView.backgroundColor=[UIColor redColor];

[self.view addSubview:self.mySizeView];

}

//创建一个POPBasicAnimation动画 让视图块的大小从50*50 慢慢变到100*100

POPBasicAnimation *ansizeBasic = [POPBasicAnimation animationWithPropertyNamed:kPOPViewSize];

ansizeBasic.toValue=[NSValue valueWithCGSize:CGSizeMake(100, 100)];

ansizeBasic.duration=5;

ansizeBasic.repeatCount=HUGE_VALF;

[self.mySizeView pop_addAnimation:ansizeBasic forKey:@"mySizeView”];

setCompletionBlock可以在动画完成后做一些其它的操作;

实例7:创建一个POPBasicAnimation动画 让视图块的大小从60*30 慢慢变到100*100  动画完成后又有一个动画变成60*30

//7:初始化一个Label

if (self.myLabel==nil) {

self.myLabel=[[UILabel alloc]initWithFrame:CGRectMake(50, 300, 60, 30)];

self.myLabel.backgroundColor=[UIColor redColor];

self.myLabel.textAlignment=NSTextAlignmentCenter;

self.myLabel.textColor=[UIColor whiteColor];

self.myLabel.alpha=1;

self.myLabel.text=@"Label";

[self.view addSubview:self.myLabel];

}

//创建一个POPBasicAnimation动画 让视图块的大小从60*30 慢慢变到100*100  动画完成后又有一个动画变成60*30

POPBasicAnimation* anLabelBasic = [POPBasicAnimation animationWithPropertyNamed:kPOPViewSize];

anLabelBasic.duration=3.0;

anLabelBasic.toValue = [NSValue valueWithCGSize:CGSizeMake(100, 100)];

anLabelBasic.timingFunction =[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

[anLabelBasic setCompletionBlock:^(POPAnimation *ani, BOOL fin) {

if (fin) {

NSLog(@"self.myLabel.frame=%@",NSStringFromCGRect(self.myLabel.frame));

POPBasicAnimation *newLabelAnimation=[POPBasicAnimation animationWithPropertyNamed:kPOPViewSize];

newLabelAnimation.duration=3.0;

newLabelAnimation.toValue = [NSValue valueWithCGSize:CGSizeMake(60, 30)];

newLabelAnimation.timingFunction =[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

[self.myLabel pop_addAnimation:newLabelAnimation forKey:@"newMyLabelAnimation"];

}

}];

[self.myLabel pop_addAnimation:anLabelBasic forKey:@"myLabelAnimation"];

实例8:增加一个动画 类似心跳的效果,把动画封装在方法里面,方便进行递归调用;

@property(nonatomic)CALayer *myCriLayer;

@property (nonatomic) BOOL animated;

初始化代码:

//8:初始化一个CALayer层

if (self.myCriLayer==nil) {

self.myCriLayer=[CALayer layer];

[self.myCriLayer pop_removeAllAnimations];

self.myCriLayer.opacity = 1.0;

self.myCriLayer.transform = CATransform3DIdentity;

[self.myCriLayer setMasksToBounds:YES];

[self.myCriLayer setBackgroundColor:[UIColor colorWithRed:0.16 green:0.72 blue:1 alpha:1].CGColor];

[self.myCriLayer setCornerRadius:15.0f];

[self.myCriLayer setBounds:CGRectMake(0.0f, 0.0f, 30.0f, 30.0f)];

self.myCriLayer.position = CGPointMake(self.view.center.x, 380.0);

[self.view.layer addSublayer:self.myCriLayer];

}

//增加一个动画 类似心跳的效果

[self performAnimation];

把动画封装在方法里面,方便进行递归调用;

-(void)performAnimation

{

[self.myCriLayer pop_removeAllAnimations];

POPBasicAnimation *anim = [POPBasicAnimation animationWithPropertyNamed:kPOPLayerScaleXY];

if (self.animated) {

anim.toValue = [NSValue valueWithCGPoint:CGPointMake(1.0, 1.0)];

}else{

anim.toValue = [NSValue valueWithCGPoint:CGPointMake(2.0, 2.0)];

}

anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];  //不同的类型 心跳会不一样

self.animated = !self.animated; //使每次都有区别

anim.completionBlock = ^(POPAnimation *anim, BOOL finished) {

if (finished) {

[self performAnimation];  //当动画结束后又递归调用,让它产生一种心跳的效果

}

};

[self.myCriLayer pop_addAnimation:anim forKey:@"Animation"];

}

这样的方式可以在今后很多重复的动画中进行递归运用;

对于forKey是为了可以管理相应的动画,比如移除动画之类的,可以简单了解一下官方的实例

POPSpringAnimation *anim = [POPSpringAnimation animation];

...

[layer pop_addAnimation:anim forKey:@"myKey”];

移除:

[layer pop_removeAnimationForKey:@"myKey”];

也可以删除这个上面所有的动画:

[layer pop_removeAllAnimations];

可以判断是否存在

anim = [layer pop_animationForKey:@"myKey"];

if (anim) {

/* update to value to new destination */

anim.toValue = @(42.0);

} else {

/* create and start a new animation */

....

}

当添加类似[myView pop_addAnimation:animation forKey:@"myKey"];的动画时,如果你用相同的key添加其他动画,那么新添加的动画将会取代先前的动画。

二:Pop Animation相比于Core Animation的优点

Pop Animation应用于CALayer时,在动画运行的任何时刻,layer和其presentationLayer的相关属性值始终保持一致,而Core Animation做不到。

Pop Animation可以应用任何NSObject的对象,而Core Aniamtion必须是CALayer。


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