线程的状态
2023-11-29 本文已影响0人
我可能是个假开发
一、操作系统层面的五种状态
image.png- 初始状态:仅是在语言层面创建了线程对象,还未与操作系统线程关联
- 可运行状态(就绪状态):指该线程已经被创建(与操作系统线程关联),可以由 CPU 调度执行
-
运行状态:指获取了 CPU 时间片运行中的状态
- 当 CPU 时间片用完,会从
运行状态
转换至可运行状态
,会导致线程的上下文切换
- 当 CPU 时间片用完,会从
-
阻塞状态
- 如果调用了阻塞 API,如 BIO 读写文件,这时该线程实际不会用到 CPU,会导致线程上下文切换,进入
阻塞状态
- 等 BIO 操作完毕,会由操作系统唤醒阻塞的线程,转换至
可运行状态
- 与
可运行状态
的区别是,对阻塞状态
的线程来说只要它们一直不唤醒,调度器就一直不会考虑调度它们
- 如果调用了阻塞 API,如 BIO 读写文件,这时该线程实际不会用到 CPU,会导致线程上下文切换,进入
- 终止状态:表示线程已经执行完毕,生命周期已经结束,不会再转换为其它状态
二、 Java API 层面的六种状态
public enum State {
/**
* Thread state for a thread which has not yet started.
*/
NEW,
/**
* Thread state for a runnable thread. A thread in the runnable
* state is executing in the Java virtual machine but it may
* be waiting for other resources from the operating system
* such as processor.
*/
RUNNABLE,
/**
* Thread state for a thread blocked waiting for a monitor lock.
* A thread in the blocked state is waiting for a monitor lock
* to enter a synchronized block/method or
* reenter a synchronized block/method after calling
* {@link Object#wait() Object.wait}.
*/
BLOCKED,
/**
* Thread state for a waiting thread.
* A thread is in the waiting state due to calling one of the
* following methods:
* <ul>
* <li>{@link Object#wait() Object.wait} with no timeout</li>
* <li>{@link #join() Thread.join} with no timeout</li>
* <li>{@link LockSupport#park() LockSupport.park}</li>
* </ul>
*
* <p>A thread in the waiting state is waiting for another thread to
* perform a particular action.
*
* For example, a thread that has called <tt>Object.wait()</tt>
* on an object is waiting for another thread to call
* <tt>Object.notify()</tt> or <tt>Object.notifyAll()</tt> on
* that object. A thread that has called <tt>Thread.join()</tt>
* is waiting for a specified thread to terminate.
*/
WAITING,
/**
* Thread state for a waiting thread with a specified waiting time.
* A thread is in the timed waiting state due to calling one of
* the following methods with a specified positive waiting time:
* <ul>
* <li>{@link #sleep Thread.sleep}</li>
* <li>{@link Object#wait(long) Object.wait} with timeout</li>
* <li>{@link #join(long) Thread.join} with timeout</li>
* <li>{@link LockSupport#parkNanos LockSupport.parkNanos}</li>
* <li>{@link LockSupport#parkUntil LockSupport.parkUntil}</li>
* </ul>
*/
TIMED_WAITING,
/**
* Thread state for a terminated thread.
* The thread has completed execution.
*/
TERMINATED;
}
- NEW:线程刚被创建,但是还没有调用
start()
方法 - RUNNABLE:当调用了
start()
方法之后,Java API 层面的 RUNNABLE 状态涵盖了 操作系统 层面的可运行状态
、运行状态
和阻塞状态
(由于 BIO 导致的线程阻塞,在 Java 里无法区分,仍然认为是可运行) - BLOCKED、WAITING、TIMED_WAITING:Java API 层面对
阻塞状态
的细分 - TERMINATED:当线程代码运行结束
@Slf4j
public class StateTest {
public static void main(String[] args) throws IOException {
// new
Thread t1 = new Thread("t1") {
@Override
public void run() {
log.debug("running...");
}
};
Thread t2 = new Thread("t2") {
@Override
public void run() {
while(true) {
}
}
};
// runnable
t2.start();
Thread t3 = new Thread("t3") {
@Override
public void run() {
log.debug("running...");
}
};
// terminated
t3.start();
Thread t4 = new Thread("t4") {
@Override
public void run() {
synchronized (StateTest.class) {
try {
Thread.sleep(1000000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
};
// timed_waiting
t4.start();
Thread t5 = new Thread("t5") {
@Override
public void run() {
try {
t2.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
// waiting
t5.start();
Thread t6 = new Thread("t6") {
@Override
public void run() {
synchronized (StateTest.class) {
try {
Thread.sleep(1000000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
};
// blocked 拿不到锁
t6.start();
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
log.debug("t1 state {}", t1.getState());
log.debug("t2 state {}", t2.getState());
log.debug("t3 state {}", t3.getState());
log.debug("t4 state {}", t4.getState());
log.debug("t5 state {}", t5.getState());
log.debug("t6 state {}", t6.getState());
System.in.read();
}
}
15:16:58.719 [t3] DEBUG juc.thread.StateTest - running...
15:16:59.230 [main] DEBUG juc.thread.StateTest - t1 state NEW
15:16:59.238 [main] DEBUG juc.thread.StateTest - t2 state RUNNABLE
15:16:59.238 [main] DEBUG juc.thread.StateTest - t3 state TERMINATED
15:16:59.239 [main] DEBUG juc.thread.StateTest - t4 state TIMED_WAITING
15:16:59.239 [main] DEBUG juc.thread.StateTest - t5 state WAITING
15:16:59.239 [main] DEBUG juc.thread.StateTest - t6 state BLOCKED
三、线程状态转换
image.png1.NEW --> RUNNABLE
当调用 t.start()
方法时,由 NEW --> RUNNABLE
2.RUNNABLE <--> WAITING
t 线程用 synchronized(obj)
获取了对象锁后:
- 调用
obj.wait()
方法时,t 线程从 RUNNABLE --> WAITING - 调用
obj.notify()
,obj.notifyAll()
,t.interrupt()
时
竞争锁成功,t 线程从 WAITING --> RUNNABLE
竞争锁失败,t 线程从 WAITING --> BLOCKED
3.RUNNABLE <--> WAITING
- 当前线程调用
t.join()
方法时,当前线程从 RUNNABLE --> WAITING(是当前线程在t 线程对象的监视器上等待) - t 线程运行结束,或调用了当前线程的
interrupt()
时,当前线程从 WAITING --> RUNNABLE
4.RUNNABLE <--> WAITING
- 当前线程调用
LockSupport.park()
方法会让当前线程从 RUNNABLE --> WAITING - 调用
LockSupport.unpark(目标线程)
或调用了线程 的interrupt()
,会让目标线程从 WAITING -->RUNNABLE
5.RUNNABLE <--> TIMED_WAITING
t 线程用 synchronized(obj)
获取了对象锁后:
- 调用
obj.wait(long n)
方法时,t 线程从 RUNNABLE --> TIMED_WAITING - t 线程等待时间超过了 n 毫秒,或调用
obj.notify()
,obj.notifyAll()
,t.interrupt()
时
竞争锁成功,t 线程从 TIMED_WAITING --> RUNNABLE
竞争锁失败,t 线程从 TIMED_WAITING --> BLOCKED
6.RUNNABLE <--> TIMED_WAITING
- 当前线程调用
t.join(long n)
方法时,当前线程从 RUNNABLE --> TIMED_WAITING(当前线程在t 线程对象的监视器上等待) - 当前线程等待时间超过了 n 毫秒,或t 线程运行结束,或调用了当前线程的
interrupt()
时,当前线程从TIMED_WAITING --> RUNNABLE
7.RUNNABLE <--> TIMED_WAITING
- 当前线程调用
Thread.sleep(long n)
,当前线程从 RUNNABLE --> TIMED_WAITING - 当前线程等待时间超过了 n 毫秒,当前线程从 TIMED_WAITING --> RUNNABLE
8.RUNNABLE <--> TIMED_WAITING
- 当前线程调用
LockSupport.parkNanos(long nanos)
或LockSupport.parkUntil(long millis)
时,当前线程从 RUNNABLE --> TIMED_WAITING - 调用
LockSupport.unpark(目标线程)
或调用了线程 的interrupt()
,或是等待超时,会让目标线程从TIMED_WAITING--> RUNNABLE
9.RUNNABLE <--> BLOCKED
- t 线程用
synchronized(obj)
获取了对象锁时如果竞争失败,从 RUNNABLE --> BLOCKED - 持 obj 锁线程的同步代码块执行完毕,会唤醒该对象上所有 BLOCKED 的线程重新竞争,如果其中 t 线程竞争成功,从 BLOCKED --> RUNNABLE ,其它失败的线程仍然 BLOCKED
10.RUNNABLE <--> TERMINATED
当前线程所有代码运行完毕,进入 TERMINATED