IOS

iOS Quartz2D

2018-07-31  本文已影响0人  本本的开心牧场

Quartz2D 苹果封装的一套绘图的函数库,同时支持iOSMac. UIKit框架,里面有各种各样的UI控件,其实大部分控件的内容都是通过Quartz2D画出来的

Quartz2D能做什么?
 Quartz2D使用须知
Quartz2D的API是纯C语言的,来自于Core Graphics框架
数据类型和函数基本都以CG作为前缀
CGContextRef //图形上下文
CGPathRef  //路径
CGContextStrokePath(ctx);  //渲染
利用Quartz2D绘制东西到view上的步骤
1. 新建一个类,继承自UIView
//在drawRect:方法中才能取得跟view相关联的图形上下文
//当view第一次显示到屏幕上时(被加到UIWindow上显示出来)
调用view的setNeedsDisplay或者setNeedsDisplayInRect:时
2. 实现- (void)drawRect:(CGRect)rect方法,然后在这个方法中
3. 取得跟当前view相关联的图形上下文
4. 绘制相应的图形内容
5. 利用图形上下文将绘制的所有内容渲染显示到view上面

总结 在drawRect 绘图的步骤
1. 获取图形上下文
2. 绘图操作
3. 渲染

绘图方式

——————————使用不同方式绘图——————————

  //    获取图形上下文
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    
    //2.描述路径
    //2.1 创建路径
    CGContextMoveToPoint(ctx, 10, 10);
    //2.2 添加线到一个点
    CGContextAddLineToPoint(ctx, self.bounds.size.width-10, self.bounds.size.height-10);
    
    CGContextMoveToPoint(ctx, self.bounds.size.width-10, 10);
    CGContextAddLineToPoint(ctx, 10, self.bounds.size.height-10);
    
    //设置绘图颜色
    [[UIColor grayColor] set];
    CGContextSetLineWidth(ctx, 10);
   
    // 连接处的样式
    //    kCGLineJoinMiter, // 默认
    //    kCGLineJoinRound, // 圆角
    //    kCGLineJoinBevel // 切角
    CGContextSetLineJoin(ctx, kCGLineJoinRound);
    
    //   设置线的头部方式
    //    头尾的样式
    //    kCGLineCapButt, // 默认
    //    kCGLineCapRound, // 圆角
    //    kCGLineCapSquare // 会比默认的样式两边各多一个线宽/2的距离
    CGContextSetLineCap(ctx, kCGLineCapRound);
    
    
    
    //3.完成路线
    CGContextStrokePath(ctx);
     //1.获取图形上下文
    CGContextRef ctx = UIGraphicsGetCurrentContext();
//    使用path画线
    CGMutablePathRef path = CGPathCreateMutable();
//    添加点
    CGPathMoveToPoint(path, nil, 0, 0);
    CGPathAddLineToPoint(path, nil, self.bounds.size.width, self.bounds.size.height);
    
    CGPathMoveToPoint(path, NULL, self.bounds.size.width, 0);
    CGPathAddLineToPoint(path, NULL, 0, self.bounds.size.height);
    
    
    CGContextAddPath(ctx, path);
    CGContextStrokePath(ctx);
//    创建路径
    UIBezierPath *path = [UIBezierPath bezierPath];
    
    [path moveToPoint:CGPointMake(0, 0)];
    [path addLineToPoint:CGPointMake(self.bounds.size.width, self.bounds.size.height)];
    
    [path moveToPoint:CGPointMake(self.bounds.size.width, 0)];
    [path addLineToPoint:CGPointMake(0,self.bounds.size.height)];
    
    [path stroke];
    
//    获取图形上下文
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    
//    创建路径
    UIBezierPath *path = [UIBezierPath bezierPath];
    
    [path moveToPoint:CGPointMake(0, 0)];
    [path addLineToPoint:CGPointMake(self.bounds.size.width, self.bounds.size.height)];
    
    [path moveToPoint:CGPointMake(self.bounds.size.width, 0)];
    [path addLineToPoint:CGPointMake(0, self.bounds.size.height)];
    
//    ----------------这二句话相当于 UIBezierPath 的 stroke吧
    CGContextAddPath(ctx, path.CGPath);
    CGContextStrokePath(ctx);
//    ---------------------------

——————————使用不同方式绘图 以上——————————

绘制一些图形

 //1.获取图形上下文
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    CGContextMoveToPoint(ctx, 100, 100);
    CGContextAddLineToPoint(ctx, 200, 200);
    CGContextAddLineToPoint(ctx, 300, 100);
    //设置绘图颜色
    [[UIColor grayColor] set];
    CGContextSetLineWidth(ctx, 10);
    //设置链接外的链接类型
    CGContextSetLineJoin(ctx, kCGLineJoinRound);
    //设置线的头部方式
    CGContextSetLineCap(ctx, kCGLineCapRound);
    CGContextStrokePath(ctx);
//    绘制属性不同的线
     CGContextRef ctx2 = UIGraphicsGetCurrentContext();
    CGContextMoveToPoint(ctx2, 0, 0);
    CGContextAddLineToPoint(ctx2, 100, 100);
    [[UIColor greenColor] set];
    CGContextSetLineWidth(ctx2, 10);
    CGContextStrokePath(ctx2);
    
  UIBezierPath *path = [UIBezierPath bezierPath];
    
    [path moveToPoint:CGPointMake(100, 100)];
    [path addLineToPoint:CGPointMake(300, 150)];
    [[UIColor redColor] set];
    [path setLineWidth:7];
    [path stroke];
    
    UIBezierPath *path2 = [UIBezierPath bezierPath];
    [path2 moveToPoint:CGPointMake(100, 200)];
    [path2 addLineToPoint:CGPointMake(300, 250)];
    [[UIColor greenColor] set];
    [path2 setLineWidth:2];
    [path2 setLineCapStyle:kCGLineCapRound];
    [path2 stroke];
//    获得图形上下文
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    
    CGContextMoveToPoint(ctx, 50, 50);
    
//    *  @param c#>   图形上下文
//    *  @param cpx#> 将来要突出的x值
//    *  @param cpy#> 要突出的y值
//    *  @param x#>   曲线结束时的x
//    *  @param y#>   曲线结束时的y

    CGContextAddQuadCurveToPoint(ctx, 200, 400, 350, 50);
    
    //设置颜色
    [[UIColor redColor] set];
    //设置宽度
    CGContextSetLineWidth(ctx, 5);
    
    //3.渲染图层
    CGContextStrokePath(ctx);
   UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 50, 100, 40) cornerRadius:5];
    [[UIColor redColor] set];
    
    [path stroke];
    
    UIBezierPath *path2 = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 140, 100, 100) cornerRadius:5];
    [[UIColor greenColor] set];
    [path2 fill];
    
    UIBezierPath *path3 = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 290, 100, 100) cornerRadius:50];
    [[UIColor blueColor] set];
    
    [path3 fill];
//     *  绘制弧度曲线
//     *
//     *  @param ArcCenter 曲线中心
//     *  @param radius       半径
//     *  @param startAngle 开始的弧度
//     *  @param endAngle 结束的弧度
//     *  @param clockwise YES顺时针,NO逆时针
  

    //绘制一条半圆曲线
    
//    1.M_PI是180度.M_PI_2是90°
//    2.这里的角度都是弧度制度,如果我们需要15°,可以用15°/180°*π得到。
//    3.clockwise这个是顺时针,如果穿1,就是顺时针,穿0,是逆时针
    UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(150, 150) radius:50 startAngle:0 endAngle:M_PI clockwise:YES];
    [[UIColor redColor] set];
    [path setLineWidth:20];
    [path setLineCapStyle:kCGLineCapRound];
    [path stroke];
    
    
    //绘制一条3/4圆曲线
    UIBezierPath *path2 = [UIBezierPath bezierPathWithArcCenter:CGPointMake(150, 350) radius:50 startAngle:0 endAngle:270/360.0*(M_PI * 2) clockwise:YES];
    [[UIColor purpleColor] set];
    [path2 setLineWidth:10];
    [path2 setLineCapStyle:kCGLineCapRound];
    
    [path2 stroke];
    
    UIBezierPath *path3 = [UIBezierPath bezierPathWithArcCenter:CGPointMake(150, 550) radius:50 startAngle:0 endAngle:(M_PI * 2) clockwise:YES];
    [[UIColor greenColor] set];
    [path3 setLineWidth:10];
    [path3 setLineCapStyle:kCGLineCapRound];
    
    [path3 stroke];

  CGContextRef ctx = UIGraphicsGetCurrentContext();
    
    //绘制曲线
    CGFloat centerX = 100;
    CGFloat centerY = 100;
    CGFloat radius = 50;

    CGContextMoveToPoint(ctx, centerX, centerY);
    CGContextAddArc(ctx, centerX, centerY, radius, M_PI, (230 / 360.0)*(M_PI * 2), NO);
    
    CGContextClosePath(ctx);
    
//    渲染
    CGContextFillPath(ctx);

 NSString *str = @"在sourceTree中找到需要提交的分支\n在显示提交信息中,选择所有分支,这样子就会出现所\n有分支的修改信息。\n找到需要合并的某次修\n改信息,点击,右键会出现弹框";
    
    //设置文字的属性
    NSMutableDictionary * paras = [NSMutableDictionary dictionary];
    //设置字体大小
    paras[NSFontAttributeName] = [UIFont systemFontOfSize:40];
    //设置字体颜色
    paras[NSForegroundColorAttributeName] = [UIColor blackColor];
    //设置镂空渲染颜色
    paras[NSStrokeColorAttributeName] = [UIColor orangeColor];

//    创建阴影对象
    NSShadow *shadow = [[NSShadow alloc] init];
//    阴影颜色
    shadow.shadowColor = [UIColor redColor];
//    阴影偏移量
    shadow.shadowOffset = CGSizeMake(5, 6);
    
//    阴影的模糊半径
    shadow.shadowBlurRadius = 4;
    
//    苹果的富文本是这样搞出来的?
    paras[NSShadowAttributeName] = shadow;
    [str drawAtPoint:CGPointZero withAttributes:paras];

@interface YLPieChart : UIView
//总和
@property (nonatomic,retain) NSArray *nums;


@end

PieChartView.m

@interface YLPieChart()
@property (nonatomic,assign) NSInteger total;

@end

@implementation YLPieChart


- (NSInteger)total
{
    if (_total == 0) {
        for (int i = 0; i < self.nums.count ; i ++) {
            _total += [self.nums[i] integerValue];
        }
    }
    return _total;
}


- (void)drawRect:(CGRect)rect {
    
    CGFloat radius = 150;
    CGFloat startA = 0;
    CGFloat endA = 0;
    
    for (int i = 0; i < self.nums.count; i++) {
        NSNumber *num = self.nums[I];
        startA = endA;
        
        endA = startA + [num floatValue]/self.total * (2 * M_PI);
        UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:self.center radius:radius startAngle:startA endAngle:endA clockwise:YES];
        [path addLineToPoint:self.center];
        
        CGFloat randRed = arc4random_uniform(256)/255.0;
        CGFloat randGreen = arc4random_uniform(256)/255.0;
        CGFloat randBlue = arc4random_uniform(256)/255.0;
        UIColor *randomColor = [UIColor colorWithRed:randRed green:randGreen blue:randBlue alpha:1];
        [randomColor set];
        
        [path fill];
    }   
}

ViewController.m

@interface ViewController ()

@property(nonatomic,strong)YLPieChart *pieChart;

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    [self.view addSubview:self.pieChart];
}


- (YLPieChart *)pieChart {
    if (!_pieChart) {
        _pieChart  =[[YLPieChart alloc] initWithFrame:self.view.bounds];
        _pieChart.backgroundColor = [UIColor whiteColor];
        _pieChart.nums = @[@"10",@"20",@"30",@"40",@"50",@"60"];
    }
    return _pieChart;
    
}
@interface YLHistogramView : UIView

@property(nonatomic,strong)NSArray *nums;

@end

HistogramView.m

- (void)drawRect:(CGRect)rect {
    
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    
    CGFloat margin = 30;
    
    if (self.nums.count > 5) {
        margin = 10;
    }
    
    //柱状图的宽度 = ( view的宽度 - 间隔的总宽度 )/ 柱状图的个数
    CGFloat width = (rect.size.width - (self.nums.count + 1) *margin) / self.nums.count;
    
    
    for (int i = 0; i < self.nums.count; i++) {
        
        //求出 每一个数字所占的比例
        CGFloat num = [self.nums[i] floatValue]/100;
        //起点位置
        CGFloat x = margin + (width + margin) * I ;
        CGFloat y = rect.size.height * (1 - num);
        CGFloat height = rect.size.height * num;
        
        CGRect rectA = CGRectMake(x, y, width, height);
        CGContextAddRect(ctx, rectA);
        
        CGFloat randRed = arc4random_uniform(256)/255.0;
        CGFloat randGreen = arc4random_uniform(256)/255.0;
        CGFloat randBlue = arc4random_uniform(256)/255.0;
        UIColor *randomColor = [UIColor colorWithRed:randRed green:randGreen blue:randBlue alpha:1];
        
        [randomColor set];
        //渲染
        CGContextFillPath(ctx);
        
    }
}

ViewController.m

@interface ViewController ()

@property(nonatomic,strong)YLHistogramView *myView;

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    
    [self.view addSubview:self.myView];
    
}

- (YLHistogramView *)myView {
    if (!_myView) {
        _myView = [[YLHistogramView alloc] initWithFrame:self.view.bounds];
        _myView.backgroundColor = [UIColor whiteColor];
        _myView.nums = @[@"10",@"20",@"30",@"40",@"50"];
    }
    return _myView;
    
}
@interface CustomProgressView : UIView
@property (nonatomic,assign) CGFloat progressValue;
@end

CustomProgressView.m

- (void)setProgressValue:(CGFloat)progressValue {
    _progressValue = progressValue;
    [self setNeedsDisplay];
    
}

- (void)drawRect:(CGRect)rect {
    UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:self.center radius:100 startAngle:-M_PI_2 endAngle:(_progressValue / 100.0) * (2 * M_PI) -M_PI_2 clockwise:YES];
    
    [[UIColor redColor] set];
    [path setLineWidth:10];
    [path setLineCapStyle:kCGLineCapRound];
    [path stroke];
    
}

ViewController.m

#import "CustomProgressView.h"

@interface ViewController ()
@property(nonatomic,strong)UISlider *slider;
@property(nonatomic,strong)CustomProgressView *progressView;
@property(nonatomic,strong)UILabel *label;

@end

@implementation ViewController

#pragma mark - life cycle
- (void)viewDidLoad {
    [super viewDidLoad];
    [self.view addSubview:self.progressView];
    [self.view addSubview:self.slider];
    [self.view addSubview:self.label];
    
}

#pragma mark - public methods

#pragma mark - private methods

- (void)changeValue:(UISlider *)sender
{
    NSLog(@"%d",sender.value);
    self.progressView.progressValue = sender.value;
    self.label.text = [NSString stringWithFormat:@"%.f%%",sender.value];
}
#pragma mark - getter && setter

#pragma mark - lazy loading
- (UISlider *)slider {
    if (!_slider) {
        _slider = [[UISlider alloc] initWithFrame:CGRectMake(10, 500, self.view.frame.size.width - 20, 50)];
        _slider.minimumValue = 0;
        _slider.maximumValue = 100;
        [self.slider addTarget:self action:@selector(changeValue:) forControlEvents:UIControlEventValueChanged];
    }
    return _slider;
    
}

- (CustomProgressView *)progressView {
    if (!_progressView) {
        _progressView = [[CustomProgressView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.width)];
        _progressView.backgroundColor = [UIColor whiteColor];
        
    }
    return _progressView;
    
}

- (UILabel *)label {
    if (!_label) {
        _label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 80, 50)];
        _label.center = self.progressView.center;
        _label.textAlignment = NSTextAlignmentCenter;
    }
    return _label;
    
}
使用代码绘制的图形都是很规范的圆是圆,方是方。但是如果有个性的你,想要绘制不符常规的图形,那么需要用到 偏移量 旋转 缩放

- (void)drawRect:(CGRect)rect {
    
//    1. 获取上下文
    CGContextRef ref = UIGraphicsGetCurrentContext();
    
    // 旋转
//            CGContextRotateCTM(ref, M_PI_4);
    // 缩放
//            CGContextScaleCTM(ref, 1, 0.5);
    // 平移
//        CGContextTranslateCTM(ref, 150, 150);
//   2. 创建路径
    CGMutablePathRef path = CGPathCreateMutable();
//    路径操作
    CGPathAddArc(path, NULL, 150, 150, 100, 0, 2 * M_PI, 1);
    CGPathMoveToPoint(path, NULL, 0, 0);
    CGPathAddLineToPoint(path, NULL, self.bounds.size.width, self.bounds.size.height);
    
    CGPathMoveToPoint(path, NULL, self.bounds.size.width, 0);
    CGPathAddLineToPoint(path, NULL, 0, self.bounds.size.height);
    
//   3.  添加路径到上下文
    CGContextAddPath(ref, path);
    
    CGContextSetLineWidth(ref, 10);
    
//    4。 渲染
    CGContextStrokePath(ref);
}
#import <UIKit/UIKit.h>

@interface YLView : UIView
@property(nonatomic,strong)UIImage *image;

- (instancetype)initWithImage:(UIImage *)image;
@end

YLView.m

#import "YLView.h"

@implementation YLView
- (instancetype)initWithImage:(UIImage *)image {
   self = [super initWithFrame:CGRectMake(0, 0, image.size.width, image.size.height)];
    if (self) {
        self.image = image;
    }
    return self;
}

- (void)setImage:(UIImage *)image {
    _image = image;
    [self setNeedsDisplay];
}

- (void)drawRect:(CGRect)rect {
    
    [self.image drawInRect:rect];
}
@end
- (void)viewDidLoad {
    [super viewDidLoad];
    YLView *view  =[[YLView alloc] initWithImage:[UIImage imageNamed:@"2018"]];
    view.frame = CGRectMake(0, 0, self.view.bounds.size.width, self.view.bounds.size.height);
    view.backgroundColor = [UIColor whiteColor];
    [self.view addSubview:view];
}
- (void)drawRect:(CGRect)rect
{
    // 获取图片对象
    UIImage* image = [UIImage imageNamed:@"2018"];
    // 获取上下文
    CGContextRef ctx = UIGraphicsGetCurrentContext();

    // 1.先画出来显示的区域
//    CGContextAddArc(ctx, 150, 150, 150, 0, 2 * M_PI, 1);
    CGContextAddRect(ctx, CGRectMake(0, 0, 150, 150));
    CGContextAddRect(ctx, CGRectMake(150, 150, 150, 150));

//    CGContextFillPath(ctx);
        // 2.裁剪
        CGContextClip(ctx);
    
        // 拉伸显示到 view 上
        [image drawInRect:rect];
}
#import "ViewController.h"

@interface ViewController ()
@property(nonatomic,strong)UIImageView *imageView;
@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    _imageView = [[UIImageView alloc] initWithFrame:CGRectMake(50, 150, 300, 300)];
    _imageView.image = [UIImage imageNamed:@"2018"];
    [self.view addSubview:_imageView];
}


- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    [self text5];
}
//开启图片上下文
//3步骤
//1.  // 开启图片类型的图形上下文
//2.  // 通过图片类型的图形上下文 获取图片对象
//3.  // 关闭图片类型的图形上下文

- (void)text {
    // 开启图片类型的图形上下文
    UIGraphicsBeginImageContextWithOptions(CGSizeMake(300, 300), NO, 0);
    // 获取当前的上下文(图片类型)
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    
    CGContextMoveToPoint(ctx, 0, 0);
    CGContextAddLineToPoint(ctx, 300, 300);
    CGContextSetLineWidth(ctx, 10);
    
    CGContextStrokePath(ctx);
    // 通过图片类型的图形上下文 获取图片对象
    UIImage *image =  UIGraphicsGetImageFromCurrentImageContext();
   // 2.关闭图片类型的图形上下文    UIGraphicsEndImageContext();
    self.imageView.image = image;
    
}
//获取裁剪的图片
- (void)text2 {
    UIImage *image = [UIImage imageNamed:@"2018"];
    // 开启图片类型的图形上下文
    UIGraphicsBeginImageContextWithOptions(image.size, NO, 0);
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    
    CGContextAddArc(ctx, image.size.width/2, image.size.height/2, image.size.width/2, 0, 2*M_PI, 1);
//    裁剪
    CGContextClip(ctx);
    [image drawAtPoint:CGPointZero];
//    取出来  裁剪过的image
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
     // 2.关闭图片类型的图形上下文
    UIGraphicsEndImageContext();
    
    self.imageView.image = newImage;
}

// 图片添加圆环  感觉还是使用 image 的 cornerRadius 加设置border简单的多
- (void)text3 {
    UIImage *image = [UIImage imageNamed:@"2018"];
    CGFloat margin = 5;
    // 计算图片类型的图形上下文的大小
    CGSize ctxSize = CGSizeMake(image.size.width + 2 * margin, image.size.height + 2 * margin);
    // 开启图片类型的图形上下文
    UIGraphicsBeginImageContextWithOptions(ctxSize, NO, 0);
//    获取上下文
    CGContextRef ctx = UIGraphicsGetCurrentContext();
//计算圆心
    CGPoint arcCenter = CGPointMake(ctxSize.width * 0.5, ctxSize.height * 0.5);
    // 计算半径
    CGFloat radius = (image.size.width + margin) * 0.5;
    // 画圆环
    CGContextAddArc(ctx, arcCenter.x, arcCenter.y, radius, 0, 2 * M_PI, 1);
    // 设置宽度
    CGContextSetLineWidth(ctx, margin);
    // 渲染圆环
    CGContextStrokePath(ctx);
    
    //画头像显示的区域
    CGContextAddArc(ctx, arcCenter.x, arcCenter.y, image.size.width * 0.5, 0, 2 * M_PI, 1);
    //裁剪显示区域
    CGContextClip(ctx);
    //画图片
    [image drawAtPoint:CGPointMake(margin, margin)];
//    获取图片
    image = UIGraphicsGetImageFromCurrentImageContext();
    self.imageView.image = image;
    
}
//添加水印  水印可以是文字和图片
- (void)text4 {
    UIImage *image = [UIImage imageNamed:@"2018"];
    // 1.开启图片类型的图形上下文
    UIGraphicsBeginImageContextWithOptions(image.size, NO, 0);
    // 6.画大图
    [image drawAtPoint:CGPointZero];
//    需要绘制的文字
    NSString *str = @"无印良品";
    // 5.画文字水印
    [str drawAtPoint:CGPointMake(100, 130) withAttributes:@{ NSFontAttributeName : [UIFont systemFontOfSize:40] }];
    
//// 图片
//    UIImage* logo = [UIImage imageNamed:@"2017"];
//
//   画图片水印
//    [logo drawAtPoint:CGPointMake(image.size.width * 0.5, image.size.height * 0.5)];
    
    // 取图片
    image = UIGraphicsGetImageFromCurrentImageContext();
    self.imageView.image = image;
 
}

- (void)text5 {
    
    // 开启图片类型的图形上下文
    UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, 0);
//    获取图片类型上下文
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    // 截图 把view 的内容 放到上下文中 然后 渲染
    [self.view.layer renderInContext:ctx];
    // 取图片
    UIImage* image = UIGraphicsGetImageFromCurrentImageContext();
    // 关闭上下文
    UIGraphicsEndImageContext();
    // 保存到相册
    UIImageWriteToSavedPhotosAlbum(image, NULL, NULL, NULL);
    
}
@end
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