Unity3D-Kinect开发项目实战

2018-10-12  本文已影响582人  元宇宙协会
// 将此脚本挂载到主相机身上即可,主相机必须包含Kinect Manager
using UnityEngine;

public class KinectCameraShow : MonoBehaviour {

    private KinectManager manager;
    private GUITexture backgroundImage;
    void Start () {
        // 设置画布(localScale里面的x,y表示在横竖轴的摄像头拍摄范围)
        GameObject bg = new GameObject();
        bg.name = "CameraView";
        bg.transform.position = new Vector3(0.5f, 0.5f, 0);
        // x = 1横轴全屏,y = -1 竖轴全屏
        bg.transform.localScale = new Vector3(1f, -1f, 0);
        backgroundImage = bg.AddComponent<GUITexture>();    
        backgroundImage.border = new RectOffset(0, 0, 0, 0);

        // 获取控制传感器      
        manager = GetComponent<KinectManager>();
    }
    
    void Update () {
       
        if (manager && manager.IsInitialized())
        {
            // 深度图像纹理
            // backgroundImage.texture = manager.GetUsersLblTex();
            // 彩色图像纹理
            backgroundImage.texture = manager.GetUsersClrTex();         
        }
    }
}

脚本一览


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