LWRP
2019-08-08 本文已影响0人
NightChord
lwrp 2019.1目前是前项渲染
2019.3会体用延迟渲染
Shader Graph
![](https://img.haomeiwen.com/i3600990/2c7e81c049044e4e.png)
![](https://img.haomeiwen.com/i3600990/98fe2ddfa885ddb6.png)
![](https://img.haomeiwen.com/i3600990/25873506ef946fe7.png)
Shader Graph
![](https://img.haomeiwen.com/i3600990/9ca5af28cb4757d4.png)
![](https://img.haomeiwen.com/i3600990/0d264bf8fa3e0e96.png)
![](https://img.haomeiwen.com/i3600990/81cb1e7a88b94c41.png)
![](https://img.haomeiwen.com/i3600990/1816a09143a24d17.png)
![](https://img.haomeiwen.com/i3600990/ea3fdff88f0b18d8.png)
SRP Batcher Demo
SRP合批
![](https://img.haomeiwen.com/i3600990/9f3b5083298fee43.png)
![](https://img.haomeiwen.com/i3600990/e525b8fb313ba490.png)
![](https://img.haomeiwen.com/i3600990/ff69b8550fbe4131.png)
LWRP 自定义渲染器
![](https://img.haomeiwen.com/i3600990/8a43410f355ff4bc.png)
![](https://img.haomeiwen.com/i3600990/bdea621496bf30ab.png)
2019.1能实现的效果
![](https://img.haomeiwen.com/i3600990/26a56a92dc4136c3.png)
![](https://img.haomeiwen.com/i3600990/eb4d2a1d8b4d5933.png)
![](https://img.haomeiwen.com/i3600990/edda839525ed71b8.png)
![](https://img.haomeiwen.com/i3600990/71863611907395cd.png)
如何在一个Camena时Fov变小,武器不穿墙。透明物体,抢和墙体的关系
![](https://img.haomeiwen.com/i3600990/3b9a314827a08f9b.png)
SRP可以为不同的物体提供不同渲染的passes,渲染成不同FOV
![](https://img.haomeiwen.com/i3600990/2ce9689b084babca.png)
![](https://img.haomeiwen.com/i3600990/199ee564b2d625ae.png)
![](https://img.haomeiwen.com/i3600990/1459bb39f88c783a.png)
自定义Passes 和Feature,很多Shader是使用了Shader Graph实现的
![](https://img.haomeiwen.com/i3600990/9d04fcbd2da89269.png)
![](https://img.haomeiwen.com/i3600990/fdef65f322df9833.png)
![](https://img.haomeiwen.com/i3600990/b0620023f8729f50.png)
![](https://img.haomeiwen.com/i3600990/63b8083f4a0888a0.png)