性能优化

2020-07-15  本文已影响0人  qjsxq

尽量把耗时的操作放到子线程

1、文本处理(尺寸计算,绘制)

// 文字计算
    [@"text" boundingRectWithSize:CGSizeMake(100, MAXFLOAT) options:NSStringDrawingUsesLineFragmentOrigin attributes:nil context:nil];
    
    // 文字绘制
    [@"text" drawWithRect:CGRectMake(0, 0, 100, 100) options:NSStringDrawingUsesLineFragmentOrigin attributes:nil context:nil];

2、图片处理(解码、绘制)

- (void)image
{
    UIImageView *imageView = [[UIImageView alloc] init];
    imageView.frame = CGRectMake(100, 100, 100, 56);
    [self.view addSubview:imageView];
    self.imageView = imageView;

    dispatch_async(dispatch_get_global_queue(0, 0), ^{
        // 获取CGImage
        CGImageRef cgImage = [UIImage imageNamed:@"timg"].CGImage;

        // alphaInfo
        CGImageAlphaInfo alphaInfo = CGImageGetAlphaInfo(cgImage) & kCGBitmapAlphaInfoMask;
        BOOL hasAlpha = NO;
        if (alphaInfo == kCGImageAlphaPremultipliedLast ||
            alphaInfo == kCGImageAlphaPremultipliedFirst ||
            alphaInfo == kCGImageAlphaLast ||
            alphaInfo == kCGImageAlphaFirst) {
            hasAlpha = YES;
        }

        // bitmapInfo
        CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Host;
        bitmapInfo |= hasAlpha ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst;

        // size
        size_t width = CGImageGetWidth(cgImage);
        size_t height = CGImageGetHeight(cgImage);

        // context
        CGContextRef context = CGBitmapContextCreate(NULL, width, height, 8, 0, CGColorSpaceCreateDeviceRGB(), bitmapInfo);

        // draw
        CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgImage);

        // get CGImage
        cgImage = CGBitmapContextCreateImage(context);

        // into UIImage
        UIImage *newImage = [UIImage imageWithCGImage:cgImage];

        // release
        CGContextRelease(context);
        CGImageRelease(cgImage);

        // back to the main thread
        dispatch_async(dispatch_get_main_queue(), ^{
            self.imageView.image = newImage;
        });
    });
}

子线程解码,绘制 主线程显示
// 解码
1、image--> CgImage
2、创建位图上下文CGContextRef,将图片数据画到上下文中
3、从上下文中获取画的图片
4、主线程显示 (用的就是解码过的图片)

上一篇下一篇

猜你喜欢

热点阅读