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7. Android 100行代码搞定 华为手机oppo v

2021-06-20  本文已影响0人  鹏城十八少

请问:简书怎么可以把代码格式调整?我贴出来换格式了。你们直接去Github下载源码!

动画描述:

主要分3个小块: 发射器, 气泡, 圆环

思路:

一.充电座(完全不透明):

位于屏幕最下方, 取圆弧上的3点, 用3阶贝塞尔曲线构成path

二.气泡(不完全透明):

1.发射器处随机产生气泡;

2.气泡未离开发射器的部分会被发射器遮挡;

3.气泡刚离开发射器,会有一个黏性的变化效果, 使用3阶贝塞尔曲线,将多个变化的点连接起来,构成path;

4.气泡在往上移动中,半径会变小, 小于一定值,气泡会消失;

5.气泡靠近圆环到一定距离,也会有一个黏性变化效果,并且速度变慢, 使用方式类似于3

6.气泡与圆环的零距离时,气泡消失

三.圆环(不完全透明):

1.由多个长度不一的片段构成, 圆弧上的3个点构成一个片段,采用的也是3阶贝塞尔曲线;

2.每个片段都围绕圆环中心旋转,透明度在某个区间不断变化; 旋转速度在某几个值之间也不断改变,从而影响片段之间的开口大小

3.如果手机电量发生改变,显示的电量百分比也发生改变;拖动进度条可改变电量百分比和 发射器,气泡,圆环的颜色

动画分析:重点:黏性效果,怎么判断他们重叠了!!

1.从底下冒泡

2.气泡靠近圆环到一定距离,也会有一个黏性变化效果(通过path.得到闭合的路径)

3.气泡与圆环的零距离时,气泡消失

用到的知识!!

封装控件(特别好的封装思想)

1.每一个控件单独出来.不一定要继承view.可以传入一个canvas过来

/**

* 绘制发射器

*/

public void drawEmitter(Canvas canvas, Paint paint) {//缺少cavas,传入了一个canvas

    paint.setColor(color);

    canvas.drawPath(mPath, paint);

}

2.控件设置属性,用构造者模式

3.view的宽高

getViewTreeObserver().addOnGlobalLayoutListener

4.半圆弧的绘制

发射器的3个点,用来连接成弧线

canvas.drawPath(mPath, paint)

path.cubicTo(c[0].x, c[0].y, c[1].x, c[1].y, points[i].x, points[i].y);

5.圆弧是怎么画出来的?

通过path:  canvas.drawPath(mDynamicPath, paint)

6.速度的控制可用插值器,不用自己计算

public class BubbleEmitter {

/*** path系数 */

    private float lineSmoothness;

    /*** 发射器颜色 */

    private int color;

    /*** 发射器的3个点,用来连接成弧线 */

    private PointF[]mPoints =new PointF[3];

    /*** 发射器路径 */

    private PathmPath =new Path();

    public BubbleEmitter(EmitterBuilder builder) {

if (builder.lineSmoothness <=0)throw new IllegalArgumentException("lineSmoothness <= 0");

        this.lineSmoothness = builder.lineSmoothness;

        this.color = builder.color;

    }

static class EmitterBuilderextends Builder {

@Override

        public BubbleEmitterbuild() {

return new BubbleEmitter(this);

        }

}

/**

    * 生成点集合,并连接在一起

    */

    public void generatePoints(float emitterCenterX, float emitterCenterY, float emitterRadius,

                              float startAngle, float sweepAngle) {

mPoints = ChargingHelper.generatePoints(emitterCenterX, emitterCenterY,

                emitterRadius, startAngle, sweepAngle);

        //连接路径

        ChargingHelper.connectToPath(mPath, mPoints, lineSmoothness);

    }

/**

    * 设置颜色

    *

    * @param color

    */

    public void setColor(int color) {

this.color = color;

    }

/**

    * 绘制发射器

    */

    public void drawEmitter(Canvas canvas, Paint paint) {//缺少cavas,传入了一个canvas

        paint.setColor(color);

        canvas.drawPath(mPath, paint);

    }

}

public class BubbleController {

private StringTAG ="BubbleController";

    private Randomrd;

    /*** path系数 */

    private float lineSmoothness;

    /*** 气泡的最小半径 */

    private float minBubbleRadius;

    /*** 气泡的最大半径 */

    private float maxBubbleRadius;

    /*** 速率百分比,当气泡与发射器之间有粘合贝塞尔曲线时,运动速度减慢 */

    private float speedRadio;

    /*** 半径变化率 */

    private float radiusRadio;

    /*** 气泡的最小速度 */

    private float minBubbleSpeedY;

    /*** 气泡的最大速度 */

    private float maxBubbleSpeedY;

    /*** 气泡最多有几个 */

    private int maxBubbleCount;

    /*** 气泡颜色 */

    private int color;

    /*** 圆环中心坐标 */

    private int circularCenterX, circularCenterY;

    /*** 圆环半径 */

    private float circularRadius;

    /*** 发射器的中心x坐标 */

    private float emitterCenterX;

    /*** 发射器的中心y坐标 */

    private double emitterCenterY;

    /*** 发射器半径 */

    private float emitterRadius;

    /*** 气泡集合 */

    public ListmBubbleList =new ArrayList<>();

    /*** 气泡关于路径的map */

    private MapmBubblePathMap =new HashMap<>();

    //气泡与圆环黏和的点数组

    private PointF[]bubblePoints =new PointF[7];

    /*** 和固定控制点有关的常量 */

    private static final float C =0.551915024494f;

    public BubbleController(BubbleControllerBuilder builder) {

if (builder.rd ==null)throw new NullPointerException("builder.rd == null");

        if (builder.lineSmoothness <=0)throw new IllegalArgumentException("lineSmoothness <= 0");

        if (builder.maxBubbleRadius <= builder.minBubbleRadius)

throw new IllegalArgumentException("builder.maxBubbleRadius <= builder.minBubbleRadius");

        if (builder.maxBubbleSpeedY <= builder.minBubbleSpeedY)

throw new IllegalArgumentException("builder.maxBubbleSpeedY <= builder.minBubbleSpeedY");

        this.rd = builder.rd;

        this.lineSmoothness = builder.lineSmoothness;

        this.minBubbleRadius = builder.minBubbleRadius;

        this.maxBubbleRadius = builder.maxBubbleRadius;

        this.speedRadio = builder.speedRadio;

        this.radiusRadio = builder.radiusRadio;

        this.minBubbleSpeedY = builder.minBubbleSpeedY;

        this.maxBubbleSpeedY = builder.maxBubbleSpeedY;

        this.maxBubbleCount = builder.maxBubbleCount;

        this.color = builder.color;

        this.circularCenterX = builder.circularCenterX;

        this.circularCenterY = builder.circularCenterY;

        this.circularRadius = builder.circularRadius;

        this.emitterCenterX = builder.emitterCenterX;

        this.emitterCenterY = builder.emitterCenterY;

        this.emitterRadius = builder.emitterRadius;

        for (int i =0; i

bubblePoints[i] =new PointF();

        }

}

static class BubbleControllerBuilderextends Builder {

private Randomrd;

        /*** 气泡的最小半径 */

        private float minBubbleRadius;

        /*** 气泡的最大半径 */

        private float maxBubbleRadius;

        /*** 速率百分比,当气泡与发射器之间有粘合贝塞尔曲线时,运动速度减慢 */

        private float speedRadio;

        /*** 半径变化率 */

        private float radiusRadio;

        /*** 气泡的最小速度 */

        private float minBubbleSpeedY;

        /*** 气泡的最大速度 */

        private float maxBubbleSpeedY;

        /*** 气泡最多有几个 */

        private int maxBubbleCount;

        /*** 圆环中心坐标 */

        private int circularCenterX, circularCenterY;

        /*** 圆环半径 */

        private float circularRadius;

        /*** 发射器的中心x坐标 */

        private float emitterCenterX;

        /*** 发射器的中心y坐标 */

        private double emitterCenterY;

        /*** 发射器半径 */

        private float emitterRadius;

        public BubbleControllerBuildersetMinBubbleRadius(float minBubbleRadius) {

this.minBubbleRadius = minBubbleRadius;

return this;

        }

public BubbleControllerBuildersetMaxBubbleRadius(float maxBubbleRadius) {

this.maxBubbleRadius = maxBubbleRadius;

return this;

        }

public BubbleControllerBuildersetSpeedRadio(float speedRadio) {

this.speedRadio = speedRadio;

return this;

        }

public BubbleControllerBuildersetRadiusRadio(float radiusRadio) {

this.radiusRadio = radiusRadio;

return this;

        }

public BubbleControllerBuildersetMinBubbleSpeedY(float minBubbleSpeedY) {

this.minBubbleSpeedY = minBubbleSpeedY;

return this;

        }

public BubbleControllerBuildersetMaxBubbleSpeedY(float maxBubbleSpeedY) {

this.maxBubbleSpeedY = maxBubbleSpeedY;

return this;

        }

public BubbleControllerBuildersetMaxBubbleCount(int maxBubbleCount) {

this.maxBubbleCount = maxBubbleCount;

return this;

        }

public BubbleControllerBuildersetRd(Random rd) {

this.rd = rd;

return this;

        }

public BubbleControllerBuildersetCircularCenterX(int circularCenterX) {

this.circularCenterX = circularCenterX;

return this;

        }

public BubbleControllerBuildersetCircularCenterY(int circularCenterY) {

this.circularCenterY = circularCenterY;

return this;

        }

public BubbleControllerBuildersetCircularRadius(float circularRadius) {

this.circularRadius = circularRadius;

return this;

        }

public BubbleControllerBuildersetEmitterCenterX(float emitterCenterX) {

this.emitterCenterX = emitterCenterX;

return this;

        }

public BubbleControllerBuildersetEmitterCenterY(double emitterCenterY) {

this.emitterCenterY = emitterCenterY;

return this;

        }

public BubbleControllerBuildersetEmitterRadius(float emitterRadius) {

this.emitterRadius = emitterRadius;

return this;

        }

@Override

        public BubbleControllerbuild() {

return new BubbleController(this);

        }

}

/**

    * 生成气泡

    */

    public void generateBubble() {

if (mBubbleList.size() >=maxBubbleCount)return;

        //延迟生成气泡的作用

        if (rd.nextBoolean() ||rd.nextBoolean() ||rd.nextBoolean())return;

        int bubbleAlpha =255 /2 +rd.nextInt(255 /2);

        float radius =minBubbleRadius +rd.nextInt((int) (maxBubbleRadius -minBubbleRadius));

        //气泡的x起始坐标

        float x =circularCenterX -emitterRadius + radius +rd.nextInt((int) (2 * (emitterRadius - radius)));

        //气泡的y起始坐标

        float y =circularCenterY *2 + radius;

        //气泡的起始速度

        float speedY =minBubbleSpeedY +rd.nextFloat() * (maxBubbleSpeedY -minBubbleSpeedY);

        float sizeRadio =radiusRadio *rd.nextFloat();

        ChargingHelper.generateBubble(mBubbleList, x, y, radius, speedY, bubbleAlpha, color, sizeRadio);

    }

/**

    * 遍历气泡

    */

    public void performTraversals() {

for (int i =0; i

Bubble b =mBubbleList.get(i);

            if (b.getRadius()

mBubbleList.remove(b);

                if (mBubblePathMap.containsKey(b)) {

mBubblePathMap.remove(b);

                }

i--;

continue;

            }

b.setY(b.getY() - b.getSpeedY());

            if (!b.isUnAccessible()) {

//改变半径

                b.setRadius(b.getRadius() - b.getSizeRadio());

            }

changeBubblePath(b);

        }

}

/**

    * 改变气泡的路径

    *

    * @param b

    */

    private void changeBubblePath(Bubble b) {

Path path =mBubblePathMap.get(b);

        if (path ==null) {

path =new Path();

            mBubblePathMap.put(b, path);

        }else {

path.reset();

        }

//气泡圆心和发射器圆心距离

        double beDistance = getCenterDistance(b.getX(), b.getY(), emitterCenterX, (float)emitterCenterY);

        //气泡圆心和圆环中心距离

        double bcDistance = getCenterDistance(b.getX(), b.getY(), circularCenterX, circularCenterY);

        generatePath(b, path, beDistance, bcDistance);

    }

private void generatePath(Bubble b, Path path, double beDistance, double bcDistance) {

path.addCircle(b.getX(), b.getY(), b.getRadius(), Path.Direction.CCW);

        //气泡的界限

        if (bcDistance >=circularRadius + b.getRadius() && bcDistance

            //判断是否有粘性

            if (b.getRadius() >=minBubbleRadius) {

//圆环-气泡半径方向的偏移

                float offset = b.getRadius();

                //偏移的距离

                float offsetDistance = b.getRadius();

                if (b.getSpeedY() >minBubbleSpeedY) {

b.setSpeedY(b.getSpeedY() *speedRadio);

                }

//获取弧度

                double rad = DegreeUtil.getCoordinateRadians(circularCenterX - b.getX(), circularCenterY - b.getY());

                //得到角度

                double degree = DegreeUtil.toDegrees(rad);

                //y方向上的偏移量

                double yOffset = DegreeUtil.getSinSideLength(offset, rad);

                //这段偏移会耗费的时长

                double t = yOffset / b.getSpeedY();

                //运行多久了

                double d =circularRadius + b.getRadius() + offset - bcDistance;

                //y方向上运行了多长距离

                double yd = DegreeUtil.getSinSideLength(d, rad);

                //已经消耗的时间

                double ht = yd * t / yOffset;

                bubblePoints[3].x = (float) (circularCenterX + DegreeUtil.getCosSideLength(circularRadius, rad));

                bubblePoints[3].y = (float) (circularCenterY + DegreeUtil.getSinSideLength(circularRadius, rad));

                //左右两侧的点

                float sinSideLen = (float) (b.getRadius() + ht * offsetDistance / t);

                double cosSideLen = Math.sqrt(Math.pow(circularRadius, 2) - Math.pow(sinSideLen, 2));

                PointF[] p2 = ChargingHelper.generatePoints(circularCenterX, circularCenterY, degree, cosSideLen, sinSideLen, true);

                bubblePoints[2] = p2[0];

                bubblePoints[4] = p2[1];

                //对边长度

                float sinSideLength2 = (float) (b.getRadius() /2 + ht * b.getRadius() / (2 * t));

                //邻边长度

                double cosSideLength2 = Math.sqrt(Math.pow(b.getRadius(), 2) - Math.pow(sinSideLength2, 2));

                //直角边长度

                double cosSideLength3 = bcDistance - cosSideLength2;

                PointF[] p3 = ChargingHelper.generatePoints(circularCenterX, circularCenterY, degree, cosSideLength3, sinSideLength2, true);

                bubblePoints[0] = p3[0];

                bubblePoints[6] = p3[1];

                //邻边长度

                double cosSideLength4 =circularRadius + (bcDistance -circularRadius - b.getRadius()) *C;

                //对角边长度

                double sinSideLength4 = sinSideLen *C;

                PointF[] p4 = ChargingHelper.generatePoints(circularCenterX, circularCenterY, degree, cosSideLength4, sinSideLength4, true);

                bubblePoints[1] = p4[0];

                bubblePoints[5] = p4[1];

                ChargingHelper.connectToPath(path, bubblePoints, lineSmoothness);

                //半径不再变

                b.setUnAccessible(true);

            }

}else if (beDistance >=emitterRadius + b.getRadius() && beDistance

            //发射器-气泡半径方向的偏移

            float offset = b.getRadius() /2;

            float offsetDistance = b.getRadius() /3;

            if (b.getSpeedY() > (minBubbleSpeedY +maxBubbleSpeedY) /2) {

b.setSpeedY(b.getSpeedY() * (1 -speedRadio *speedRadio));

            }

//获取弧度

            double rad = DegreeUtil.getCoordinateRadians2(emitterCenterX - b.getX(), emitterCenterY - b.getY());

            //得到角度

            double degree = DegreeUtil.toDegrees(rad);

            //y方向上的偏移量

            double yOffset = DegreeUtil.getSinSideLength(offset, rad);

            //这段偏移会耗费的时长

            double t = yOffset / b.getSpeedY();

            //运行多久了

            double d = beDistance -emitterRadius - b.getRadius();

            //y方向上运行了多长距离

            double yd = DegreeUtil.getSinSideLength(d, rad);

            //已经消耗的时间

            double ht = yd * t / yOffset;

            bubblePoints[3].x = (float) (emitterCenterX + DegreeUtil.getCosSideLength(emitterRadius, rad));

            bubblePoints[3].y = (float) (emitterCenterY - DegreeUtil.getSinSideLength(emitterRadius, rad));

            //左右两侧的点

            double sinSideLen = b.getRadius() - ht * offsetDistance / t;

            double cosSideLen = Math.sqrt(Math.pow(emitterRadius, 2) - Math.pow(sinSideLen, 2));

            PointF[] p2 = ChargingHelper.generatePoints(emitterCenterX, (float)emitterCenterY, degree, cosSideLen, sinSideLen, false);

            bubblePoints[4] = p2[0];

            bubblePoints[2] = p2[1];

            //对边长度

            float sinSideLength2 = (float) (b.getRadius() - ht * b.getRadius() / (2 * t));

            //邻边长度

            double cosSideLength2 = Math.sqrt(Math.pow(b.getRadius(), 2) - Math.pow(sinSideLength2, 2));

            //直角边长度

            double cosSideLength3 = beDistance - cosSideLength2;

            PointF[] p3 = ChargingHelper.generatePoints(emitterCenterX, (float)emitterCenterY, degree, cosSideLength3, sinSideLength2, false);

            bubblePoints[6] = p3[0];

            bubblePoints[0] = p3[1];

            //邻边长度

            double cosSideLength4 =emitterRadius + (beDistance -emitterRadius - b.getRadius()) *C;

            //对角边长度

            double sinSideLength4 = sinSideLen *C;

            PointF[] p4 = ChargingHelper.generatePoints(emitterCenterX, (float)emitterCenterY, degree, cosSideLength4, sinSideLength4, false);

            bubblePoints[5] = p4[0];

            bubblePoints[1] = p4[1];

            ChargingHelper.connectToPath(path, bubblePoints, lineSmoothness);

        }else {

b.setSpeedY(b.getOriginalSpeedY());

        }

}

/**

    * 获取气泡中心和发射器中心的距离平方

    *

    * @return

    */

    private double getCenterDistance(float x1, float y1, float x2, float y2) {

PointF p1 =new PointF(x1, y1);

        PointF p2 =new PointF(x2, y2);

        return GeometryUtil.getDistanceBetween2Points(p1, p2);

    }

/**

    * 修改颜色

    *

    * @param color

    */

    public void setColor(int color) {

this.color = color;

        mBubblePathMap.clear();

        mBubbleList.clear();

    }

/**

    * 绘制气泡

    *

    * @param canvas

    */

    public void drawBubble(Canvas canvas, Paint paint) {

for (int i =0; i

Bubble b =mBubbleList.get(i);

            paint.setColor(b.getColor());

            Path path =mBubblePathMap.get(b);

            if (path !=null) {

canvas.drawPath(path, paint);

            }

}

}

/**

    * 是否碰撞到量圆环,如果碰撞到了,则气泡消失

    *

    * @param b

    * @return

    */

    private boolean hitCircular(Bubble b) {

return getCenterDistance(circularCenterX,

                circularCenterY, b.getX(), b.getY()) <=circularRadius + b.getRadius();

    }

}

public class CircularSegments {

private StringTAG ="CircularSegments";

    /*** 圆环片段集合 */

    private ListmSegments =new ArrayList<>();

    private Randomrd;

    /*** 偏移的最大值 */

    private float maxOffset;

    /*** 偏移量最小值 */

    private float minOffset;

    /*** 总的旋转角度差 最大值 */

    private float maxDValueAngle;

    /*** 正常的旋转速率 */

    private float rotateRadio;

    /*** path系数 */

    private float lineSmoothness;

    /*** 最小的角度 */

    private int minAngle;

    /*** 偏移增大率 */

    private float offsetRadio;

    /*** 旋转速率的差值 */

    private float radio_dVal;

    /*** 颜色 */

    private int color;

    /*** 圆环片段数量 */

    private int segmentCount;

    /*** 圆心 */

    private int circularCenterX, circularCenterY;

    /*** 圆环半径 */

    private float circularRadius;

    public CircularSegments(CircularSegmentsBuilder builder) {

if (builder.rd ==null)throw new NullPointerException("builder.rd == null");

        if (builder.lineSmoothness <=0)throw new IllegalArgumentException("lineSmoothness <= 0");

        if (builder.minOffset > builder.maxOffset)

throw new IllegalArgumentException("builder.minOffset > builder.maxOffset");

        if (builder.segmentCount <=0)

throw new IllegalArgumentException("builder.segmentCount <= 0");

        this.rd = builder.rd;

        this.lineSmoothness = builder.lineSmoothness;

        this.color = builder.color;

        this.minAngle = builder.minAngle;

        this.offsetRadio = builder.offsetRadio;

        this.radio_dVal = builder.radio_dVal;

        this.rotateRadio = builder.rotateRadio;

        this.maxDValueAngle = builder.maxDValueAngle;

        this.minOffset = builder.minOffset;

        this.maxOffset = builder.maxOffset;

        this.segmentCount = builder.segmentCount;

        this.circularCenterX = builder.circularCenterX;

        this.circularCenterY = builder.circularCenterY;

        this.circularRadius = builder.circularRadius;

    }

static class CircularSegmentsBuilderextends Builder {

/*** 随机Random */

        private Randomrd;

        /*** 圆环片段最小角度 */

        private int minAngle;

        /*** 偏移增大率 */

        private float offsetRadio;

        /*** 旋转速率的差值 */

        private float radio_dVal;

        /*** 正常的旋转速率 */

        private float rotateRadio;

        /*** 总的旋转角度差 最大值 */

        private float maxDValueAngle;

        /*** 偏移的最大值 */

        private float maxOffset;

        /*** 偏移量最小值 */

        private float minOffset;

        /*** 圆环片段数量 */

        private int segmentCount;

        /*** 圆心 */

        private int circularCenterX, circularCenterY;

        /*** 圆环半径 */

        private float circularRadius;

        public CircularSegmentsBuildersetRd(Random rd) {

this.rd = rd;

return this;

        }

public CircularSegmentsBuildersetMinAngle(int minAngle) {

this.minAngle = minAngle;

return this;

        }

public CircularSegmentsBuildersetOffsetRadio(float offsetRadio) {

this.offsetRadio = offsetRadio;

return this;

        }

public CircularSegmentsBuildersetRadio_dVal(float radio_dVal) {

this.radio_dVal = radio_dVal;

return this;

        }

public CircularSegmentsBuildersetRotateRadio(float rotateRadio) {

this.rotateRadio = rotateRadio;

return this;

        }

public CircularSegmentsBuildersetMaxDValueAngle(float maxDValueAngle) {

this.maxDValueAngle = maxDValueAngle;

return this;

        }

public CircularSegmentsBuildersetMaxOffset(float maxOffset) {

this.maxOffset = maxOffset;

return this;

        }

public CircularSegmentsBuildersetMinOffset(float minOffset) {

this.minOffset = minOffset;

return this;

        }

public CircularSegmentsBuildersetSegmentCount(int segmentCount) {

this.segmentCount = segmentCount;

return this;

        }

public CircularSegmentsBuildersetCircularCenterX(int circularCenterX) {

this.circularCenterX = circularCenterX;

return this;

        }

public CircularSegmentsBuildersetCircularCenterY(int circularCenterY) {

this.circularCenterY = circularCenterY;

return this;

        }

public CircularSegmentsBuildersetCircularRadius(float circularRadius) {

this.circularRadius = circularRadius;

return this;

        }

@Override

        public CircularSegmentsbuild() {

return new CircularSegments(this);

        }

}

/**

    * 生成一个圆环

    */

    public void generateCircular() {

//角度数组

        float[] sweepAngleArr =new float[segmentCount];

        float startAngle =0;

        int averageAngle =360 /segmentCount;

        //扫描角度的偏移量

        int offsetAngle =0;

        for (int i =0; i < sweepAngleArr.length; i++) {

offsetAngle =rd.nextInt(segmentCount);

            if (i != sweepAngleArr.length -1) {

sweepAngleArr[i] =minAngle +rd.nextInt(Math.abs(averageAngle -minAngle)) + offsetAngle;

            }else {

//剩余的扫描角度赋值给最后一个圆环片段

                sweepAngleArr[i] =360 - startAngle + offsetAngle;

            }

//透明度

            int alphaRadio =rd.nextInt(segmentCount);

            int maxAlpha =255 /2 +rd.nextInt(255 / (segmentCount /2));

            int minAlpha = maxAlpha -rd.nextInt(255 /segmentCount );

            int quickRotateStartAngle =rd.nextInt(360);

            float offsetMax =minOffset +rd.nextInt((int) (maxOffset -minOffset));

            CircularSeg seg =new CircularSeg.CircularSegBuilder()

.setColor(color)

.setAlphaRadio(alphaRadio)

.setMinAlpha(minAlpha)

.setMaxAlpha(maxAlpha)

.setQuickRotateStartAngle(quickRotateStartAngle)

.setOffsetMax(offsetMax)

.setRadio_dVal(radio_dVal)

.setMaxDValueAngle(maxDValueAngle)

.setRotateRadio(rotateRadio)

.setOffsetRadio(offsetRadio)

.setLineSmoothness(lineSmoothness)

.build();

            seg.generatePoints(circularCenterX, circularCenterY, circularRadius, startAngle, sweepAngleArr[i]);

            mSegments.add(seg);

            startAngle += sweepAngleArr[i] - offsetAngle;

        }

}

/**

    * 改变圆环的路径

    */

    public void changeCircular() {

for (int i =0; i

CircularSeg seg =mSegments.get(i);

            seg.changePath();

            seg.changeAlpha();

        }

}

/**

    * 改变颜色

    *

    * @param color

    */

    public void setColor(int color) {

for (int i =0; i

CircularSeg seg =mSegments.get(i);

            seg.setColor(color);

        }

}

/**

    * 绘制圆环

    */

    public void drawSegments(Canvas canvas, Paint paint) {

for (int i =0; i

CircularSeg seg =mSegments.get(i);

            seg.drawSegment(canvas, paint);

        }

}

}

参考博客:

https://www.jianshu.com/p/20fec8dba5b5

https://blog.csdn.net/qq_40446718/article/details/83445363

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