HiAR 实现模型的旋转和缩放播放动画等

2017-12-06  本文已影响0人  带着面包去流浪

// 功能:

// 挂载对象:

//注意:

using UnityEngine;

using System.Collections;

public class Ahri : MonoBehaviour

{

public  AudioClip taunt;

public AudioClip idle;

public AudioClip death;

public AudioClip joke;

public AudioClip dancel;

Touch oldTouch1;

Touch oldTouch2;

Animator m_ani;

void Awake ()

{

m_ani = GetComponent ();

}

void Update ()

{

RotateByTouch ();

}

public void  Taunt ()

{

m_ani.SetTrigger ("taunt");

AudioSource.PlayClipAtPoint (taunt, transform.position);

}

public void  Idle ()

{

m_ani.SetTrigger ("idle");

AudioSource.PlayClipAtPoint (idle, transform.position);

}

public void  Death ()

{

m_ani.SetTrigger ("death");

AudioSource.PlayClipAtPoint (death, transform.position);

}

public void  Joke ()

{

m_ani.SetTrigger ("joke");

AudioSource.PlayClipAtPoint (joke, transform.position);

}

public void  Dancel ()

{

m_ani.SetTrigger ("dancel");

AudioSource.PlayClipAtPoint (dancel, transform.position);

}

void RotateByTouch ()

{

//没有触摸,就是触摸点为0

if (Input.touchCount <= 0) {

return;

}

//单点触摸, 水平上下旋转

if (1 == Input.touchCount) {

Touch touch = Input.GetTouch (0);

Vector2 deltaPos = touch.deltaPosition;

transform.Rotate (Vector3.down * deltaPos.x, Space.World);//绕Y轴进行旋转

transform.Rotate (Vector3.right * deltaPos.y, Space.World);//绕X轴进行旋转,下面我们还可以写绕Z轴进行旋转

}

//多点触摸, 放大缩小

Touch newTouch1 = Input.GetTouch (0);

Touch newTouch2 = Input.GetTouch (1);

//第2点刚开始接触屏幕, 只记录,不做处理

if (newTouch2.phase == TouchPhase.Began) {

oldTouch2 = newTouch2;

oldTouch1 = newTouch1;

return;

}

//计算老的两点距离和新的两点间距离,变大要放大模型,变小要缩放模型

float oldDistance = Vector2.Distance (oldTouch1.position, oldTouch2.position);

float newDistance = Vector2.Distance (newTouch1.position, newTouch2.position);

//两个距离之差,为正表示放大手势, 为负表示缩小手势

float offset = newDistance - oldDistance;

//放大因子, 一个像素按 0.01倍来算(100可调整)

float scaleFactor = offset / 100f;

Vector3 localScale = transform.localScale;

Vector3 scale = new Vector3 (localScale.x + scaleFactor,

localScale.y + scaleFactor,

localScale.z + scaleFactor);

//在什么情况下进行缩放

if (scale.x >= 0.05f && scale.y >= 0.05f && scale.z >= 0.05f) {

transform.localScale = scale;

}

//记住最新的触摸点,下次使用

oldTouch1 = newTouch1;

oldTouch2 = newTouch2;

}

}

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