【Android自定义View】绘图之基础篇(一)

2019-04-28  本文已影响0人  欢子3824

前言

自定义 view 总是绕不开onDraw,而onDraw则少不了PaintCanvas,这里我们就说说这个。

Paint

主要的方法:

paint.setColor(Color.RED); //设置画笔颜色
paint.setAntiAlias(true);//抗锯齿功能
paint.setStyle(Style.FILL);//设置填充样式
paint.setStrokeWidth(30);//设置画笔宽度
paint.setTextSize();//设置字体大小

我们来看看效果

        Paint paint = new Paint();
        paint.setColor(Color.RED);
        paint.setStrokeWidth(10);
        paint.setStyle(Paint.Style.FILL);
        canvas.drawCircle(200, 300, 100, paint);
        paint.setStyle(Paint.Style.STROKE);
        canvas.drawCircle(500, 300, 100, paint);
        paint.setStyle(Paint.Style.FILL_AND_STROKE);
        canvas.drawCircle(800, 300, 100, paint);
image.png

FILLFILL_AND_STROKE 貌似是一样的?我们将strokeWidth设置为100

image.png
可以明显的看到第2、3个圆变大了,STROKEFILL_AND_STROKE都会为圆加上strokeWidth/2

Canvas

drawLine(float startX, float startY, float stopX, float stopY,Paint paint)

         paint.setColor(Color.RED);
         canvas.drawLine(100, 100, 200, 300, paint);

drawLines(float[] pts, Paint paint)
其中,pts 长度必须是 4个倍数

        paint.setColor(Color.BLACK);
        float[] pts = {50, 50, 150, 50,
                150, 50, 150, 150,
                150, 150, 250, 150,
                250, 150, 250, 250};
        canvas.drawLines(pts, paint);

需要注意的是,100,150 为第1个点,300,250为第2个点,第1、2个点连线,3、4个点连线


image.png

drawLines(float[] pts, int offset, int count,Paint paint)
offset表示起始位置
count表示从起始位置画多少个点,必须是4个倍数

        float[] pts = {50, 50, 150, 50,
                150, 50, 150, 150,
                150, 150, 250, 150,
                250, 150, 250, 250};
        paint.setColor(Color.BLACK);
        canvas.drawLines(pts, 0, 16, paint);

即和第二步中效果一致,我们修改offset为 4,count 为 12,效果为下图

image.png

drawRect (float left, float top, float right, float bottom, Paint paint)

canvas.drawRect(100, 200, 400, 800, paint);

其代表的坐标点如下图所示


image.png

drawRect (RectF rect, Paint paint)
drawRect (Rect r, Paint paint)
这2个其实是一样的,left、top、right、bottom和第1个是一致的

    public Rect(int left, int top, int right, int bottom) {
        this.left = left;
        this.top = top;
        this.right = right;
        this.bottom = bottom;
    }
    public RectF(float left, float top, float right, float bottom) {
        this.left = left;
        this.top = top;
        this.right = right;
        this.bottom = bottom;
    }

drawRoundRect(RectF rect, float rx, float ry, Paint paint)
其中,rx代表X轴圆角半径,ry代表Y轴圆角半径

        RectF rectF = new RectF(100, 200, 400, 800);
        canvas.drawRoundRect(rectF, 100, 200, paint);
image.png

drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,Paint paint)
同矩形,rx、ry同方法1

drawCircle(float cx, float cy, float radius, Paint paint)
其中,cx为圆心X轴坐标,cy为圆心Y轴坐标,radius为半径

 canvas.drawCircle(100, 200, 50, paint);
image.png
        RectF rectF = new RectF(100, 200, 400, 800);
        canvas.drawOval(rectF, paint);
image.png

drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,Paint paint)
drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, boolean useCenter, Paint paint)

startAngle 弧开始的角度,以X轴正方向为0度
sweepAngle 弧持续的角度
useCenter 是否有弧的两边,true 闭合的,false 非闭合的

        paint.setStyle(Paint.Style.STROKE);

        RectF rect = new RectF(50, 100, 200, 400);
        canvas.drawArc(rect, 0, 90, true, paint);

        
        RectF rectF = new RectF(100, 200, 400, 800);
        canvas.drawArc(rectF, 0, 90, false, paint);
image.png

参考资料:自定义控件之绘图篇(一):概述及基本几何图形绘制

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