dnf 脚 本

2021-01-04  本文已影响0人  sen_coder
思路

通过NPK标注怪金物,运用opencv识别对应的标注,实现辅助打怪。
先怪》金》物。
包含修理,物品出售等功能。

图片

键盘

SendInput = windll.user32.SendInput
PUL = POINTER(c_ulong)


class KeyBdInput(Structure):
    _fields_ = [("wVk", c_ushort), ("wScan", c_ushort), ("dwFlags", c_ulong),
                ("time", c_ulong), ("dwExtraInfo", PUL)]


class HardwareInput(Structure):
    _fields_ = [("uMsg", c_ulong), ("wParamL", c_short), ("wParamH", c_ushort)]


class MouseInput(Structure):
    _fields_ = [("dx", c_long), ("dy", c_long), ("mouseData", c_ulong),
                ("dwFlags", c_ulong), ("time", c_ulong), ("dwExtraInfo", PUL)]


class Input_I(Union):
    _fields_ = [("ki", KeyBdInput), ("mi", MouseInput), ("hi", HardwareInput)]


class Input(Structure):
    _fields_ = [("type", c_ulong), ("ii", Input_I)]


# Actuals Functions


def PressKey(hexKeyCode):
    extra = c_ulong(0)
    ii_ = Input_I()
    ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008, 0, pointer(extra))
    x = Input(c_ulong(1), ii_)
    windll.user32.SendInput(1, pointer(x), sizeof(x))


def ReleaseKey(hexKeyCode):
    extra = c_ulong(0)
    ii_ = Input_I()
    ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008 | 0x0002, 0, pointer(extra))
    x = Input(c_ulong(1), ii_)
    windll.user32.SendInput(1, pointer(x), sizeof(x))
鼠标
def left_click():
    extra = c_ulong(0)
    ii_ = Input_I()
    ii_.mi = MouseInput(0, 0, 0, 0x0002, 0, pointer(extra))
    x = Input(c_ulong(0), ii_)
    windll.user32.SendInput(1, pointer(x), sizeof(x))

    extra = c_ulong(0)
    ii_ = Input_I()
    ii_.mi = MouseInput(0, 0, 0, 0x0004, 0, pointer(extra))
    x = Input(c_ulong(0), ii_)
    windll.user32.SendInput(1, pointer(x), sizeof(x))
鼠标变量设置

mouse_button_down_mapping = {
MouseButton.LEFT.name: 0x0002,
MouseButton.MIDDLE.name: 0x0020,
MouseButton.RIGHT.name: 0x0008
}

mouse_button_up_mapping = {
MouseButton.LEFT.name: 0x0004,
MouseButton.MIDDLE.name: 0x0040,
MouseButton.RIGHT.name: 0x0010

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