体验进阶

学习设计的七条忠告

2018-12-25  本文已影响6人  Z_Yuhan

本文译自 Johny vino 的 7 quick life lessons for designers

封面来源:https://dribbble.com/lukewyx

NO1.

不要花费太多时间获取灵感,快点开始着手设计。(前者与后者的时间分配是20%和80%)

Stop taking inspiration and start creating your own designs. [20% Inspiration time, 80% creation time]

NO2.

早点把你的设计理念和思路分享出去,并取得反馈。

Open to share your design concepts in early phase and get feedback.

NO3.

插画和图形样式没有特别惊艳也OK,但要是原创的。

Your Illustration/Graphic style doesn’t need to be excellent; it needs to be original.

NO4.

90%的时间会被用在思考和查找如何解决问题,只有10%的时间会花费在画图上。

90% of the time you will be thinking and researching how to solve the problem. 10% of the time you will be designing in the tool.

NO5.

多出去旅行、拍照,这会给你不同的设计视角。

Travel places and take photographs; it will give you a new perspective on design.

NO6.

现实中的人脉关系远比网友重要。

In-person networking is more important than having internet buddies.

NO7.

用更开放的心胸接收不同的观点。

注意:每个人都有不同的理念和想法。

Be open-minded and listen to different perspectives.

Note: Everyone has different principles and perspectives

——

以下是原文底部的部分评论

Madison Fryea (138):

不同的自然建筑风光能带来很好的灵感,即便是文化都能给UI/UX体验来带不同的东西!

There’s so much inspiration to be found in different nature & architectural environments. Plus even culture can change the UI/UX experience!

多出去旅行、拍照,这会给你不同的设计视角。

Travel places and take photographs; it will give you a new perspective on design.

Aimmee Hardwicke (138):

我100%赞同加粗的那几行字。我相信设计师必须引导内心里的艺术气质,相信自己的风格,不要害怕与众不同,因为差异就是灵感的来源。

I 100% agree with the steps you’ve highlighted. I believe as a designer you should channel the inner artist in you, trust your style and don’t be scared to be different, because being different is inspiring.

Piotr Kmita (238):

NO1 - 错,获取灵感是人类头脑最棒的能力之一,如果没有这个,我们还生活在洞穴之中呢。

NO3 - 也许不是100%,但也还是错了。设计并不是要么经常要么原创。设计应该要能够使用,解决特定的问题并达到相应的要求。

NO1 -Wrong. Inspiration is one of the most significant abilities of human mind. Without it, we would still live in caves.

NO3 — Maybe not 100% wrong but still wrong. Your design shouldn’t be either excellent or original. It should work, solve specific problems and meet the set requirements.

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