ANE转Wav转mp3

2016-04-25  本文已影响108人  Darren_xu

ANE中如何调用lame库在iOS平台WAV转换MP3
代码中包含了三个功能,输出sayHello,检测耳机是否插入,MP3转换

OC部分

//
//  Main.m
//  HelloLib
//
//  Created by Darren on 16/3/9.
//  Copyright © 2016年 darren. All rights reserved.
//

#import "FlashRuntimeExtensions.h"
#import <AudioToolbox/AudioToolbox.h>
#import "lame.h"

void dispatchMsgEvent(NSString *msg,NSString *code);
void outLog(NSString *msg,NSString *code);
NSString * getStringFromFREObject(FREObject obj);

FREContext eventContext;

lame_t lame;

void outLog(NSString *msg,NSString *code)
{
    dispatchMsgEvent(msg,code);
}

void dispatchMsgEvent(NSString *msg,NSString *code)
{
    if (eventContext == NULL) {
        return;
    }
    const uint8_t *eventCode = (const uint8_t *)[msg UTF8String];
    const uint8_t *msgCode = (const uint8_t *)[code UTF8String];
    FREDispatchStatusEventAsync(eventContext, eventCode, msgCode);
}

//将FREObject转成NSString
NSString * getStringFromFREObject(FREObject obj)
{
    uint32_t length;
    const uint8_t *value;
    FREGetObjectAsUTF8(obj, &length, &value);
    return [NSString stringWithUTF8String:(const char *)value];
}

//
// wav转换成mp3
//
FREObject wavToMP3(
                   FREContext ctx,
                   void*      functionData,
                   uint32_t   argc,
                   FREObject  argv[]
                   )
{
    FREObject obj;
    
    outLog(@"log_event_out",@"进入wavToMP3");
    
    NSString *pcmPath = getStringFromFREObject(argv[0]);
    
    if (pcmPath == nil || [pcmPath isEqualToString:@""]) {
        return NULL;
    }
    
    //获取到document目录
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *docDir = [paths objectAtIndex:0];
    NSString *mp3Path = [docDir stringByAppendingString:@"/hehe.mp3"];
    
    outLog(@"log_event_out",[NSString stringWithFormat:@"pcm => %@ mp3 => %@",docDir,mp3Path]);
    
    int read,write;
    
    FILE *pcm = fopen([pcmPath cStringUsingEncoding:1], "rb");
    fseek(pcm, 4*1024, SEEK_CUR);
    
    FILE *mp3 = fopen([mp3Path cStringUsingEncoding:1], "wb");
    
    const int PCM_SIZE = 8192;
    const int MP3_SIZE = 8192;
    short int pcm_buffer[PCM_SIZE * 2];
    unsigned char mp3_buffer[MP3_SIZE];
    
    @try {
        lame = lame_init();
        //设置声道
        lame_set_num_channels(lame,2);
        //设置采样率
        lame_set_in_samplerate(lame, 44100);
        //压缩比特率
        lame_set_brate(lame, 128);
        //模式 双声道,单声道,立体声
        lame_set_mode(lame, 1);
        //品质 0~9  (0最好 9最差)
        lame_set_quality(lame, 5);
        lame_init_params(lame);
        do {
            read = fread(pcm_buffer, 2 * sizeof(short int), PCM_SIZE, pcm);
            
            if (read == 0) {
                write = lame_encode_flush(lame, mp3_buffer, MP3_SIZE);
            }else{
                write = lame_encode_buffer_interleaved(lame, pcm_buffer, read, mp3_buffer, MP3_SIZE);
            }
            fwrite(mp3_buffer, write, 1, mp3);
        } while (read != 0);
        NSLog(@"转换完成");
    }
    @catch (NSException *exception) {
        outLog(@"log_event_out",[NSString stringWithFormat:@"error ==> %@",[exception debugDescription]]);
    }
    @finally {
        //释放资源
        lame_close(lame);
        fclose(pcm);
        fclose(mp3);
    }
    uint8_t * reoutPath = (uint8_t *)[mp3Path UTF8String];
    FRENewObjectFromUTF8(strlen((const char*)reoutPath), reoutPath, &obj);
    return obj;
}

FREObject sayHello(
                   FREContext ctx,
                   void*      functionData,
                   uint32_t   argc,
                   FREObject  argv[]
                   )
{
    FREObject obj;
    uint8_t * value = (uint8_t *)"Hello Adobe air";
    
    FRENewObjectFromUTF8(strlen((const char*)value), value, &obj);
    
    return obj;
}

/**
 耳机检测回调
 */
void audioRouteChangeListenerCallback(
                                      void *                  inClientData,
                                      AudioSessionPropertyID inID,
                                      UInt32                  inDataSize,
                                      const void *            inData
                                      )
{
    if (inID != kAudioSessionProperty_AudioRouteChange) {
        return;
    }
    
    CFDictionaryRef routeChangeDic = (CFDictionaryRef)inData;
    CFNumberRef routeChangeReasonRef = CFDictionaryGetValue(routeChangeDic, CFSTR(kAudioSession_AudioRouteChangeKey_Reason));
    SInt32 routeChangeReason;
    CFNumberGetValue(routeChangeReasonRef, kCFNumberSInt32Type, &routeChangeReason);
    
    if (routeChangeReason == kAudioSessionRouteChangeReason_OldDeviceUnavailable) {
        dispatchMsgEvent(@"AudioSessionRouteChangeReason_OldDeviceUnavailable",@"yes");
    }else if(routeChangeReason == kAudioSessionRouteChangeReason_NewDeviceAvailable){
        dispatchMsgEvent(@"AudioSessionRouteChangeReason_NewDeviceAvailable",@"no");
    }
}

/**
 初始化耳机检测
 */

FREObject initChectHeadset(
                       FREContext ctx,
                       void*      functionData,
                       uint32_t   argc,
                       FREObject  argv[]
                       )
{
    eventContext = ctx;
    AudioSessionInitialize(NULL, NULL, NULL, NULL);
    AudioSessionSetActive(YES);
    AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, audioRouteChangeListenerCallback, nil);
    return NULL;
}

void contextInit(
                 void*                    extData          ,
                 const uint8_t*           ctxType          ,
                 FREContext               ctx              ,
                 uint32_t*                numFunctionsToSet,
                 const FRENamedFunction** functionsToSet
                 )
{
    *numFunctionsToSet = 3;
    FRENamedFunction *functions = (FRENamedFunction*)malloc(sizeof(FRENamedFunction)* *numFunctionsToSet);
    
    functions[0].name = (const uint8_t*)"sayHello";
    functions[0].functionData = NULL;
    functions[0].function = &sayHello;
    
    functions[1].name = (const uint8_t *)"initChectHeadset";
    functions[1].functionData = NULL;
    functions[1].function = &initChectHeadset;
    
    functions[2].name = (const uint8_t *)"wavToMP3";
    functions[2].functionData = NULL;
    functions[2].function = &wavToMP3;
    
    *functionsToSet = functions;
}

///
///初始化方法
///
void helloInitTest(
             void**                 extDataToSet       ,
             FREContextInitializer* ctxInitializerToSet,
             FREContextFinalizer*   ctxFinalizerToSet
             )
{
    *ctxInitializerToSet = &contextInit;
}

as3代码部分

package com.xd
{
 import flash.events.EventDispatcher;
 import flash.events.IEventDispatcher;
 import flash.events.StatusEvent;
 import flash.external.ExtensionContext;
 
 public class HelloANE extends EventDispatcher
 {
  
  private var ec:ExtensionContext = null;
  
  public static const ID:String = "com.xd.hello";
  
  public function HelloANE(target:IEventDispatcher=null)
  {
   super(target);
   ec = ExtensionContext.createExtensionContext(ID,null);
   if(ec){
    ec.addEventListener(StatusEvent.STATUS,onStatus); 
   }
  }
  
  /**
   * 初始化耳机检测 
   */  
  public function initChectHeadset():void
  {
   ec.call("initChectHeadset");
  }
  
  protected function onStatus(event:StatusEvent):void
  {
   trace("事件回调 \n"+JSON.stringify(event));
  }
  
  public function sayHello():String
  {
   return ec.call("sayHello") as String;
  }
  /**
   * 转换MP3文件 ,需要传递一个路径过去
   * 
   */  
  public function wavToMP3(pcmPath:String):String{
   return ec.call("wavToMP3",pcmPath) as String;
  }
 }
}

ANE开发步骤完整版 ANE for iOS

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