Swift3.0之UIBezierPath和CAShapeLay
2017-02-27 本文已影响1686人
Double丶K
首先了解UIBezierPath和CAShapeLayer之间的关系
1.CAShapeLayer继承CALayer,可以使用CALayer的全部属性.
2.CAShapeLayer需要配合贝塞尔曲线使用, CAShapeLayer需要贝塞尔曲线的path
3.使用CAShapeLayer与贝塞尔曲线可以实现不在view的drawRect方法中画出一下想要的图形, drawRect 是属于Core Graphics框架走CPU,比较耗性能. CAShapeLayer属于Core Animation框架,走GPU,动画渲染直接提交给手机GPU.
备注:
drawRect是UIView的方法,重写此方法可以完成绘制图形功能
绘图的关键就是用CAShapeLayer创建的对象去获取UIBezierPath绘制的路径
1.绘制折线图
1.png代码中有详细备注,这里就不一一赘述
//创建路径
let linePath = UIBezierPath()
//起点
linePath.move(to: CGPoint.init(x: 30, y: 30))
//添加其他点
linePath.addLine(to: CGPoint.init(x: 150, y: 150))
linePath.addLine(to: CGPoint.init(x: 180, y: 20))
//设施路径画布
let lineShape = CAShapeLayer()
lineShape.frame = CGRect.init(x: 10, y: 10, width: 350, height: 400)
//宽度
lineShape.lineWidth = 2
//线条之间点的样式
lineShape.lineJoin = kCALineJoinMiter
//线条结尾的样式
lineShape.lineCap = kCALineCapSquare
//路径颜色
lineShape.strokeColor = UIColor.red.cgColor
//获取贝塞尔曲线的路径
lineShape.path = linePath.cgPath
//填充色
lineShape.fillColor = UIColor.clear.cgColor
//把绘制的图放到layer上
self.view.layer.addSublayer(lineShape)
2.绘制三角形
2.png和绘制折线图类似,添加闭合路径的功能即可
//创建路径
let linePath = UIBezierPath()
//起点
linePath.move(to: CGPoint.init(x: 30, y: 30))
//添加其他点
linePath.addLine(to: CGPoint.init(x: 160, y: 160))
linePath.addLine(to: CGPoint.init(x: 140, y: 50))
//闭合路径
linePath.close()
//设施路径画布
let lineShape = CAShapeLayer()
lineShape.frame = CGRect.init(x: 0, y: 0, width: 350, height: 400)
lineShape.lineWidth = 2
lineShape.lineJoin = kCALineJoinMiter
lineShape.lineCap = kCALineCapSquare
lineShape.strokeColor = UIColor.red.cgColor
lineShape.path = linePath.cgPath
lineShape.fillColor = UIColor.clear.cgColor
self.view.layer.addSublayer(lineShape)
3.绘制五角形
3.png原理和绘制三角形类似,坐标计算好,把路径闭合即可
//创建路径
let linePath = UIBezierPath()
//起点
linePath.move(to: CGPoint.init(x: 100, y: 0))
//添加其他点
linePath.addLine(to: CGPoint.init(x: 200, y: 40))
linePath.addLine(to: CGPoint.init(x: 160, y: 140))
linePath.addLine(to: CGPoint.init(x: 40, y: 140))
linePath.addLine(to: CGPoint.init(x: 0, y: 40))
//闭合路径
linePath.close()
//设施路径画布
let lineShape = CAShapeLayer()
lineShape.frame = CGRect.init(x: 0, y: 0, width: 350, height: 400)
lineShape.lineWidth = 2
lineShape.lineJoin = kCALineJoinMiter
lineShape.lineCap = kCALineCapSquare
lineShape.strokeColor = UIColor.red.cgColor
lineShape.path = linePath.cgPath
lineShape.fillColor = UIColor.clear.cgColor
self.view.layer.addSublayer(lineShape)
4.绘制圆和椭圆
4.gif宽度和高度一样就是圆不一样就是椭圆,哈哈,就是这么简单,这里使用了CABasicAnimation添加绘制的动画
//椭圆
// let linePath = UIBezierPath.init(ovalIn: CGRect.init(x: 0, y: 0, width: 260, height: 200))
//圆
let linePath = UIBezierPath.init(ovalIn: CGRect.init(x: 0, y: 0, width: 200, height: 200))
let lineShape = CAShapeLayer()
lineShape.frame = CGRect.init(x: 0, y:0, width: 260, height: 200)
lineShape.lineWidth = 2
lineShape.strokeColor = UIColor.red.cgColor
lineShape.path = linePath.cgPath
lineShape.fillColor = UIColor.clear.cgColor
self.view.layer.addSublayer(lineShape)
//添加动画
let pathAnimation = CABasicAnimation.init(keyPath: "strokeEnd")
pathAnimation.duration = 1
pathAnimation.timingFunction = CAMediaTimingFunction.init(name: kCAMediaTimingFunctionEaseOut)
pathAnimation.fromValue = 0
pathAnimation.toValue = 1
lineShape.add(pathAnimation, forKey: "strokeEndAnimation")
5.绘制矩形
5.png //创建路径
let linePath = UIBezierPath.init(rect: CGRect.init(x: 50, y: 50, width: 200, height: 200))
let shapeLayer = CAShapeLayer()
shapeLayer.frame = CGRect.init(x: 0, y:0, width: 300, height: 200)
shapeLayer.path = linePath.cgPath
shapeLayer.lineWidth = 2
shapeLayer.strokeColor = UIColor.red.cgColor
shapeLayer.fillColor = UIColor.clear.cgColor
self.view.layer.addSublayer(shapeLayer)
6.绘制圆角图形
6.png有时候需求中会有需要上下圆角,或者某个角使用圆角,原理就是这. byRoundingCorners后面的参数可设置4个方向的角
//四个角都是圆角
// let path = UIBezierPath.init(roundedRect: CGRect.init(x: 50, y: 50, width: 200, height: 200), cornerRadius: 25)
//可设置某个角是圆角
let path = UIBezierPath.init(roundedRect: CGRect.init(x: 50, y: 50, width: 200, height: 200), byRoundingCorners: UIRectCorner.topLeft, cornerRadii: CGSize.init(width: 50, height: 0))
let shapeLayer = CAShapeLayer()
shapeLayer.frame = CGRect.init(x: 0, y:0, width: 300, height: 300)
shapeLayer.path = path.cgPath
shapeLayer.lineWidth = 2
shapeLayer.strokeColor = UIColor.red.cgColor
shapeLayer.fillColor = UIColor.orange.cgColor
self.view.layer.addSublayer(shapeLayer)
有系需要代码的可以点后面的链接下载,本人菜鸟一只欢迎提意见
git地址,点击下载