HashMap源码分析

2017-09-09  本文已影响0人  ZcEDiaos

HashMap概述

HashMap是基于Hash表的Map接口的实现,以key-value的形式实现。在添加或查找时,HashMap 会计算key的hash来确定当前key所在的哈希槽来确定key-value键值对所在的位置。在哈希槽内,产生碰撞的元素以链表的方式存储,当链表的长度大于8时,产生碰撞的元素可能会以红黑树的方式进行存储。相比较与之前版本的HashMap,1.8版本的HashMap变得比较难,目前也只是以我拥有的能力对其尽行解读。等日后有能力了,估计会再度一遍。

HashMap源码分析

  1. 定义
    public class HashMap<K,V> extends AbstractMap<K,V>
    implements Map<K,V>, Cloneable, Serializable {

从该类的定义中可以看出该类实现了Cloneable、Serializable接口,该类可以进行克隆、序列化

  1. 属性
    static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16

    static final int MAXIMUM_CAPACITY = 1 << 30;
 
    static final float DEFAULT_LOAD_FACTOR = 0.75f;

    static final int TREEIFY_THRESHOLD = 8;

    static final int UNTREEIFY_THRESHOLD = 6;

    static final int MIN_TREEIFY_CAPACITY = 64;

    static class Node<K,V> implements Map.Entry<K,V> {
        final int hash;
        final K key;
        V value;
        Node<K,V> next;

        Node(int hash, K key, V value, Node<K,V> next) {
            this.hash = hash;
            this.key = key;
            this.value = value;
            this.next = next;
        }
    }

      static final class TreeNode<K,V> extends LinkedHashMap.Entry<K,V> {
        TreeNode<K,V> parent;  // red-black tree links
        TreeNode<K,V> left;
        TreeNode<K,V> right;
        TreeNode<K,V> prev;    // needed to unlink next upon deletion
        boolean red;
        TreeNode(int hash, K key, V val, Node<K,V> next) {
            super(hash, key, val, next);
        }
    }

该类的属性定义包括初始容量、负载因子、红黑树化的阈值,取消红黑树化的阈值

  1. 构造方法
    public HashMap(int initialCapacity, float loadFactor) {
        if (initialCapacity < 0)
            throw new IllegalArgumentException("Illegal initial capacity: " +
                                               initialCapacity);
        if (initialCapacity > MAXIMUM_CAPACITY)
            initialCapacity = MAXIMUM_CAPACITY;
        if (loadFactor <= 0 || Float.isNaN(loadFactor))
            throw new IllegalArgumentException("Illegal load factor: " +
                                               loadFactor);
        this.loadFactor = loadFactor;
        this.threshold = tableSizeFor(initialCapacity);
    }

    public HashMap(Map<? extends K, ? extends V> m) {
        this.loadFactor = DEFAULT_LOAD_FACTOR;
        putMapEntries(m, false);
    }

    public HashMap() {
        this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
    }

    public HashMap(int initialCapacity) {
        this(initialCapacity, DEFAULT_LOAD_FACTOR);
    }

public HashMap(): 按默认参数构造一个空的HashMap
public HashMap(Map<? extends K, ? extends V> m):构造一个包含指定map的HashMap
public HashMap(int initialCapacity, float loadFactor):按照给定的参数构造一个空HashMap
public HashMap(int initialCapacity):按照给定的参数构造一个空HashMap

  1. 添加
    final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                   boolean evict) {
        Node<K,V>[] tab; Node<K,V> p; int n, i;
        if ((tab = table) == null || (n = tab.length) == 0)
            n = (tab = resize()).length;
        if ((p = tab[i = (n - 1) & hash]) == null)
            tab[i] = newNode(hash, key, value, null);
        else {
            Node<K,V> e; K k;
            if (p.hash == hash &&
                ((k = p.key) == key || (key != null && key.equals(k))))
                e = p;
            else if (p instanceof TreeNode)
                e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
            else {
                for (int binCount = 0; ; ++binCount) {
                    if ((e = p.next) == null) {
                        p.next = newNode(hash, key, value, null);
                        if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                            treeifyBin(tab, hash);
                        break;
                    }
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        break;
                    p = e;
                }
            }
            if (e != null) { // existing mapping for key
                V oldValue = e.value;
                if (!onlyIfAbsent || oldValue == null)
                    e.value = value;
                afterNodeAccess(e);
                return oldValue;
            }
        }
        ++modCount;
        if (++size > threshold)
            resize();
        afterNodeInsertion(evict);
        return null;
    }

HashMap的核心添加方法,先通过hash算法的到key-value应该插入的槽,如果槽内的元素为空,则直接添加,如果不为空,判断槽内的元素数量是否为红黑树,如果为红黑树,则调用红黑树的添加算法、如果不为红黑树,则遍历元素的数量并插入到最后一个未知,如果加上插入后的元素,槽内的元素数量大于8,则将链表变为红黑树。最后,判断key-value的数量是否大于阈值,如果大于阈值,则进行扩容。

  1. 删除
    final Node<K,V> removeNode(int hash, Object key, Object value,
                               boolean matchValue, boolean movable) {
        Node<K,V>[] tab; Node<K,V> p; int n, index;
        if ((tab = table) != null && (n = tab.length) > 0 &&
            (p = tab[index = (n - 1) & hash]) != null) {
            Node<K,V> node = null, e; K k; V v;
            if (p.hash == hash &&
                ((k = p.key) == key || (key != null && key.equals(k))))
                node = p;
            else if ((e = p.next) != null) {
                if (p instanceof TreeNode)
                    node = ((TreeNode<K,V>)p).getTreeNode(hash, key);
                else {
                    do {
                        if (e.hash == hash &&
                            ((k = e.key) == key ||
                             (key != null && key.equals(k)))) {
                            node = e;
                            break;
                        }
                        p = e;
                    } while ((e = e.next) != null);
                }
            }
            if (node != null && (!matchValue || (v = node.value) == value ||
                                 (value != null && value.equals(v)))) {
                if (node instanceof TreeNode)
                    ((TreeNode<K,V>)node).removeTreeNode(this, tab, movable);
                else if (node == p)
                    tab[index] = node.next;
                else
                    p.next = node.next;
                ++modCount;
                --size;
                afterNodeRemoval(node);
                return node;
            }
        }
        return null;
    }

HashMap的核心删除方法,通过hash算法得到对应的节点,如果节点是红黑树,则调用红黑树的删除方法。如果不是,就调用链表的删除方法。

  1. 查找
    public boolean containsValue(Object value) {
        Node<K,V>[] tab; V v;
        if ((tab = table) != null && size > 0) {
            for (int i = 0; i < tab.length; ++i) {
                for (Node<K,V> e = tab[i]; e != null; e = e.next) {
                    if ((v = e.value) == value ||
                        (value != null && value.equals(v)))
                        return true;
                }
            }
        }
        return false;
    }

    final Node<K,V> getNode(int hash, Object key) {
        Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
        if ((tab = table) != null && (n = tab.length) > 0 &&
            (first = tab[(n - 1) & hash]) != null) {
            if (first.hash == hash && // always check first node
                ((k = first.key) == key || (key != null && key.equals(k))))
                return first;
            if ((e = first.next) != null) {
                if (first instanceof TreeNode)
                    return ((TreeNode<K,V>)first).getTreeNode(hash, key);
                do {
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        return e;
                } while ((e = e.next) != null);
            }
        }
        return null;
    }

查找是否包含某值:遍历所有的节点进行查找
按键查找:通过哈希算法得到对应的哈希槽,从哈希槽中查找相应的key

  1. 迭代
    会触发fail-fast机制。
  2. 扩容
    final Node<K,V>[] resize() {
        Node<K,V>[] oldTab = table;
        int oldCap = (oldTab == null) ? 0 : oldTab.length;
        int oldThr = threshold;
        int newCap, newThr = 0;
        if (oldCap > 0) {
            if (oldCap >= MAXIMUM_CAPACITY) {
                threshold = Integer.MAX_VALUE;
                return oldTab;
            }
            else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
                     oldCap >= DEFAULT_INITIAL_CAPACITY)
                newThr = oldThr << 1; // double threshold
        }
        else if (oldThr > 0) // initial capacity was placed in threshold
            newCap = oldThr;
        else {               // zero initial threshold signifies using defaults
            newCap = DEFAULT_INITIAL_CAPACITY;
            newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
        }
        if (newThr == 0) {
            float ft = (float)newCap * loadFactor;
            newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
                      (int)ft : Integer.MAX_VALUE);
        }
        threshold = newThr;
        @SuppressWarnings({"rawtypes","unchecked"})
            Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
        table = newTab;
        if (oldTab != null) {
            for (int j = 0; j < oldCap; ++j) {
                Node<K,V> e;
                if ((e = oldTab[j]) != null) {
                    oldTab[j] = null;
                    if (e.next == null)
                        newTab[e.hash & (newCap - 1)] = e;
                    else if (e instanceof TreeNode)
                        ((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
                    else { // preserve order
                        Node<K,V> loHead = null, loTail = null;
                        Node<K,V> hiHead = null, hiTail = null;
                        Node<K,V> next;
                        do {
                            next = e.next;
                            if ((e.hash & oldCap) == 0) {
                                if (loTail == null)
                                    loHead = e;
                                else
                                    loTail.next = e;
                                loTail = e;
                            }
                            else {
                                if (hiTail == null)
                                    hiHead = e;
                                else
                                    hiTail.next = e;
                                hiTail = e;
                            }
                        } while ((e = next) != null);
                        if (loTail != null) {
                            loTail.next = null;
                            newTab[j] = loHead;
                        }
                        if (hiTail != null) {
                            hiTail.next = null;
                            newTab[j + oldCap] = hiHead;
                        }
                    }
                }
            }
        }
        return newTab;
    }

将容量扩充为原来的两倍,接下来就是转移了,后面的代码没看懂。

HashMap 使用过程中的注意点

  1. hashmap 在扩容的过程中会产生复制,会造成性能影响,在数据确定的情况下,一定要设置好hashmap的容量。
  2. hashmap 的容量为什么是2的整数幂,h&(length-1)相当于对length取模,为了减少碰撞和提高效率。
    如果length为偶数 lenght-1 则为奇数,h&(length-1)的最后一位可以为0或1
    如果length为奇数 lenght-1 则为偶数,h&(length-1)的最后一位只能为0,所有下标为奇数的插槽将被浪费。
  3. hashmap的死循环 关于这点可以查看疫苗:JAVA HASHMAP的死循环
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